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Post by ljspence on Apr 8, 2008 14:19:52 GMT -5
Everlong Version 3.0
List of Chapters ************ The Introduction: Everlong Chapter 1: The Beginning: Tyr-Anon Castle Chapter 2: The Escape: Tyr Anon Island Chapter 3: The Defeat of General Gerovitus and Escape from the Tyr-Anon Castle Chapter 4: The First Gateway: North Outpost Chapter 5: The First Riddle: Golem’s Pass and Water Caverns Chapter 6: A New Development: Port Town Chapter 7: Eridwell’s Refuge: Valiantide’s secret Hideout Chapter 8: The Party Mishap, Seraphia and the Temple of Aurora Chapter 9: A New World: The Void Chapter 10: The Fate of Brad and the party Chapter11: A New Turmoil: Justin and Vanguard Chapter12: The great Seraphian War, Expirius and the escape to the Land of East Chapter 13: A journey to free lands: Mt. Periculum and Bridelveil Castle Chapter 14: The Legend comes true: Veneficus and Tower of Propugnaculum Chapter 15: A mysterious journey: Mt. Asper, Dokkalfar and King of Alveus Chapter 16: Fall of Emperor Daevas – Rise of an Evil Chapter 17: Hidden truth: Senium Forest and Tower of Auctus Chapter 18: The Unveiling Mystery: Expirius and The Unicon War Chapter 19: The World Tour and Triangle Island Chapter 20: The Return Journey to Tyr Anon Castle Chapter 21: The End of General Gerovitus and Tyr Anon regime Chapter 22: The Crystals Chase – The West Tower Chapter 23: The Crystals Chase – Occultus Gaza Chapter 24: The Crystals Chase – Vanguard Chapter 25: The Crystals Chase – The East Tower Chapter 26: Return to Tower of Actus Chapter 27: Leviathan Caverns (optional) Chapter 28: Shipwreck on Forgotten Continent and reuniting the party Chapter 29: Aditus Grotto and Antiquus Fanum Chapter 30: Chocobos, Master Forger, Viridis Mons and Wolverton Chapter 31: Nemus Aveum Chapter 32: Triangle Island (optional) Chapter 33: Dreaming Forest Chapter 34: Caeruleus Silex Chapter 35: Phoenix Cave (optional) Chapter 36: Return to Dwarf Castle (optional) Chapter 37: Sepulcrum Profundus Chapter 38: Silentium Tumulus Chapter 39: Return to White Shrine Chapter 40: Nex Cacumen (optional) Chapter 41: Incultus Regnum Basement and Solus Insula (optional) Chapter 42: Atlantis Chapter 43: Rift Core Chapter 44: Ending
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The Introduction: Everlong
The game begins with the poetic rhymes giving hint of differentiating the right and the illusion.
The first glimpse of the game shows a Tyr-Anox knight searching for someone. She comes forward to find a dead knight. Another knight and a Cirigoth Grunt show up. The new knight decides this was the work of the “mad knight”. The three continue on past more dead bodies until they discover the “mad knight” surrounded my dead knights. The “mad knight” slays them all. A new person arrives and complements the knight on being an efficient killing machine. A spell is used to render the knight senseless. It is suggested that the knight is getting help from somewhere else. The knight is dragged back to Tyr-Anon Castle.
Mysterious voices speculate on the wisdom of interfering with balance. There is a suggestion that the dark forces are currently growing stronger and the light has lost influence.
A Mysterious voice speaks to our knight directing him to escape.
Chapter 1: The Beginning: Tyr-Anon Castle
When the darkness vanishes with the mysterious voice, we can see the unnamed knight in a prison cell of Tyr-Anon Castle with his sword lying next to him. His cell door is open and he plans to flee. On the left there is a wooden chest. Stand in front of it and open it. Chests are full of treasures and you should always try to open them. Red Chests have monsters in them, but generally also have better treasurers. You should access your journal and your skill shard system in your primeval shard. (NOTE: I also recommend you change the main menu from Active to Wait. This means you always get your turn. This isn’t a big deal yet, but will be more of a problem later in the game). You need to lead your knight upstairs and to the back of the Castle. After few fights with Tyr-Anon guards, he escapes to small island forest, Tyr Anon Island, in the eastern part of castle. You will have two different types of fight encounters. One is a planned encounter (you see the enemy, walk up to him and engage him in a fight). If you lose that sort of encounter, the game ends. The second kind of encounter is a random encounter. These generally happen when you are merrily walking along minding your own business. If you lose these sorts of encounters, you get a second chance. You go to purgatory where a dark spirit allows you to buy more items to help you. You can then go to the center teleport pad and continue on your journey. Once you have been to purgatory, you will get an option on your Primeval Shard to enable you to go to purgatory when you need to supply yourself with more items (this might be helpful in the larger dungeons later). Generally these random encounters are meant to give you a chance to increase your levels so that the big boss fights are manageable. These random encounters, however, are capped in this version so that you can’t gain too many levels too quickly, so at some point you may find that you don’t get any more random encounters in a particular area.
Treasures: Potion 3x Heal 1x
Chapter 2: The Escape: Tyr Anon Island
The knight escapes to the east until he reaches a set of caves. Once you get the Strength Belt, you will probably want to equip your knight with it as an accessory. After several tunnels, there is doorway to the north where your knight prepares a fire. He is discovered by people who take him with them to their inner base he meets the gang leader Glen. When Glen discovers that you claim to have amnesia, he gives you a name – you are now Brad. The gang members distrust Brad and want to kill him, but Glen is not so sure this is the solution. Instead he presents Brad with a proposition. As a test of trust Brad is to help Glen beat the cavern Kraken who is menacing the passage from their base to their secret lake dock. In return Glen will lead Brad out of the caves. As Brad agrees, Glen joins him as a party member (you can now arrange skills and equipment for Glen).
The party members can chose to explore the south part of the caves for any missed treasure. There is a well which will heal the party if they pull up the bucket. To find Kraken, chose the northern way near the healing well of the base. You need to travel north to find the place with four pillars on the base and a pillar with strange mark above them. Leave the place for now and move forward. Eventually the party will reach two pillars, one green and one purple. These healing pillars mark places where boss fights take place. Be sure and use them before going forward. Once at the lake, the monster will approach. Once the party has beaten the Kraken you will receive a Beherit (these will be useful late in the game), don’t go back but chose the other way to the right of it and exit the cave. At the dock there is a row boat. Get in this and cross the lake. There is a strange bright flash which appears to come from the East. The strange pillar of light explodes. The party will be greeted by General Gerovitus, one of the Cirigon advisors and Tyr-Anon soldiers who take them as prisoners back to the castle dungeon.
Treasures
Outside of caves
Heal 1X Potion 2X Phoenix Down 1X Tent 1X Ether 1X Strength Belt 1X
Caves Glen joins as party Heal 2x Potion 2x Phoenix Down 2x Ether 2x Defense Belt 1X
After Glen joins as party Potion 2x Phoenix Down 1x GP -1000 Red Chest- Skeleton Song (Sword)
Chapter 3: The Defeat of General Gerovitus and Escape from the Tyr-Anon Castle
Brad is again shown as being locked up in a cell and he again gets haunted by a mysterious voice. As the voice fades away and he is still puzzled, Sammy, Glen’s another gang member, comes to his rescue and joins his party. Sammy leads the way and all Brad needs to do is to follow him to find Glen who is being interrogated by General Gerovitus. Limited exploring of the castle is possible, but you will eventually be back and the aim is simply to save Glen and escape from the castle. The most direct route is to follow Sammy and the yellow arrows. As the party reaches the interrogation room Glen is freed and they all fight with General Gerovitus. Once he is defeated (receive another Beherit), they decide to quickly flee away from there rather than spent more time fighting to the death. You can choose to explore a bit to get any remaining available treasures around the castle before leaving.
For a quick Escape follow the yellow arrows: Come out of the room, turn right to come downstairs to a room, pass the room and climb stairs on far right. Again you will be walking on the top catwalks of the castle, come downstairs to a room and go straight to right hand stairs which will again led you to top catwalk (ignore the other two stairs below the room). This time, chose way to the south where you will be led to a room with three stairs two on left and one on right. Choose the bottom left stairs which eventually let you go down to a red carpeted throne area. Take the passage to the front of the throne and come out of the throne room. Travel to the leftmost area where only one door is open and eventually that is the only way. Follow the passage forward which led you to outside area again. Turn right and enter castle’s ground floor by rightmost door (that is the only door open anyway). Follow the way and eventually the party will escape from the castle. The General and Cirigon Advisor who is introduced as Lord Altair watch them escape from the top of the castle where, to add mystery to the story, Altair affirms that everything is going as per the plan. The party is seen in the world map.
Treasures: Phoenix Down 1x
Potion 1x Shadow Helmet 1x Shadow Shield 1x Shadow Armor 1x Magic Belt 1x Agility Belt 1X
Chapter 4: The First Gateway: North Outpost
After an interlude of plot with Emperor Daevus and Lord Marowit where they discuss Lord Altair’s plot, the group realizes they will need to leave Tyr-Anon entirely. There are three different outposts that link Tyr-Anon Valley to the outside world. All except the north outpost are heavily guarded by Tyr-Anon soldiers and the game won’t let you go past either of them. Therefore, the north outpost is the only gateway to the outside world. A merchant appears and runs to the right. He ends up in front of a healing well which is quite useful at this point. The merchant claims the gargoyles all came to life and killed everyone. Buy things you need and proceed into the outpost. The place gives a wonderful opportunity for the party to level up by fighting Gargoyles and skeletons. Once the party gets past the post and comes to the rear, they meet the final boss, Ull, the ice beast and gain another Beherit. The victory over the beast leads the party out of the valley. Their plan of action is to reach the town of Occultus Gaza and head south towards the mountain pass.
Treasures: Headband 1x Bronze Armor 1x Kung-Fu Suit 1x Bronze Helmet 1x Bronze Shield 1x Potion 4x Rune Edge (Sword) 1x Cat Claw 2x Heal 3x Shadow Blade 1x Phoenix Down 4x Ether 1x Gargoyle Armor 1X
Chapter 5: The First Riddle: Golem’s Pass and Water Caverns
The next challenge for the party is to go past the mountain namely Golem’s Pass which ends up to Water Caverns and to the other side of the world. Before heading for the mountain, the hero party can stop at the first village Niveus to recover and replenish their stocks in the shops. If you stop at the Inn, you can speak with a stranger wearing flight goggles who claims that there may be helping hands ahead (Hmm, will we see him again?). A note about Inns: there are lots of these in various cities, but they can get expensive. One way to keep your costs down is to have your healer physically heal the party first, and then the calculation is only based upon the amount of MP which needs to be replenished (much cheaper!). Although the town people talk about the mysterious basement way to dwarfs’ kingdom and climbing, these matters can be left for now and the party can move forward for this instance. The other town is Occultus Gaza whose entrance is blocked by the Tyr-Anon knights and hence can’t be explored for now. So leaving the two towns behind, the hero party can move to mountain entrance and hence starts the Golem’s pass. On the way, there lie lots of boulders, some even blocking the path ahead. However when carefully pushed, some boulders can be rolled out of way while the rest can be knocked down by pushing nearby other boulders. The bottom line is to make the path clear ahead and move forward by rolling the boulders in different direction possible. Make note of the location of the Waterfall of Seasons since you will want to come back here later in the game. Once Golem’s pass finished, the Water Caverns starts. After going through different whirlpools and caves, at the end of the water cavern, the party needs to make offerings to the statue of Leviathan to extend the bridge that leads to the exit. The offering is simple to make; all they need to do is push the statue of the stone serpent and the bridge gets visible. However, the real exit is not that simple. As the hero party tries to exit the cavern, the final boss Charybdis attacks them. After defeating the monster (yep, you get another Beherit), they exit the cavern and camp in the forest where Sammy and Glen relate their pasts.
Treasures:
Niveus: Tent 1x Potion 2x Ether 1x Phoenix Down 1x
Golem’s Pass Ether 2x Potion 3x GP 2000GP Red Chest- Black Sword Phoenix Down 3x Red Chest- Poison Claw Red Chest- Regal Cutlass (Sword) Red Chest- Poison Claw Tent-1x
Water Caverns: Heal 3x Hi-Potion 2x Red Chest-Water Ring Red Chest-Aqua Shield Phoenix Down 3x Potion 2x Ether 2x Red Chest- Black Belt (Suit) Tent 1x
Chapter 6: A New Development: Port Town
As dawn approaches, the hero party again set their feet for the new adventure ahead. At the water tower there is a merchant with lots of elemental rings (you might want to remember him for later) and a green book. The green books aren’t very useful until you get library shelves, but start collecting them now because there are lots of them! A quick visit to Herb town can be made where they can collect some treasure. The next stop is Port town. They can meet the first NPC of the game Swank in an inn of the town. He won’t join the party as of now though but have little chit chat with the party and you will gain a side quest. He offers them to meet for a drink in Seraphia if either of them reaches there safely.
As the party enters the pub of the town, they can see a green-haired girl running inside. The party decides to follow her to the basement. On doing so, they reach the basement where they find a clock key in a chest with the help of which they can wind up the clock on the wall behind. It will open the passageway to the secret Tyr-Anon Base below. After fighting few Tyr-Anox knights and help releasing the prisoners, the hero party finds the way up the north and eventually finds the girl, who introduces herself as Meredith, a member of Valiantide and explains that she has come down to investigate the secret meeting of the enemy and her primary objective is to take Brad safely to Seraphia. Meredith will join the party, so make sure to update her equipment and skills. As they move ahead, they overhear the secret meeting where they find out that the enemy actually is not preventing them from going to Seraphia, but rather wants them to go there so that they can call for open war with the kingdom. Meredith, then suggest the party to go to their Valiantide base deep in the forest of Eridwell’s Refuge to consult to her commander, Logan. As they walk out of the basement, the door locks behind them and they get attacked by a shadow agent of Cirigoth Guardian, Furvus Equester, a dark knight. Defeat him to gain another Beherit.
Treasures:
Water Tower Green book
Herb town A Green book Karate Wrist for leaving alone a guy behind the bush on North West wall of the town. 2000 GP Potion 1x Heal 1x
Port Town: A Green Book
Secret Tyr Anon Base below Port Town Pub A Clock Key Nightmare (Sword)
After Guardian: Elixer 1X
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Post by ljspence on Apr 8, 2008 14:20:42 GMT -5
Chapter 7: Eridwell’s Refuge: Valiantide’s secret Hideout
After defeating the dark knight on the way out of the secret Tyr-Anon Base below Port town pub, there is another plot sequence with the Emperor speaking to General Aries. Once back on the map, the hero party members should ignore the tower, but can chose to visit the first half of the Border town and collect some treasures available which will help in fights later. You can also trigger Ray-Natalie side quest to get a reward later. (Refer Side quest guide)
The hero party needs to travel north to a small forest surrounded by mountain above border town. They can solve the Butterfly Hunting puzzle where they can get butterflies from logs, stumps and flowers to get treasures from a number of graves. There is also a healing pool which is useful. As they move forward in the forest and after passing a short cave, they heard a cry from ahead for help from a Valiantide Officer. When Meredith talks to the two officers ahead, one of them informs them that they saw something suspicious in nearby pools. A creature has attacked them at the water’s edge and gravely wounded one of them. As they were talking, Brad notices something moving around in the trees and suddenly the wounded officer is killed by sharp claws and it starts to attack other officer too. It’s none other than a final boss of the forest, Bog Devil. After a successful fight (there’s that Beherit again), the party concludes that evil times are here and Meredith suggests them that they discuss these strange matters with Commander Logan. The party follows the surviving officer and enters the Valiantide base through a cave ahead.
Inside the base, choose the right hand way and move forward to the huge conference room where you can meet, Julia, a white wizard who will later join the party. Leaving behind her, enter a room ahead and meet an old man in green robe, Commander Logan. He identifies each one of them and welcomes them to the base and lets them rest. As the screen reappears, you can see Logan questioning Brad about any reasons why he being pursued. Brad tells him that he has no recollection of any memories. Logan suspects that he might have greater powers which he is unaware of and that might be the reason for Cirigoth attempting to control his mind. He suggests Brad to go away to one of Valiantide’s fortified base where Cirigoth would never find him. Glen, however, thinks that it’s because of Brad that they were able to be tracked during their entire journey. Meredith reports to Logan about their discovery of the enemy’s plan to declare open war on Seraphia if Brad reaches there. Logan decides to send Brad to Seraphia and to face Cirigoth and their allies in war for good. He plans to escort Brad to Borealis during war and to Triangle Island, the secret Valiantide base in the mountains. Logan asks Meredith to permanently join the party and help Brad reach Seraphia. There is a point during this conversation at which you are able to choose answers for Glen. The answer you give will raise or lower your attraction points to Meredith. The choices you make here and in later conversations won’t make much difference the first time through the game (If you play this with Game+ on the second time, then you can change the ending – whether Glen marries Meredith or not - by your choices), so go which ever way you want for now.
As the talk ends, we can find Brad alone in the party and he must talk to various other characters around the base including Sammy, Glen, Meredith and Cirus, the last knight of Eridwell. You can also plunder the storage room for treasures. When you finish your chitchats with everyone, you need to go talk with Logan to confirm your departure. He asks you to go get each member of the party Meredith, Sammy and Glen and so you need to go talk with each one of them again to make them join the party. Once everyone joins the party, Logan will them open the north door of his room which was locked before. After opening the final gate, as the hero party tries exit, they hear that the base is under attack. Glen then asks the hero party to go get ready for the boat while he helps the rest to fight the enemy so as to buy some time for them to escape.
Now Glen will be alone in the active party and he can go forth and fight with the enemies. Logan and Julia are in the main conference room and Julia asks him to help the troop to defeat the enemy and agrees to get full recovery of his MP and HP whenever he requires. For this, you need to walk Glen back to Julia every time he needs to be recovered. You can see Valiantide troops fighting with the enemy on one on one basis. You can choose to help them by fighting their opponent. You will get rewarded for this later in the game (refer triangle island). As Glen reaches the front room, he sees Cirus fighting with General Gerovitus and his two knights. You choose to help him and as the two of you defeat the General, the scene will change to the Meredith, Brad and Sammy who are now trying to get on the boat behind the base. They get attacked by two sets of Cirigoth soldiers and after they defeat them will ultimately be able to escape. Glen on the other hand, now reaches the dock where he will be joined by Cirus and they both get on a boat and finally escape.
Border Town: Hi Potion 2x Ether 2x Heal 2x GP 2500 GP Phoenix Down 1x GP 3000 GP Oak Staff 1x
Eridwell’s Refuge: Grave 1: Red Chest: Black Shield Phoenix Down 3x Grave 2: Ether 1x Grave 3: Red Chest: Black Armor Grave 4: 2000GP Heal 3x Ether 2x Hi-Potion 1x GP 1000GP Grave 5: Elixir 1x Grave 6: Red Chest: Black Helmet Grave 7: 3000GP Earth Ring 1x
Valiantide Base: GP: 2500GP Potion 2x Ether 1x Phoenix Down 1x
Chapter 8: The Party Divides, Seraphia and the Temple of Aurora
After escaping from the Valiantide base successfully you will find Sammy alone lying in a ground. As you exit the screen, you will find him across the river above the mountain range north of the other half of Border town. All you now need to do is to find more of the party members who are in nearby town West Minister.
At the entrance of the town, inside an inn you can see the familiar black outfit with hat of Valiantide member, which gives the clue that some Valiantide people are here. As you enter the room, you will find Logan and Julia standing near the bed where Brad is lying with serious illness. They are happy to see Sammy safe. Julia tells Sammy that because of a sharp current in river, they were capsized about halfway across and she ended up on the shore with Logan while they lost all the other boats. They found Brad farther down the river bank and since then, they were unsuccessfully trying to get him out of his deep sleep. Julia joins the party (don’t forget to upgrade her equipment and skills). Sammy and Julia decide to look for help while Logan looks after Brad.
Apart from main castle, there are altogether five towns in Seraphia; West Minister, Singapore, Methus, Argentum and Borealis. You can visit around these places and talk with people. Don’t forget to equip your party with latest weapons and equipment (Note: You may want to hang on to equipment which is associated with particular elemental protection since even low level equipment of this type can be useful against particular enemies, generally you can buy equipment again at Revirdok later, so if you are cash poor at this point don’t worry about it). There are also few treasures in some towns. Before you leave West Minister, you can deliver Ray’s letter if you began this side quest. You can again meet Swank in Singapore’s inn and have a little chitchat. You can also meet two NPCs. First is Kainofski, a piano player who is at the basement of the house on bottom right part of West Minister. The other is Maona who is in a cave of Argentum. Please refer more to side quests. The clue to move ahead in game is in Borealis. If you talk to a guard near inn, he tells you that a strange man in armor has left to the temple of Aurora with glowing stone. This gives the hint that you need to visit the temple where main turn of events arises.
In the Temple of Aurora, the party meets a man in dragon suit introduces himself as Drakeor from Dragonoir, the kingdom of dragoons from East Continent. After a little chat, he convinces the party that a malignance has been cast upon this land and that might have grabbed Brad. He thinks Aurora might help revive Brad, as she is the protector of this region. He eventually joins the party (same drill, add accessories and update skills) and they move forward in the temple. Inside the temple, voice of Aurora tells them that Brad’s soul has been stained with evil and she could not help as her power in this world is vanishing by evil force. As Drakeor offers to aid Aurora to restore the balance in these lands, she shows them a way to neutralize the evil that has drained her power. She opens a door ahead and the hero party enters the void where Aurora’s power exists between earth and realms of the god.
Treasures:
West Minister Potion 1x Phoenix Down 1x GP 2000GP Heal 1x
Methus Potion 1x Elixir 1x A Green Book
Argentum A Green Book Potion 2x Heal 2x Ether 1x Phoenix Down 1X Elixir 1x
Borealis A Green Book
Chapter 9: A New World: The Void
You need to move forward in the void. As you exit the first scene you will end up in a place with illusionary doors. Follow the below steps to move ahead.
• Take Right door and you will exit from the left door of the top left pair of doors. Get the treasure. • Enter the same door left door again. You will exit from the right door of the top right pair of doors. Get the red chest. • Enter the same right door again and you will exit from the first pair of entrance. Again choose the right door among the two and you will exit from the left door of the top left pair of doors. • This time, enter from the right door. You will exit from the left door from the centre pair of the doors. Enter the same door from where you just exited (at the yellow arrow) and you will find yourself in a ship aboard.
You need to get to the open door on the side of the ship preventing yourself from sliding along with other. You continue through various puzzles: falling stars, Laser Beams, Eagle Patrols, Stop and Go Lights etc. Some of these can be skipped, but you don’t gain as many treasures. At the end of the void, the party sees another of these glowing pillars and the final boss Grolantor challenges the party. After successfully beating him and gaining another Beherit. The hero party members are, then, teleported back to the temple. The voice of Aurora thanks them and promises them to return Brad from his deep sleep. However, she warns that an evil is festering inside him and if it is removed, he will die.
Treasures Tent 2x Hi-Potion 1x Red Chest: Star Pendent 1x Elixir 1x Red Chest: Kaiser Knuckle GP 2000 GP 4500 Mega-Ether 1X Ether 1x Red Chest: Silver Anklet Mega-Phoenix 1X GP 5000 Potion 4x Phoenix Down 2x Heal 1x Red Chest: Mythril Pike (Spear)
Chapter 10: The Fate of Brad and the party
Upon returning to West Minister’s inn, as they are about to report their story to Logan, the shadow inside Brad awakens. The evil attacks the party. As they defeat the Manifest Conception after a long battle (add another Beherit), the hero party decides to leave for Triangle Island by boarding ship from Borealis. Logan suggests they go on ahead while he gathers the rest of the members. When the hero party goes onboard, they find the enemy led by Lord Altair waiting for them. After a brief fight (don’t put much effort into this, you can’t win this fight), they take possession of the dark knight, Brad and send the rest to the Cirigoth Emperor’s prison.
Chapter11: A New Turmoil: Justin and Vanguard
With the fate of Brad, Sammy, Julia and Drakeor unknown for awhile, Glen and Meredith are shown in a house of a Seraphian side of Border Town. Both have dropped their accessories, so you will need to reset these. If you are continuing with the Ray-Natalie side-quest, you can get a second letter from Ray before you leave Border Town. Glen and Meredith plan to reach Borealis to meet other members, but in order to do this they must pass through Vanguard where the guards deny them entry. The Colonel of the troop, who was standing on the top, asks the guards to let them in so that they can have a word. Follow the guard and enter the building and talk to the guard in the red suit that is standing in the leftmost door of the room. He will let you in. Again take a door where a red-guard is standing. Move ahead and you will eventually lead to a room with big table and a red chair. The colonel will appear in the doorway ahead and introduces himself as Colonel Justin of the Seraphian military. They will have a little talk there and Justin asks them to join him in the war of Seraphia against Tyr-Anon and Cirigoth. He lets them rest for a night and plans to move to the castle of Seraphia at dawn.
On next scene, when darkness clears, you will find Glen alone in the active party who has woken from his rest. You need to find Meredith. •Get out of the room •Choose the middle door among the three adjacent doors and walk until you exit to greenery. •Lead Glen to the water fountain in the middle of the garden where Meredith is kneeling in front of it. •Go ahead and talk with her.
After a little chat, you will again find Glen, and Meredith in the same room where Glen originally had woken up and Justin stands in a doorway. Only Glen will be selected as an active party. You need to lead him to Justin and talk with him. Justin joins the party (update his skills and equipment) and the party is ready to depart to Seraphia. There aren’t any treasures in Vanguard as of yet. So, you can leave the place for now. Simply head north to lead the party into the other half of Vanguard Forest.
As you exit the forest, the party will be seen in the world map. Lead them to the Seraphian Castle (If you are completing the Ray-Natalie quest you will want to go to West Minister to deliver the letter before you go to the castle).
Treasures
Bottom part of the Vanguard Forest Elixir 1x Phoenix Down 1x Upper part of the Vanguard Forest Phoenix Down 1x Red Chest- Chimera Bracelet Tent 1x Ether 1x
Chapter12: The great Seraphian War, Expirius and the escape to the Land of East
As the party reaches the castle of Seraphia, the guards welcomes them and eventually Justin leds Glen and Meredith to the inner part of the castle. In the next scene, Justin leaves Glen and Meredith in a room and excuses himself to attend an important meeting. You will have Glen only in your active party who decides to walk around the castle while Justin is gone. Collect treasures that are lying around in the castle. Talk to a Seraphian Commander on the right room of lower half of the castle. He recognizes Glen and talks with him about the war whilst Glen, still in his anger, gives few incorrect updates and leaves the room. After you visit the places, go talk with Meredith again. Glen will have some furious chat with Meredith and speaks out about his mistrust for Colonel Justin. Eventually, she will again join Glen and as you exit the room, you will see that the way on the top of the main room, which was blocked by soldiers before, is now open. As you enter the room, you will see lot of red soldiers around the long table while Justin and Chancellor of Seraphia are having little talk in a corner.
Have Glen talk to Justin and an argument will begin. A guard interrupts them to inform them that an enemy spy has been caught. Justin asks him to bring forward. The said spy is none other than Vetu, yet another playable character of the game. All the party members are convinced that Vetu cannot be a spy as he is just a little kid who cannot hurt anyone. Justin asks Vetu to join the battlefield to prove his innocence. This surprises both Glen and Meredith. While they have a big argument, Justin convinces them that they only need to stay until long enough to ensure the war will begin. Then, the Seraphian army will retreat behind while they sneak away to a hidden ship that waits for them on the eastern shore. Eventually, Vetu joins the party (equipment and skills updates are needed) and we begin the great Seraphian War!
The enemy is shown to have landed in a shore. General Gerovitus of Tyr Anon and General Aries of Cirigoth are together leading their armies. The party will have another fight with General Gerovitus. As the party defeats him, the war begins and the scene black out.
As the next scene appears, Brad is seen back at Tyr-Anon Island. He sees vision of his ghost moving past him. He sees his friends’ and strangers’ ghosts running around too. He is too puzzled to understand the whole concept. At the entrance to the gang’s cave, he meets Altair who kidnapped him from the ship. Altair tells him that he is a servant of the dark lord and so is Brad. As he vanishes, he leaves Brad behind more puzzled than before. A mysterious shadow with a mysterious voice appears. As Brad tries to fight the enemy, he is introduced as Expirius, a dark lord who is trying to control Brad. He kills Brad easily (don’t work too hard on this battle, you aren’t supposed to win it) and disappears telling him that the fate is inevitable now.
On the next scene, Glen, Meredith, Justin and Vetu are shown escaping to a ship. However, they find the enemy waiting for them in the ship too. After a few fights with enemy soldiers, the party manages to take control of the ship back from them. Here are some tips:
•Go to the bottom of the ship and pull up the anchor (go near it and press spacebar). •Go back to the top deck of the ship. •Face the steering wheel correctly and hit spacebar.
The party will be off on a new voyage to the Eastern Continent.
Treasures Seraphian Castle Potion 6x Phoenix Down 6x Heal 1x Ether 3x Tent 1x
Ship in the West Continent Shore Red Cutlass (Sword) 1x Ether 1x Phoenix Down 1x Black Ring 1x
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Post by ljspence on Apr 8, 2008 14:23:13 GMT -5
Chapter 13: A journey to free lands: Mt. Periculum and Bridelveil Castle
The party hits the land of Eastern continent quite hard, which makes the ship useless. They plan to move ahead and hope to meet the King of Seraphia, who as per the master plan, is to visit every kingdom on eastern continent and forge alliances with them. Their first aim is to cross Mt. Periculum and to reach Bridelveil Castle. Vetu tells the party that his home is in Fhorestain of eastern continent, where his grandfather lives. Glen gives him hope they will reach there sometime in future.
Before moving ahead to Mt. Periculum, do not forget to peep into the nearby town of Dale, and upgrade equipment because tough monsters wait in the mountain and beyond. You can meet the NPC Master Miyagi who knows lots of information about monsters, but won’t join you yet. You may also stop at a strange place called Jihad Central where everyone wears turbans and talks about the great Osama (perhaps someday you will fight this great enemy?). The way ahead in Mt. Periculum is quite straight forward. As you go through the highs and lows of the mountains, you will eventually lead to the end of the mountain ways and to another one of these glowing pillars. The party fights the final boss, the Earth Fiend Yarthkin, the first elemental fiend among Four Fiends of the game and gains another Beherit.
Once out to the world map again, you can chose to visit other small towns Lacuna, Diego and Providence. Your ultimate stop is Bridelveil Castle. As the party attempts to enter the castle, Justin introduces himself as Colonel of Seraphia to the guard. He denies recognizing him and thinks a military colonel of Seraphia could not be one who is traveling with rabble. They refuse to open the castle. They will only let them enter if they prove who they are by defeating a witch, Veneficus of the Tower of Propugnaculum who is wreaking havoc upon Bridelveil and especially the village of Silva Vicus.
Treasures
Dale A green book
Mt. Periculum Tent 1x Phoenix Down 3x Hi-Potion 3x Ether 2x Heal 1x GP 3500 Red Chest-Champion Belt Red Chest- Long Bow Elixir 1x Red Chest-Mystic Axe Red Chest- Unicorn Crown GP 5000
Lacuna: A green book
Diego: A green book GP 5000 Heal 1x
Providence: A green book
Chapter 14: The Legend comes true: Veneficus and Tower of Propugnaculum
In order to prove their identity, the party has left no choice but to move north to Bridelveil Mountains in search of the witch. Go to a cave on the north of the Bridelveil Castle, you will find yourself at the bottom of the Bridelveil Mountains. Enter the way ahead and you will be in an abandoned mine of Internus Vorago. Make sure to take the path that exits into the Quercetum Woods in the mountain valley above. For quick navigation, you can follow the following steps or you can chose to linger around to get all the exciting treasures around the mine. The way is pretty simple though and youcan easily find the way ahead even if you get lost at some point. All you need to do is to clear your path if it is blocked by pushing another movable cart nearby. •Clear up the blocked path ahead by pushing a cart at the centre of the room. •In second room, you will see red chest on the right had side of the room, but is blocked and also the cart nearby cannot be budged. You need to push down another cart on the top of the room. •Move ahead to next room. Watch out for moving cart which is coming your way. Again go to next room. •Push a cart in your way which will stop after moving a bit, push it again to clear up some more blocked way. Go ahead to next room. •From this room, there are lots of ways divided. You can either choose to go left to look out for treasures and come back later at the same point. To move ahead in game straightaway, however, you need to choose the way on right. Clear up the blocked path by pushing down the cart on the open centre room. •Choose the right most way and exit to next room. Watch out for the moving carts and carefully exit from the way ahead. •Follow the path ahead which is pretty straight and the party will be in Quercetum Woods in no time.
The next plan is to journey to the west corner of the valley to the village of Silva Vicus. So, forget about the treasures and puzzles for this instance and travel ahead and to the left when you see sprite statue for the clue of the dynamite puzzle. You will find the party in a burning village of Silva Vicus. A villager cries for help and says that the witch Veneficus has set the village ablaze. He pleads with Vetu to use his magic and put out fire. And voila! You will see Vetu putting out the fire with his superb magic and the village is finally safe, phew! The villager thanks them and tells them that they must the heroes from the legend that the ancient prophet of Bridelveil had forecast years ago. The party rests there for a night. Before you leave you will want to check in with Swank again and make sure you have plenty of supplies.
Now, its time to go back to the wood and to the tower of Propugnaculum! You need to go through two puzzles before you reach the base of the tower; Hungry Flowers and Sunlight Eaters. The puzzles are pretty simple and well explained. Once you reach the base of the tower, climb upstairs to the entrance. As you about to enter, you will see two funny characters on the balcony which calls themselves as Arma and Magus and set plans to stop the party. As they disappear behind the door, proceed ahead to the door. You will again need to solve number of puzzles in the tower viz. Light Sentinels, Doppelgangers, Ghosts of Veneficus, Light Patrols, Weeping Heavens, Light Guardians. Finally, you will again meet Arma (Blue) and Magus (purple) and have quite a fight with them. Once you defeat them, they will disappear. Follow the path ahead to the top of the tower. The witch will be waiting for you. It will be a tough fight with her considering it takes place floating in the sky. Once you defeat her and gain another Beherit, she tells you that she will go see her brother one last time before she vanishes. She says that her brother sold his soul to survive but that she would not. To add to the mystery of it, she says her brother and his master will be stopped at due time to save the world. As for now, ignore the mystery of who her brother is! On next scene, you will find yourself describing the defeat of the witch to the town people of Silva Vicus. They will give you a pendent, Bridelveil Star, and say that if this is shown to the King of Bridelveil, he will give you access to anything. As you depart from there, the party is shown in the world map again, just outside the cave. Next stop- Bridelveil Castle!
Treasures Internus Vorago Red Chest: Serpent Mail (Armor) GP 5000 Hi-Potion 1x Phoenix Down 1x Ether 1x Red Chest: Super Gunblade (Sword) Heal 1x
Silva Vicus A green book 2x
Quercetum Woods Heal 2x Red Chest – Magician Bangle Ether 1x Hi-Potion 1x Red Chest- Gem Shield High Ether 1X
Propugnaculum Juji Fruit 2X X-Potion 1X Tent 2x Mega-Phoenix 1X Red Chest-Protect (Arm) Heal 1x Red Chest- Gargoyle Helmet GP 4500 Red Chest-Wind Ring Hi-Potion 2x Phoenix Down 2x Ether 2x Red Chest- Flame Ribbon Red Chest- Magician Cloak Red Chest- Feather Dress GP 5000 Mega-Potion 1X Elixir 1x Red Chest-Ogre Axe Hi-Ether 1X Red Chest- Prism Wand
Chapter 15: A mysterious journey: Mt. Asper, Dokkalfar and King of Alveus
In Bridelveil castle, this time the guard will open the gate and let you in as you show them the Bridelveil Star, a royal heirloomn pendent given by the chief of town Silva Vicus. Follow the yellow arrows to find the king. In the presence of the king of Bridelveil, he informs the party that Seraphia has fallen under a curtain of darkness and that Tyr-Anon and Cirigoth have taken control of the capital. He also says that the King of Seraphia is due to meet him and at present has been traversing the land, forming a coalition of kingdoms to fight against the Cirigoth. A governing body, the Unicon, has been created and the representatives from all regions have yet to decide to join. He also informs them that a massive warship fleet is under construction with the support of kingdoms like Fhorestein, Revirdok and Incultus Regnum. The king indicates that King of Seraphia might be in Alveus at the moment before coming to Bridelveil and offers to let them stay in his castle. The hero party however plans to journey ahead and meet the king in Alveus. The king gives the party access to go through Mt. Asper, a volcano mountain. A few interesting people live in Bridelveil Castle. One is Dr. Mazzi who may give you a valuable stamp if you answer his question correctly. The second is Smales the accountant who need some help before he will join you.
As the hero party enters Mt Asper, volcano erupts and they will be unable to move ahead through normal path. They find a pit in the ground and decide to take a chance of finding an exit going through it. They land in a magma chambers below the mountain and hope to eventually find their way out to the top. There are lots of flame puzzles again in here. Some flames erupts at fixed time interval, some follow you while some travel in fixed straight or circular motions etc. At the end of the passage inside the volcano, the party feels a tremble once again and ultimately a liquid flame attacks. As you fight it, it transforms to different shapes. Once you defeat him and get another Beherit, the road ahead will lead you to the lower half of the tunnel of Mt. Asper and eventually outside to a world map.
You can choose to visit towns like Nealien, Syrtis, Arboreus and Alveus before going to Alveus Castle. As you reach the castle, the guards stop you to go in the castle. They suspect you of being another trick from Dokkalfar, a dark elf, who inhabits the cave to the north and has conjured an evil malignance in the area. The guards ask the party to journey to Tenebrosus Specus and bring back his skull to prove that you are not associated with him in any way and that you are good people. While the discussion is going on, a guy will appear in a balcony above who is introduced as Chancellor Dolus. He asks the guard to let you in and says that the King Carl wishes to speak with the hero party. Follow the yellow arrows to the king.
King Carl welcomes the party and informs them that the King of Seraphia has not visited them yet. When Justin inquires if he plans to join Unicon, the King says that he is going to decline the offer. The party tries to persuade him to aid them and propose to help him slay Dokkalfar. A mystery is revealed about the whole conversation with King Carl when Vetu has this strange feeling about the king that something is not right. The party then leaves for Tenebrosus Specus to encounter Dokkalfar. The path is fairly straightforward in this version of the game. The monsters here are comparatively much tougher to beat esp. if they are in pair. On the good side, the party can level up very quickly by 3-4 while traveling through it. If fighting does not appeal to you, you can stop random encounters by tackling pillars. Each room has at least one pillar and they changes in color frequently. The result of touching the pillar depends on the color of the pillar when you invoke it. •Green- All party gets poisoned •Blue- Restore all MP •Red-Teleports Hero to next pillar •Purple-Stops random encounters until the room is exited •Yellow-Restore all HP At the end of the cave, you will find Dokkalfar in his lair. You can choose not to fight him, but the treasures (and extra Beherit) are worth it if you do fight him. He is tough. In his fight, he sheds some light of his master and the upcoming apocalypse. The party then plans to go back to Alveus castle. Although Glen and Vetu suspect something is mysteriously wrong about whole thing, Justin and Meredith are convinced that there is no conspiracy in Alveus. Touch the red pillar to be transported back to the cave entrance. Amidst suspicion, the party travels back to the castle.
To their dismay, they find the castle empty and the hero party is convinced that Alveus has met some evil fate and that the King is actually an impostor. They hurry upstairs to face the evil. They meet Chancellor Dolus blocking their way to the King. He is actually a traitor. The party is call upon for a fight with him and boy! Does he use all of his four arms together with his body to strike the hero party? Yep! He is pure evil with six arms. Once he is defeated and the party collects their Beherit, the hero party goes ahead and meets the impostor in the form of King Carl. He is none other than second among the four fiends, Aegir, the Fiend of Water. As the party defeats the fiend (a second Beherit – hurrah), Sir Bishamon and his party enters the room. He is a karate master of Alveus and with the death of the King, he becomes governor of the region. As a ruler, he agrees to join Unicon.
In next scene, we players are given little information on what is happening currently in the world. Most of the kingdoms have joined Unicon and headquarter has been set in the great city of Revirdok. A significant progress has been made in constructing the war machine, several hundreds of airship fleet, navel fleets and ground forces. The Unicon plans to blockage the Cirigoth ports and strangle them into submission. If the situation is to escalate into total war, then the capital city is planned to be bombed. The hero party objects to hurting innocent people, but request that the forces capture the Emperor and his men. Sir Bishamon adds the information that the Valiantide are given the charge of accomplishing this task. And again they fear the worst about Expirius and his evil plans. At the end, a guard comes to inform that the King of Seraphia has arrived and the scene darkens.
Treasures Mt. Asper Elixir 2x Phoenix Down 2x Hi-Ether 6x Hi-Potion 3x Red Chest- Fire Ring Juji Fruit 3X Heal 1x GP 3000 Red Chest- Fossil Armor Tent 2x Mega-Ether 1X Red Chest- Vulcan (Helmet) GP 2500 Red Chest- Obsidian Scepter GP 2500 Mega-Phoenix 1X
Nealien A green book
Syrtis A green book
Alveus A green book
Tenebrosus Specus Red Chest – Gold Armlet Red Chest - Gold Shield Gold Ribbon Red Chest – Gold Armor Magician Robe Red Chest – Gold Dress Red Chest – Blue Beret Spire Hat Gold Helmet Red Chest – Ultra Gunblade (Sword) White Ring Charm (Shield) Mist Robe
Chapter 16: Fall of Emperor Daevas – Rise of an Evil
The screen reappears showing a fleet of Cirigoth Armada. Sammy, Julia and Drakeor are shown locked in a room with Sammy in a playable mode. Go talk to Julia and Drakeor each and check the door too before talking to Julia a second time. Sammy is puzzled how they were captured and discusses this with Julia. Drakeor tells his past - that he followed in the footsteps of his father. He tells Sammy that his father was a dragoon of Dragonoir like he is now. He was captured by Cirigoth and never heard from him again. Drakeor fears that he will share the same fate as him. Once it’s done, a Cirigoth soldier comes to the door and tells them that they are about to arrive at Tiro Amicus and they will be taken to a prison. On the next scene, Julia and Drakeor are locked up in a cell while Sammy is imprisoned with another guy in the next cell. Let Sammy go and talk with the strange cell mate. Sammy recognizes him as a prisoner who was captured when they were anchored in Illac Salus. He introduces himself as Keen, the legendary thief and tells Sammy that Cirigoth set him up to get caught. He agrees to help them flee if the hero party agrees to let him join in their travels and ultimately helps set him free. As Sammy goes over to Keen and chooses to be ready, Keen quickly unlocks their cell doors and frees Drakeor and Julia. And there! They will be interrupted by cell guards. Once you defeat them, Keen is introduced to rest of the party. They plan to disguise themselves by wearing the guards’ clothes. Keen tells them that they are now in Tiro Amicus, a port on eastern edge of the Imperial Continent. He plans to hi-jack Cirigon military vehicle from Castrensis, a military base of Cirigoth in a desert, for easy travel to the capital city. You can now update Keen’s equipment and skills.
The party can choose to shop around for equipment. You may also want to check out a strange pirate named Jack (who won’t join you yet). Once out of the city, travel through the desert to reach a military base in between the hills. You will reach Castrensis. On the second scene, you will see military tanks. Talk to a soldier near the main pathway and he will offer you a ride. It will be much easier to travel in a tank as no monster can attack the hero party plus it is quicker. Before heading to the capital of Cirigoth, you can choose to visit other nearby villages in imperial continent; Navalis, Murus and Reus Proditor. Don’t you worry about the enemy soldiers! They will never recognize you and that is the fun of the game ;-). However, you won’t be allow to cross the bridge of Pons Pontus as of yet. You can meet Swank again in the inn of Murus and have a little chat. Once finished, you need to head over to hexagonal city of Cirigon, a capital of Cirigoth Empire. All paths leading into the heart of the city are closed. But wait! All is not lost!
The hero party plans to find a secret Valiantide base in the outer city so that they can penetrate a secret path down to the main area. If you move around, you will find that the city is shown in three separate scenes. On the leftmost scene the only places you can enter are a weapon shop and an equipment shop. On the middle scene, there are inn and an item shop. If the party travels to the rightmost scene, you will again see military quarters which are guarded inside and another item shop. What are two item shops doing in a same place??? The second item shop near military quarters is a fake one and if you go and try to buy stuff from the shop keeper he will start the conversation by asking for an identity card to buy stuff unlike in other shops. In fact, he is a member of Valiantide and welcomes him inside, where the hero party meets Commander Powell (remember him?). He informs the party about the alliance of the free country. He also says that they have helped them to escape by ensuring that they are kept in same prison as Keen. He asks the hero party to journey to inner Cirigon through sewers which can be access through the now open military barracks.
Walk outside of the shop, go to nearby big building. This time, one of the soldiers blocking your way in one side will be gone. Follow the path and you will reach sewers. Once inside, the hero party will leaves behind Cirigoth attire. The only puzzle in the room is Sewer Drainage where any 10 combination of valves needs to be open to drain the water level at the end of the way. Otherwise the party won’t be able to cross it. Please refer to map for easy navigation on decision on valves (the ever useful yellow arrows make their appearance the end as well). At the end of the sewers, as you climb the ladder, a Valiantide messenger will be waiting for you to receive. He will ask you to follow and you need to do so. Don’t lose him in to heavy rain and thundering. If you do, then, here is the navigation; • As you are outside in the road, turn right, • From first junction turn left and go north. Walk until scene flashes to white and next scene appears. • On first junction, enter the door open on your right.
Few Valiantide officers are in a long table and General Dianyn is near the window with blonde hair. She then tells the party about Operation Fatal Swoop, the objectives of which are to assassinate the Emperor Daevas of Cirigon and rescue two high-profile prisoners; Commander Logan of Valiantide and Brad. As per the plan, the Emperor is to be attacked while he is Red Carpet Square to rally his troops and to escape by jumping over the train that runs below the square. However, she is not very sure why Brad is important to Cirigoth Empire. They suggest that they should either rescue Brad or kill him if they could not rescue him.
In the next scene, you need to travel north where everyone else is going. So if you move along with the people on the road, you will reach Red Carpet Square. The party members will then, go line up with other soldiers. In a moment, the Emperor starts to make his address and to everyone surprise, gives a nice speech about leadership, mercy and humanity. As the time approaches, the party moves swiftly near the Emperor and Brad jumps forward and kills him on the spot. Altair who was standing at rear near Brad for all this time, now comes forward and cheers the death of the Emperor and tells the hero party that they have done as he wishes. He unveils his new plot to rule the entire world, enslaving every life on this planet. The invincible four were also with him. He disappears along with Brad. Nonetheless, they manage to save Logan and flee away from there in time. After a few fights on the top of the train, they are able to reach safety in the station where General Dianyn and Commander Powell await to hear an update about the Operation from them. The hero party is furious with Valiantide officers because the war will still go ahead despite the death of the Emperor since neither Unicon nor the Cirigoth troops who are marching in the war know that the Emperor is dead. They plan to walk out of the Imperial Continent to the East by the port of Fons Moenia before war breaks.
Treasures Navalis A green book
Reus Proditor A green book
Cirigon Sewers Phoenix Down 5x Red Chest – Gold Axe Ether 4x Potion 5 x Heal 4x Elixir 1x Red Chest – Razorstone (Arm) Tent 1x Red Chest – Epee (Sword) Red Chest – Ninja Gear GP 5000
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Post by ljspence on Apr 8, 2008 14:24:07 GMT -5
Chapter 17: Hidden truth: Senium Forest and Tower of Auctus
The heroes plan to walk out of the Imperial Continent to the East by the port of Fons Moenia before war breaks. Head over to Pons Pontus. Unlike last time, it will be abandoned and the hero party can cross the bridge. However, you can’t take your tank across and the party needs to walk on foot then after. The party can peek into a small village Effluo Pagus to restock equipment and potions before entering Senium Forest. To move ahead in the forest, you need to find bags of wood planks to fill in broken bridges so that you can pass. The forest is a bit misty as you enter but eventually will you reach a place where there is no mist at all. The party decides to rest there for a night. There they talk a bit about their past and the present situation that has changed their lives drastically. The next day, the journey begins again and the party discovers the mist has overtaken them once more. The forest is a great source of treasures, so look out. At the end of the forest, they see (surprise) a glowing pillar. The sinister servant of Expirius, Druidbane, is poisoning the forest with thick mist so that no one can pass it. Watch out for its MP buster spell which will totally take all of your MPs as well as the other roots which he can grow (backfire, guardian, etc.). Once you kill the monster, you gain a Beherit and the mist starts to vanish.
Once out of the forest, you can drop by the nearby town of Situs to replenish any stocks before heading to cave passages of Terra Cavus. The place is pretty easy to navigate until your each the third section where the ways diverge everywhere. But, don’t worry! You will reach a dead end with treasure chests at the end in each way. So, you won’t get lost. If you travel to the southeast part of a cave, the hero party will see a man in a red cloak open a secret path and disappear inside it. The party has no option but to enter the cave as all the other ways are dead ends ;-) …
Inside they find a lavish place and it is none other than Tower of Auctus which the rest of the world thinks is a mirage as nobody has been there or seen a way to get there. There are altogether 6 floors in Tower of Auctus. In each floor, you need to play with switches on the floor so that you can gain an access forward. A word of suggestion: As you move to the next floor, leave your previous pathway in such a way that when you return you don’t need to look for switches again but can go swiftly to lower floor. At the end of the 6th floor, you will find the same man with red cloak in a strange looking platform. Go near him and you will get a close look at the man. He has red eyes and calls himself Dr. Ament of Cirigoth. He is a pure evil and will give quite a tough fight, he may even call in help, so beware! The party might need lot of potions to for the fight.
As you win the battle and get your Beherit, the evil doctor won’t stand for his defeat and hence tries to sink the tower. The party needs to run to the bottom floor within the fraction of minutes given. Hence, here comes the great help of keeping your way clear as you come upwards. So simply move you characters as quickly as possible downwards and if you encounter any monster on the way try to run from it. You can try saving the game as soon as the countdown begins so that if you don’t make it you can restart from that point and do not need to do the whole fight.
As the party exits the tower to the cave, a vicious blow will make the screen bright. And when party comes back to consciousness, they find the cave to the tower blocked. Don’t worry though! Move your party to the top right part of the cave and you will find a new cave open this time. The way ahead is pretty straight forward. Exit the cave of Terra Cavus and head towards the town of Fons Moenia. Drakeor suggest that they go to his homeland Draganoir. You can again have a little chat with our traveller NPC-Swank. Among six docks in the town, there is only one ship waiting in top right corner. Go and talk with the pirate standing on the way and you will get a free ride to the port of Ora Domus in East continent. The port is a part of Dragonoir kingdom and hence the voyage to Dragonoir begins!
Treasures: Effluo Pagus A green Book
Senium Forest Heal 6x Potion 7x Phoenix Down 7x Ether 5x Hi-Potion 6x GP 3000 Red Chest – Charm (Shield) Elixir 1x Hi-Ether 3x Red Chest – Mist Robe Red Chest – Song Duel (Wand) Red Chest – Ogre Axe
Situs A green book
Terra Cavus (1st half) Heal 1x Ether 1x Hi-Potion 1x Hi-Ether 1x Phoenix Down 1x Elixir 1x
Tower of Auctus Floor 1 Heal 1x Phoenix Down 1x Floor 2 Hi-Ether 1x Hi-Potion 1x Ether 1x Heal 1x Floor 3 Hi-Potion 1x Tent 1x Red Chest-Giant Armor Ether 1x Floor 4 Red Chest - Double Ribbon Ether 1x Phoenix Down 1x Floor 5 Red Chest – White Ring Red Chest – Prasad (Armlet) Hi Ether-1x Elixir 1x Floor 6 Heal 1x Phoenix Down 1x GP 5000 Ether 1x Hi-Potion 1x
Terra Cavus (2nd half) Hi-Potion 1x
Chapter 18: Unveiling Mystery: Expirius and The Unicon War
As the ship docks on the port of Ora Domus, exit the town and head to a white tower on the map. It is a grand city of Dragonoir. As you enter the tower, you will ultimately enter an inner room with a square slab on the floor with a sign of a star in the centre. As the party steps on the star sign, you will be asked if you wan to go to top floor or Dragonoir city. Yup! It is works as our modern day lift/elevator. Don’t be afraid if you want to explore around a bit. Your ultimate stop is Dragonoir city. This is an underground city build below the tower and rest of the world. As you enter the city, you will find people of town waiting for your arrival. They hold a council with the elder of the city. The elder updates them of the battle and tells them that the Valiantide has arranged for them to join the battle. A vessel will land outside the White Tower and they can join the Unicon’s airship fleet. He tells them that Altair has seized the control of the Cirigoth Empire and is boarding the Imperial Flagship along with Brad. He adds that conquering Cirigon won’t bring peace to the world and doubts the unity.
As the council dismisses, you will see an enemy’s air fleet followed by a Unicon force all prepared for war. In the end you will see our second hero party, Meredith, Glen, Justin and Vetu in one of the air-ships of war. Eventually the war starts. The enemy decides to head forward with man to man combat by attaching the gangplank to the hero’s ship. In return, hero party decides to take this as an opportunity to head off their ship and to next enemy ship so as to penetrate their line.
You need to go from ship to ship by operating the gangplank of the ship to reach the next. Listen to what heroes have to say as they will give a you plan of actions during conversation which you can use to ease the battle. By doing what you ought to do the most, you will end the war quickly and this will also save you from fighting unnecessary battles with the enemy. But if you enjoy battles and would see this as an opportunity to level up, then feel free to kick their butts out. You can even find treasures in some of them. For detailed navigation follow the following points. For simplicity, ships are numbered with Ship 1 as the ship where the heroes are currently in: • Ship 1: Head south to an enemy ship connected by gangplank (numbered ship 2). • Ship 2: Go down on the ship base and find a gangplank operating point. Approach it and hit action key (spacebar). Now go again to the upper deck of the ship. This time you will find another gang plank on the south east of the ship. Cross it. • Ship 3: On this ship, another gang plank is already attached from the next ship on the top right. Walk across it and you will end up to an ally’s ship. All of them are fighting vigorously. • Ship 4: It is an ally’s ship. Another gang plank is set on the north part of the ship. Go over it. A few allies are fighting with enemies here. You can choose to help them or move over to execute other important stuff. But remember! If you do save them, you will get rewarded later (refer Triangle Island). • Ship 5: As you approach another enemy ship, the hero party decides to go below deck and navigate another gangplank to Imperial Flag ship. Enemies’ encounters are more in this ship when you go downstairs to steer gangplank. You will get GR ship key here when you fight an enemy soldier on the basement. o With the key, you can choose to go back to ship 3 and obtain treasures (which are basically equipment) that are on the base of the ship which is previously locked. You can also have an access to the side room of the open deck of the ship as this door is open unlike other ships. You will also find some potions there. But of course, you need to fight all enemies on that side. Even while you get treasures from the basement, more enemies will approach you. And when you get back to the basement of Ship 5, you need to fight with all those enemies again in the basement. o If you don’t want to take the risk, you can forget about the treasures and just continue with the war. You can get those items by buying equipment and items during a later part of the game, but these might be helpful at this point in the game.
To continue on, you need to action the gangplank control point in the basement of the Ship 5. The previous way from where you came in will move off while a new gangplank will be connected on the north east part of the ship. This leads to the Imperial Flag ship where Altair and General Aries are expected to meet up with you. You can buy some potions from the vendor who is standing in the doorway of the side room of a deck. Lead the party to the enemy’s ship. The scene will change to other hero party on the basement of the ship.
As Glen and the party reach the main ship, you will see our first hero party, Sammy, Julia, Drakeor and Keen on the basement of the war air-ship. They have also joined the war from Dragonoir. They are planning on how to reach the main Imperial Flag ship. They choose to go from ship to ship like the other hero party. To start with, their ship is under attack. You can choose to help your friends or move straight to next ship which is joined by a gangplank on the north left. Here is a navigation help for Sammy and the party. • Ship 1: Their ship which is under attack. You can choose to help your friends or move on to next ship on north. • Ship 2: Go to the basement of the ship to the gangplank operating point and hit action key. Back on the deck, you will find a new gangplank connected to the north which leads you to your ally’s ship. • Ship 3: The third ship is an ally’s ship. The main guy who is standing on a way to basement tells the party that the wind is too harsh, so they couldn’t throw a gangplank to the north. He asks you to come back if you can’t find any way ahead and that they will try to throwa gangplank again. For now, you should move ahead to another gangplank on the left side of the ship on the south. • Ship 4: The enemies on this ship are busy firing bullets. Go to the basement and activate gangplank key. This time the party throws two. One in the south is numbered 5 and the one in the north is numbered 6. • Ship 5: This ship has dead ended. All you can do is fight the enemies and collect some treasures from the side room of the deck. • Ship 6: From north-left gangplank of Ship 4, you can reach this ship. Head to the basement and throw another gangplank, of course. Out on the deck, you will find a way to the north to Ship 7. • Ship 7: This is again your ally’s ship and is a complete dead end. The person standing on a way to the basement asks you to backtrack to any previous ship that might help to get you to the main Flag ship. Yup! You need to go to Ship 3. Go and talk with a guy near the way to the basement. He says they are now near the main enemy flag ship. Go down to the basement and hit the gangplank key.
The scene will change to Glen and party who are approaching the main enemy flag ship. Move them ahead to the enemies who are blocking your way. He is none other than General Aries. He will provoke Justin to agree to single combat. Justin agrees. The fight won’t be that difficult, in my experience but take the Beherit anyway, although Justin has to fight alone. Once Justin defeats him, Altair appears.
The scene will again move to Sammy and party. Lead the party to the north. You will reach Ship 5 of Glen and party with vendor on the doorway of the deck, again head to the gangplank in the north. They will be stopped by Fulgora, Fiend of Wind. As she vanishes after her defeat and you get another Beherit, she calls out Expirius’ name again to everybody’s surprise. As Sammy and party reach the enemy’s ship, they find Glen and party there when Altair appears on top of the deck. They join together and you can have a choice to make a main party of four among the eight heroes. When the heroes demand an answer from Altair, he vanishes and each one of Cirigoth army also falls out of the ship.
Then Expirius, master of all evil on this planet, appears! He unveils his plot of ruling the world and bringing apocalypse to all man kind. As he vanishes, he brings in Brad who Expirius calls an angel of death. Although Brad has little memory of the past, he is engulfed by an evil. He asks the heroes to go away before he surrenders to the evil, but they are determined to make things right. There comes a manifest birth of Brad again. After a rigorous fight, he disappears again but you gain a Beherit. No, it’s not over as yet! Once Brad is gone, a gateway of evils opens and the heroes have to fight with the gatekeeper. You don’t need to fight her till death though. Phew! What a relief! But you need to fight with her for at least few 4-5 rounds. She does an individual attack and that will be pretty huge too. So make sure your party is revived continuously. After a few rounds, a rift will open and she will be sucked back in. uh-eh! Don’t be so happy yet! The rift will pull the heroes too and thus they have to run away. Like in tower of Auctus, the heroes have to run away and find Unicon ship within fraction of minutes. Look out for lot of Gargoyles encounters and oil patches on your way.
Once you get to the Unicon ship, the party will be safely taken back home. They are still puzzled by Expirius and his evil plan.
Treasures Ora Domus A green book
Unicon Fight: Tent 1x Elixir 1x GP 5000 GR ship Key Giant Helmet 1x Giant Shield 1x Giant Armor 1x Taoist Robe 1x Zephyr Cape 1x (Item) Prasad (Armlet) Double Ribbon GP 3500 Hi-Ether 1x Mega-Phoenix 1x GP 4500 Mega-Potion 1x Hi-Potion 1x
Chapter 19: The World Tour and Triangle Island
As the world celebrates the fall of Cirigon and the victory of Unicon, the hero party finds their quest still ongoing. With Expirius showing his face and all the turmoil of evil rising, they understand that their journey is not over yet. On the next scene, all the heroes are seen on Vetu’s house in Fhorestain. Glen prepares to leave to meet a Valiantide informant in a pub while the rest of the party members are to meet him at the port of Ianua Salum before noon. In Fhorestain, you can deposit money in the bank and withdraw it anytime you need. You can also see the congress house (you can sell Dr. Mazzi’s stamp and gain a Presidental medal – hmm maybe Dr. Mazzi would like to see this?) To proceed on, go to the nearby pub. It is on the left of triple flag thing in the middle of the town.
When Glen enters the pub and sits on a nearby seat, he is greeted by a cowboy named Willis. He introduces himself as a Valiantide informant. He asks him to go to his small cabin hidden in a forest to northwest of Fhorestain. He syas that he has a friend and both of them are assigned to escort them to Triangle Island. Although doubtful, Glen agrees. In the cabin, Glen meets Vixen. Glen refuses to see them as Valiantide members. They try hard to convince him. Vixen tells him that Willis has worked for years under her and is trustworthy. She, herself, is a summoner. Glen has suspicions that a summoner cannot be a Valiantide. He believes only few people from the Revirdok royal family are summoners. In the end, Glen agrees to have them join the party (update equipment and skills, NOTE: actually all of the heroes seem to have dropped their accessories at this point, so make sure that you give those back to the others as you have them form new parties).
Next day, head over to the port city of Ianua Salum. It is the town on the left of Fhorestain. In one of the ports the rest of the heroes are waiting for Glen, Vixen and Willis. Once everyone is introduced to the new members, the party plans to journey to Triangle Island. Once you are ready to sail, move Glen onboard and he will call all the others. You need to choose your main combat party of four. You can alter the party whenever you like by choosing ‘Hero’s Calling’ in the item list. The ship will be seen in the world map. You now have library shelves, so you can read the books you have been collecting!
You can choose to look around a bit. With a ship, you can go anywhere around the world except Forgotten Continent which is blocked for now. You can choose to visit the towns where you have never been before in different continent or to new places which were inaccessible previously. For now, let’s travel across different towns in East continent and collect green books. You can go back to Dragonoir and to the bottom most level which is called Nexus of Ordeals to develop dragon skill of Drakeor (this is a point at which elemental equipment you may have saved from before is a big help, but since the highest skill is meant to be done at level 99, this takes several trips to complete, so don’t worry if you fail some of them at this point). You can visit the pub of Fhorestain again to meet our traveler NPC Swank. This time, he agrees to join you. You can also go back and recruit other NPCs (Jack Pidgeon, Master Myagi, Shadow Ninja, Dr. Odine). You can visit a small island to the east of the continent called Costa del Sol where you can see the Battle Arena, forge new equipment and meet another NPC in one of the houses (though he won’t join you at this point). You can visit Tyr-Anon city and if you go behind a waterfall, you can meet another NPC who will join you if you get him a ghost in a bottle. Please refer to the side quests guide for more information on all this stuff.
To move on with the game, however, your ultimate stop is the Valiantide base in Triangle Island. Navigate the boat to the top of the Eastern continent. A separate island in the shape of triangle will be seen. As you approach it, hit the action key (spacebar) and the party will be seen to have landed on the coast. Walk the party to the opening of the base on the arc of the mountains. A Valiantide guard will welcome you and ask you to go see Logan. Enter the cave and follow through the corridor until you reach an open hall with four ways on each direction. To meet Logan, choose right and in next junction go up ahead to a room. Logan is standing near the desk. He will greet the party and he along with General Dianyn brief the present political situation of the world where they update them that the Eastern countries are free from the fear of Cirigoth and Unicon has become now a mere tool to provide leverage in negotiations and acquire all power that is free to be seized. On the other hand western countries still aren’t fully safe. Tyr-Anon has retreated back to their original borders and General Gerovitus has fallen back too. Unicon has not bothered to care about the grievances of the people in the West. Thus, the Valiantide has considered helping these western provinces. For that, they need inside information to figure out what they must do to make their plot succeed. Logan asks the heroes to infiltrate the domain of General Gerovitus who is hiding within his stone fortress in the great valley on the West Continent and capture him. The heroes decide to follow the Valiantide mission and sail off to the Western Continent.
On the next scene, Glen will be alone in the active party and you can choose to move around in the Valiantide base. Collect some treasures and green books. As Glen said before party dispersed, you need to go talk with Logan and he says that Vixen wants to talk with him. You need to walk Glen to the inner part of the Valiantide base. The way that previously was blocked by Valiantide members will be open now. Vixen tells Glen that she has two rare stones to open the ancient temples where she can summon god/goddess. You will probably want to do these quests before you continue. Vixen’s skills are rather limited otherwise. You can also collect rewards from one of the Valiantide officer in the topmost floor for saving allies in fights and wars (Note: If you gain Golden/Silver Apples, you will want to save them until you max out your levels. Once you gain level 99 for a character, the only way to max their MP/HP numbers is through these apples. They can be used up to 5 times depending upon how much more is required to get your character to the next level). You can also invoke the drill quest by talking to workers on the back of the island. (Refer to side quests for more details).
Once you have talked with Vixen and shop around for upgraded equipment, you can move Glen to Logan for a final talk. They still express their doubts about Vixen and Willis being Valiantide. Logan tells Glen that Expirius and his dark armies invaded the Forgotten Continent years before but was defeated by men. He warns that Expirius may be watching them all the time and may try to stop them. The Invincible Four and Altair have joined the evil too. So, Logan warns them to be careful in their journey.
Treasures
Fhorestain Vetu’s House A green book
Fhorestain Presidential Palace Green Books 4x
Vixen’s Cabin A green book
Triangle Island Base: Hi-Ether 1x Mega-Potion 1x GP 7500 Tent 1x Mega-Ether 1x Green books-2x
Alchiba A green book
Revirdok A green book
Cruor Pistris A green book
Leotini A green book
Occiduus A green book
Tyr Anon City A green book
Draganoir Green books 3x
Costa del Sol A green book
Chapter 20: The Return Journey to Tyr Anon Castle
The party needs to head toward the Western Continent and to one of the outpost to enter the Tyr Anon Valley. Whichever the way you choose, the type of treasures you obtain are pretty much similar and the rest of the outpost will be nullify as mere entry. You won’t get any extra treasures if you go through another outpost next time. Head over to one of the outpost. Personally I find the North outpost a lot easier followed by the West and finally the South. While other type of monsters can be found in rest of the outposts, North outpost has Tyr-Anon Elite and same old Gargoyles and the puzzle is also pretty simple to solve. South outpost is a bit complicated as the hero party needs to go round and round to solve the puzzles. At the end of the each outpost, you will get different types of final bosses; however I believe all of them are equally tough to fight. In North outpost, you will find Necrotic Gargoyle, in South you will find the Demon Wall and in West the final boss is King Dragonfly defeating any of these gains you a Beherit. Find the list of types of puzzles you get in each post and the list of treasures below.
West Outpost: Puzzle: Demolition Derby – Find dynamite and blast away rock debris, step on switches to extend bridges. White Cape (Accessory) Brave Sword Red Chest – Duke Jacket Mage Masher (Weapon) Stout Spear Heal 1x Twilight Wand Gore Claw Cypress Scepter Elixir 1x Red Chest – Power Sash (Jacket) Phoenix Down 1x Red Chest – Thor’s Hammer Hi Ether 1x Mega Potion 1x Mega Ether 1x GP 9000 Final Boss- King Dragonfly
South Outpost: Puzzle: Spike Spelunking – Press button to throw switches and remove spikes. Coal Mining – Find coal carts and take their loads and deposit then in 4 carts near statues. Red Chest – Thor’s Hammer Brave Sword Cypress Scepter Stout Spear Twilight Wand White Cape Red Chest – Power Sash (Jacket) Elixir 1x Gore Claw Hi-Ether 1x Mega Potion 2x Mage Masher (Weapon) Red Chest – Duke Jacket Heal 1x Phoenix Down 1x Mega Ether 1x Final Boss – Demon Wall
North Outpost: Puzzles: Keepers of Key – Obtain five different key by fighting Tyr Anon Elites; Red, Blue, Yellow, Green and Master GP 7000 Brave Sword Mega Ether 2x Mage Masher(Weapon) Mega Potion 2X Gore Claw Red Chest - Power Sash Red Chest – Thor’s Hammer Twilight Wand Red Chest – Duke Jacket Cypress Scepter Phoenix Down 1X White Cape (Accessory) Hi-Ether 1X Red Key Green Key Blue Key Yellow Key Master Key Final Boss – Necrotic Gargoyle
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Post by ljspence on Apr 8, 2008 14:24:38 GMT -5
Chapter 21: End of General Gerovitus and Tyr Anon regime
Once inside the valley, head over to the castle. The party will find the castle empty and they fear that the General might be dead already. Glen and Sammy plan to cross the river and meet at the secret entrance to the cave from where they could reach Tyr-Anon Island and can enter the castle from rear. (Remember, it is the same cave where Brad and Glen escaped from, after defeating Kracken). Once there, the heroes find the cave blocked inside. However, they manage to open a secret path under the statue. Following the secret Tyr-Anon Water Passage you will eventually escape from the caves to reach the gang headquarters. Move the party back out of the caves, across the island and back to the rear entrance of the castle. Once inside the castle, try to find the throne room (the ever helpful yellow arrows are back) where General Gerovitus will be waiting for you. If you haven’t collected treasures from the beginning, look out for them on your way during your search. (Refer to the list of treasures in Chapter 3). Additional treasures can be collected from the rooms which are unlocked now.
Once you find the General in his throne, he tries to frighten you to leave showing fear of Altair. He shows his utter regret for ever making pact with Altair and his team. He tells the heroes that the enemy wants him dead as he knows a lot of their secrets. The heroes ask the General to tell them all he knows of the enemy. The General tells them that it is already too late and that Altair’s master Expirius is already unleashing some powerful force of evil to aid him in his conquest of ruling the world. He further tells the heroes that they are after a great seal that is established by the power of light. The seal protects this planet against the evil of the other world and forgotten island is the source of all these powers. The heroes plan to take the General to Triangle Island for safety before Altair finds them out. But General Gerovitus forces them to defeat him before Altair comes to get him. The battle will be the tough one. Once the General collapses, Altair appears before the hero party can escape from the castle. He tells of his plan to collect crystals which are necessary to amplify the power of the Tower of Auctus. He disappears from the scene just as the heroes find that General Gerovitus is not fully dead and Altair has transformed him to some monster. The heroes will have another vicious battle with Draugr Gerovitus (the transformation). This will be the end of General Gerovitus and his regime (now you get a Beherit). The party will return to Triangle Island to have further discussions of the new developments with the Valiantide.
Hint for quick Search of General: Once entering the castle, head north. Take either set of stairs and reach upstairs. Choose the left stairs to the roof. Walk straight until you come down to a room and again go straight to the roof. (Ignore the other two stairs on the south). Once again the party will be walking in a room and down to a room. Go to the far end stairs (ignore the two in between) and come to the roof again. Walk to the left most part of the roof and follow the way to come downstairs. Choose the first stairs to the right which led you to the roof and come straight down to the room. Come to the front of the room and choose a small passage way. This way will lead you to a set of three doors in which the middle one has red curtains. All three doors lead to the throne room and to General Gerovitus.
Treasures: Tyr-Anon Water Passage Tent 1x Red Chest – Amazon (bracelet) Topaz stone Hi Potion 3x Elixir 1x Heal 2x Phoenix Down 2x GP 8000 Red Chest – Goliath (Helmet) Red Chest – Butterfly Sword Obsidian stone GP 6000 Red Chest – Ancient (Sword)
Tyr-Anon Castle A green book Hi-Potion 1x Phoenix Down 1x Elixer 1x Hi-Ether 1x (Hidden room) Hi-Ether 1X Tent 1X GP 8000 Phoenix Down 1X Mega Potion 1X Mega Ether 1X Heal 1X Hi-Potion 1X
Treasury of Incultus Regnum Castle Ether 5x Hi-Potion 4x Phoenix Down 3x Hi-Ether 4x Tent 1x GP 8000 Heal 1x Elixer 1x
Chapter 22: The Crystals Chase – The West Tower
General Dianyn and Logan tell them about the origin of the four light crystals and their present locations in the West Continent. They ask the heroes to go to each of the four guardian shrines in the West Continent and obtain the crystals before the enemies do. Logan tells them that the crystals need to be obtained in a specific order; West Tower, Occultus Gaza, Vanguard and East Tower. The Valiantide has also hired a pilot for the heroes’ ship for easy navigation. Before the hero party makes a move, Vixen and Willis come forward and tell the rest that they are spies of the Unicon and apologize for deceiving them. Vixen tells them that she is a princess of Revirdok royal family and Willis introduces himself as her bodyguard. They request that the heroes take them as allies and they promise not to leak any information to Unicon.
The heroes decide to take Vixen and Willis in their team. Then, their journey starts to save the world from evil Expirius. You can first get new summons for Vixen with the Topaz and Obsidian stones and if you have extra money, you could start working on Battle Arena points (unfortunately in this version this is not a way to level up since you don’t keep your experience). When you have enough points you can finish side quests to collect NPCs such as Smales, Pixi and Maona. You could also take the Technology Magazine to Incultus Regnum, pick up some more treasures and get the drill quest working. If you stop at West Minister and you have finished the letter quest, you can pick up your Lunar Harp and recruit Kainofski. Be sure to take the sword Ancient to Watt’s Forge so he can start working on it (your new sword won’t be ready until you leave for Forgotten Continent, so don’t forget to retrieve it). Finally, you might want to talk to Dr. Mazzi, get a Rat Tail and exchange it with the tail collectors for the Adamant Ore.
The first stop on your quest is West Tower in Western Continent, where the heroes need to collect the first among the four light crystals. As they enter the tower alley, the heroes find a stranger dressed as a ranger of the East Continent waiting for them. Willis and Vixen identify him as Dynamo who is sent by Unicon to capture them for not fulfilling their original task of spying on heroes and reporting details to Unicon.
Once you defeat Dynamo, navigate the heroes inside the tower. Move upstairs in the tower collecting treasures in between. There is a color code puzzle to solve on one floor which can be solved by observing the color pattern of the two pillars in the previous room and stepping on the different color switches in same pattern. to next room.
As you move on, in one of the floor upstairs, you will find a crystal chamber with a green crystal, Crystal of Earth. As the heroes quickly grab it and try to make their way back, they are greeted by the invincible four on their exit. They leave the room and the heroes decide to follow them to the roof of the tower. On the roof, the four enemies are trying to make an escape. As the heroes approach them on time, one of them decides to stay back and fight while the rest escape. The heroes have a vicious fight with Valkyrie, the first among the Invincible Four. After victory over the enemy, you gain a Beherit, but Valkyrie escapes. The heroes plan to make journey to Occultus Gaza to obtain the second crystal before the enemy.
Treasures
West Tower: Hi-Potion 1x Hi- Ether 1x Tent 1x Red Chest – Rifle Heal 1x Phoenix Down 1x Red Chest – Peace Ring Elixer 2x Red Chest – Archimedes (Pointy Hat for Vetu) Red Chest – Bone Wrist (Bracelet) GP 7500 Mega Ether 2x Mega Potion 1x Red Chest – Blossom Robe
Chapter 23: The Crystals Chase – Occultus Gaza
None except monsters dwell in the frozen land of Occultus Gaza. The crystal is believed to be in the mountain forests on top of the main mine shafts and passages. The quickest way to reach the town is to dock your ship in the town of Illac Salus. Pass through the town, cross the bridge and to reach the frozen town of Occultus Gaza. When the heroes reach the town, they find it deserted with doors of the house locked. Don’t forget to peek inside houses by taking Keen into the active party. There are lot of treasures and a hireable NPC waiting inside these homes. Once you collect the treasures, leave the town and enter the mines from the northern passage. Deep into the mines, you will find a place called Moogle Manor where cat looking creatures are living. They make strange sound ‘kupo’ each time you go talk with one of them. Some of them will act like a vendor selling potions, equipment and weapons. One in the corner will give you Moogle suit (jacket) for nothing as well. Leave the place and try to go to the topmost part of the mountain through mines where a blue star will guide your way ahead. Follow the star to a cave. Go inside to find a mine again. Navigate the heroes ahead in this mine. The way is pretty simple moving forward. At the end, the heroes will again be in a peaceful snowy area, more like a snowy garden. Move the heroes forward. At the end, you will find a cave which is actually a crystal chamber with a blue crystal, Crystal of Ice. Much in confusion, heroes decide to get the crystal and go away, only to find Brad waiting for them on the exit of the chamber. Brad tries to allure them with words. As the heroes try to chase him, they find him with the Invincible Four. There of the four take off with Brad while the final member of the Invincible Four, Nergal, waits to fight with the heroes. After the battle, Nergal vanishes to join his group while you collect your Beherit and the heroes analyze how the enemy fooled them and try to understand the enemy strategy. Their next stop is Vanguard.
Treasures: Illac Salus A green book
Treasures Occultus Gaza-Town A green book Hi-Ether 2x GP 8000 Phoenix Down 2x Hi-Potion 1x Elixer 1x Mega Ether 1x Heal 2x Mega Potion 1x
Occultus Gaza – Mines/Snow Red Chest – Chimera Bane (Sword) Heal 1x Hi-Potion 1x Moogle Suit Phoenix Down 1x Tent 1x Red Chest – Lion’s Mane (Shield) Red Chest – Battle Axe
Snowy Garden Phoenix Down 1x Red Chest – Empower (Headband) Elixer 1x Sandstone (summon stone)
Chapter 24: The Crystals Chase – Vanguard
Feel free to upgrade equipment (you may want to be careful what you sell in case you want to forge things later or need elemental/status protection and don’t want to have to buy this stuff again) and gain another summon for Vixen before heading out to Vanguard. As heroes reach inside the Vanguard forest, they find the place ablaze. Make your way to the fortress itself. If you have Justin in your party, he will place green arrows on your map to indicate the fastest way through the fortress (unfortunately there is no indication where on the map you currently are, so you may need to get your bearings). You may miss some of the treasures on this path, but you can easily go back through the fortress later when the flames are out (which may make things easier for you). Several switches need to be thrown in order for you to gain access to the path to the crystal inside the fortress. You will need to go back and forth between the outer and inner courts, so it’s rather easy to become confused. Eventually you will gain the top roof level where the red crystal of Fire lies. The heroes take the crystal, but as they exit the roof-top room Laverna of the Invincible Four makes her appearance. Although the heroes try to avoid her, there is no escape and a battle begins. After the heroes win and collect their Beherit, Laverna warns that the others are already heading for the last crystal. The heroes notice that as she leaves, so do the flames. The heroes are transported to the southern entrance of Vanguard forest and their ship waits below. You may go back through the fortress if you have missed any items.
Treasures: Red Chest – Troll Plate A green book Heal – 1X Red Chest – Rose Thorn (Whip) Pearl (summon stone) Mega-Potion 1X Mega-Ether 1X Magic Lamp (summon stone) Red Chest – Rising Sun (throwing weapon for Keen)
Chapter 25: The Crystal Chase – East Tower
You may wish to get the next two summons for Vixen and stock up on any equipment or supplies you need before heading to the East Tower to continue the crystal chase. This tower starts with a switch puzzle which requires going back and forth between the left and center entrances at the back of the tower. You can skip this puzzle by speaking to the statue below, but the treasures are good enough that you should probably try this. There is a puzzle later where you must follow a floating star. Finally the heroes reach the final yellow crystal, the crystal of Lightning. At first nothing happens, so Glen taunts Expirius to show himself. Expirius arrives and explains that the reason the heroes have been allowed access to the crystals is that only those with no evil could enter the chambers and take the crystals out. He threatens to send his minions to take the crystals. He reveals that he seeks to use them to destroy a great seal, but then disappears. Lord Marowit arrives and also threatens the party before escaping. The heroes decide to go after him and fight. The Invincible Four are standing at the roof top ledge. Three decide to leave allowing Marowit to challenge the party by himself. Defeat Marowit and collect a Beherit. He will leave and the scene will change to Glen on the Inceptium. Glen will talk with Vixen for a bit before suddenly Brad appears and steals all of the crystals. Brad disappears, but promises to see them at the Tower of Auctus.
In the next scene the party is inside the ship having a conference to decide what to do next. Drakeor declares that there are higher floors of the tower which were not accessible in the previous journey and Vetu suggests there might be a second secret entrance to the tower. The pilot Cid arrives and tells the party that General Dianyn is gathering a force along with Cirus to attack the tower as well. The party gets ready to enter the tower once again.
Chapter 26: Return to the Tower of Auctus
The party will end up at the plain in front of Fons Moenia. There is a cave entrance in the southwest corner which leads to the second secret entrance to the Tower of Auctus. If you wish to get the Odin summon for Vixen (don’t try to use the Aquamarine stone yet, this will be covered in the next section) or gather more items before going to the tower, feel free to take care of these things.
To reenter the Tower, go to the entrance of Terra Cavus. Take the first left (follow the yellow arrow) and a new opening will lead to stairs in the tower. Eventually you will emerge into the tower proper. To solve the switch puzzle, refer to the solution posted as a map on the website. At the top of the tower the final element fiend Muspell, the Fire Fiend, will be waiting. Defeat Muspell and gain another Beherit. The rest of the party will then join your main group. The party decides to divide up and confront Expirius in the next room. Choose your main party. The rest will depart.
The scene will shift to General Dianyn, Commander Powell and Cirus organizing troops to attack the tower. Cirus and his troops climb the tower stairs. In the next scene your party will enter the inner tower room along a torch-lit path. Expirius confronts them. Don’t worry about trying too hard in this fight (this is another of the must lose fights). In the next scene the remainder of the hero party who were not fighting is seen on the tower stairs. As they reach the top, a door traps them on the stairs and Expirius drops them in a pitfall so that they join their comrades in the inner tower room. Suddenly Cirus arrives and strikes at Expirius. The tower begins to shake and Expirius tells the party that they cannot stop the reaction of the crystals from breaking the shield on the Forgotten Continent. Expirius and the Invincible Four leave. Cirus dies and Lord Altair suddenly appears. Lord Altair disappears again, but leaves behind a minion to fight the party – Brad! The evil inside of Brad has finally matured to Manifest Life and so the combat begins. Defeat Manifest Life and receive another Beherit. Meanwhile the crystals are powering up and start flashing. The force field around the Forgotten Continent is destroyed. The party realizes it must escape the tower, but fears they will not make it back down. Keen comes up with the idea that the party should use the teleport pad and the rest agree.
The party is next seen on the Inceptum. The members all decide to continue to try to thwart Expirius’ plans. As Glen suggests before going to Forgotten Continent be sure to stock up on supplies (places to buy things are few and far between and you won’t be able to get back off the island until you are done) and finish any other things (recover you sword from Watts – it will now be called Legend, finish any other summons for Vixen, complete as many dragoon skills as possible for Drakeor, etc.). One thing to be careful of at this point is not to drive your ship too close to Forgotten Continent until you are ready. The force shield you may have bumped into previously is gone and if you get too close, you will trigger the party landing on Forgotten Continent and at that point you can’t get back.
Treasures: Red Chest – Ice Brand (Sword) W. Barrel Shotgun Glacier Glove Red Chest – Blizzard (Sword for Keen) Hi-Ether 4X Hi-Potion 3X Phoenix Down 4X Heal 3X Enfeeble (Skill scroll for swordsmen) Flame Helmet Flame Armor Northern Spirit (Staff) Viper Strike (Skill scroll for swordsmen) Red Chest – Eskimo (Bow) Red Chest – Poison Axe Mega-Potion 1X Mega-Ether 1X Mega-Phoenix 1X Elixer 1X Flame Shield
Chapter 27: Leviathan Caverns (optional) If you have been working on Vixen’s skills, you will probably want to do Leviathan caverns before you leave for Forgotten Continent. The enemies here are a good place to level up and the items in the caverns are more useful at this stage of the game. If you would rather work on the main story-line, simply skip this chapter.
To gain the Leviathan Caverns, go back to Golem’s pass at the Northeast corner of the West Continent. Return to the Waterfall of Seasons (remember that?) which will now be dry and you can cross. There are a few rooms in the caverns which are dark or having multiple paths, but there is only one way forward. After a few levels, you will reach a room with six closed chests and pillars blocking all the three exits. Various combinations of open/shut chests open the exits (just keep trying things until you get what you want). The north exit leads to a red chest. The south exit leads to the Water tower (this may be a good time to go to the inn at Herbtown and rest or restock your supplies as well as buy some water rings from the merchant at the tower if you need these). A note about the “sources” you find here. If you go the the status menu for a character you can find their levels of various traits. Equipment and weapons play a large part in getting characters to max their stats, so generally the sources are useful for characters without natural or equipment supported stats boosters. Generally this means that you will want to give sources to characters which are the lowest in a particular stat (defense/attack for magic users, magic/speed for swordsmen). The west exit leads to the second half of the caverns.
The path is slightly confusing, but even if it ends up being circular at some points, there is really only one path forward. At the end of the caverns is the Temple of Leviathan. You can try this fight, but it will be tough. If you fail, don’t worry, the entry square has now become a teleport, so you can go back and forth between the mountain entrance at Golem’s pass and the water tower as you like and wouldn’t have to repeat the entire cavern to get back. There is also a second entry to the temple from the outside and if you get the airship, you can land directly at the temple that way.
Treasures: 1st Half X-Ether 2X X-Potion 2X Red Chest – Ice Helmet Red Chest – Dragon Armlet Speed Source 2X Mega-Elixir 2X Vitality Source 2X Power Source 2X Mind Source 2X Mega-Phoenix 2X Mega-Potion 2X Red Chest – Ice Shield Elixer 1X Mega-Ether 2X Aura Ring Phoenix Down 1X Red Chest – Gigas Armlet Zealous Blades (skill scroll for swordsmen)
Chest Room/North room: Mega-Phoenix 1X Red Chest – Tough Ring
2nd Half: Mega-Phoenix 3X Mega-Ether 2X Elixer 2X Mega-Elixer 1X Mega-Potion 2X Mind Source 2X Speed Source 2X Vitality Source 2X Power Source 2X X-Potion 1X Red Chest – Ice Armor X-Ether 1X Phoenix Down 1X Jewel Ring Red Chest – Unicorn Bow Red Chest – Defense (Sword)
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Post by ljspence on Apr 8, 2008 14:25:13 GMT -5
Chapter 28: Shipwreck on Forgotten Continent and reuniting the party
Once you are ready to go to Forgotten Continent, simply drive the ship near the island. The scene will shift to the Inceptum with the party watching Cid piloting through a storm. Cid discovers he has lost control of the ship. Apparently the Inceptum has been sabotaged. The villain is revealed as – Dynamo. Dynamo is still determined to take Vixen and so the party must fight. The fight is not extremely long, but is complicated by the fact that large waves come over the ship and damage the party as well. Dynamo will jump ship as he notices that there is no way to prevent the ship from crashing – so much for the ship. Don’t worry about the NPCs on the ship; you will get them back when you earn your airship at the end of Forgotten Continent.
You will now be starting with only one character and need to find the rest of the party. Which character you have is random and the area you need to search is rather large. Make sure a search inside of caves as well as all levels you find since the characters are in various places (consult the website maps if you need help). As you find other members of the party, simply push on them to add them back into the party. Once you have all of your party, go to the north central area and you will be able to see the entrance to Aditus Grotto. If you get to this area before you gain all of your party, you will trigger a map with a yellow highlight indicating your current position which gives you a better idea of what areas you may still need to search.
Treasures: Phoenix Down 5X X-Potion 2X X-Ether 2X Heal 4X Hi-Ether 4X Hi-Potion 5X Tent 1X
Chapter 29: Aditus Grotto and Antiquus Fanum
Entering Aditus Grotto, you will notice a strange statue on the left. These statues are scattered through the grotto. If you push on them they will ask you questions. You must answer the question correctly in order to get past them and access the treasures behind them. After quite a few stairways, you will enter an area with a waterfall on the right. Be sure and look for the yellow arrows which point out the helpful blue rock used the cross the stream to gain access to the chests on this side. Once you enter the south room on the upper level, you will see a red chest which seems to be unreachable. You will need to search the west wall in order to find a hidden passage. The final boss is Terrapin (head and body) who emerges before the party can exit the grotto. Once you have defeated this enemy and collected your Beherit, exit the grotto. Move the party through the mountain pass.
Eventually the party decides to camp for the night. They start a fire, but soon worry that this will attract the notice of monsters. Mysterious red eyes glow in the darkness. The party feels they are safe for the moment and will wait until morning to decide what to do. Suddenly the cricket sounds stop. The party begins to feel dizzy and fall asleep except for Vetu. The fire goes out.
Vetu is awoken by a small bird called a chocobo. The chocobo wants Vetu to come with it. Vetu protests that his friends must come as well. Once the chocobo assures Vetu that others will take care of Vetu’s friends, he agrees to come, but almost immediately falls back asleep.
Vetu awakes in a cabin. He sees a strange being. The being calls him “Young Master”. The being called Translator reveals that this is the Pure Lands, Vetu’s true home. After some discussion Translator reveals that Vetu’s friends have also been brought here and suggests Vetu find them.
The rest of the party is just outside the door. There is some discussion of the dangers ahead and the mages recommend that the party journey to Viridis Mons on chocobos which live to the east (like the tank, you can’t be attacked while on a chocobo). The mages also recommend that the party buy lots of supplies and upgrade equipment (you can buy them from Merchant who is walking near the entry to the town). You will also want to find treasures in the houses before going forward.
Treasures:
Aditus Grotto Red Chest – SaberTooth (claw for Sammy) Phoenix Down 3X Hi-Ether 3X Hi-Potion 3X Red Chest – Gaea Gear (Suit) X-Ether 4X X-Potion 4X Vitality Source 1X Mind Source 1X Speed Source 1X Power Source 1X Samurai Helmet Elixer 1X Samurai Band (headband) Samurai Armlet Red Chest – Samurai Armor Assault Rifle Emerald (summon stone) Mega-Phoenix 1X Mega-Elixer 1X Red Chest – Ribbon (Accessory) Esuna (skill scroll for non-swordsmen) Heal 1X Samurai Shield
Antiquus Fanum Mega-Potion 1X Mega-Phoenix 1X X-Ether 1X Mega-Elixer 2X Miracle 1X Elixer 2X Mega-Ether 1X Green book X-Potion 1X
Chapter 30: Chocobos, Master Forger, Viridis Mons and Wolverton
Once the party is ready, they should head east to discover one of the many hidden places on Forgotten Continent where the Chocobos live. This may take a bit of precise searching. Different colored chocobos do different things. You will see a white chocobo which can heal the party. The yellow chocobos travel over land and the blue chocobos travel over land and shallow water (no great oceans). Later in the game you will gain green chocobos which travel over land and mountains.
If you wish to do a slight detour at this point you can take a blue chocobo to the waterfall to the north. This holds one of the mini-chocobo games which also cover the island. This is the only one you can reach at this point, but gives you an idea of what they are like. Once you gain the green chocobos you can go to the others. These games have valuable treasures and if you beat all of them you can play this at the Battle Arena (see side quests).
When you wish to progress with the plot, take a yellow or blue chocobo and head through the mountain pass to the west. You will see a small house at the north. If you wish, you may stop (unfortunately you will lose your chocobo at this point) and you will discover the Master Forger at Erus Caminus. There a healing well and merchant on the outside, but if you go inside you will discover that the Master Forger is not doing anything. If you have the Adamant Ore, he will perk up, but still needs something else (hmm perhaps you will discover an interesting sword somewhere?). Either return to gain another chocobo to get to Viridis Mons or continue on by foot (you will have to abandon the chocobo at the entrance to Viridis Mons anyway).
Follow the mountain path south to the entrance of Viridis Mons. The way through forward is fairly straightforward. There is one point at which you have a choice to go across a narrow ledge to the west or a path to the south. First go west and finish those paths and then go south to continue the rest of the journey.
Finally, the party will encounter Flidais who accuses them of being agents of evil. To protect the Lupuson (wolf-people), she challenges the party to a fight. Defeat her and get your Beherit. Flidais reveals that this was in fact a test setup by the Lupuson to make sure that the party has pure hearts. Flidais now knows their strength and courage and will now allow them to continue to Wolverton.
At Wolverton the party is welcomed and invited to speak with the Alpha Wolf. The Alpha Wolf will describe the history of the Pure Lands. He speaks of an ancient war in which evil reached the White Shrine and the only way to contain it was for four heroes to come forward and defeat it. These heroes had created the force shield around the island, but made the mistake of taking half of the power crystals back to their own countries (the very crystals the heroes had chased). The Alpha Wolf decides to give the party the key to the woods at Nemus Aveum, a Sacred Branch.
Before you leave Wolverton be sure to gather up your treasures, load up on items and equipment and rest (for free!) at the inn. You can also talk to the chocobo lore master to learn more facts about them.
Treasures: Erus Caminus GP 2500
Viridis Mons X-Ether 2X Phoenix Down 4X Red Chest – Yoshiyuki (Sword) Mega-Ether 2X Mega-Potion 2X X-Potion 2X Heal 2X Hi-Potion 1X Elixer 1X Red Chest – Regen (skill scroll for non-swordsmen) Tent 1X Mega-Phoenix 1X Power Source 1X Mind Source 1X Vitality Source 1X Speed Source Red Chest – High Mage Scepter Red Chest – Darkness Cloak Mega-Elixer 1X Ruby (summon stone) Miracle 1X Red Chest – Elementalist Cape (Accessory)
Wolverton Elixer 1X Mega-Ether 1X X-Ether 1X X-Potion 1X Heal 1X Mega-Phoenix 1X Phoenix Down 1X Mega-Potion 1X Green book
Chapter 31: Nemus Aveum
There is a group of chocobos just to the south of Wolverton so you can take the opportunity (including the green ones), so you can take the opportunity to search for chocobo games. Otherwise, head over to the north to the entrance of Nemus Aveum.
Nemus Aveum is made of several portions. Initially you will find yourself with two pathways. This is a circular set of paths both of which if you keep heading north lead you to the temple. In the middle of this portion of the dungeon is a temple guarded by a stone knight. The knight will heal you or allow you to exit the forest if you want (if you need to level up a bit, try fighting near the knight and get him to keep healing you). You cannot pass through the temple until you defeat both of the east/west bosses and set the bells of the temple ringing. If you follow the east path, you come to a cave with a light following puzzle (I’m not fast enough for this one, but if you just wander around you can eventually find the boss anyway). You will see a flashing light colored tile set in the ground. To fight a boss, step on the tile. Be sure that you have healed yourself since from now on you don’t get any free healing before a boss fight. Tyrano is a Tyrannosaurus Rex and you need lots of physical attacks to defeat him. If you follow the west path, you eventually find an island where you find Aquaron. You will need lots of water/ice protection for him. If you defeat a boss, you gain a Beherit and then are returned to the stone knight (no long walks back). Once you defeat both of these bosses, you will be admitted to the temple and can go to the next portion of the dungeon.
The second portion of the dungeon is basically like the first. Once you get through a few rooms to the north, there is another stone knight. There are bosses to the east and west (Kuwadora and Dragona) and you must defeat them (more Beherits for you) in order to gain access to the temple. Keep looking for hidden paths leading to some treasures (see maps on website for details). On the way to Dragona, make sure you find the sword Legend (remember the Master Smith was looking for something inspiring?). You can go back and give the Master Smith the sword before you go through the temple entrance or you will have to wait until you gain the airship. It takes the smith awhile to make your new sword (and he won’t forge anything else until he’s done), so the earlier you get it to him, the better.
Once past the second knight, you will spend some time looking out over the land and discussing your situation. The way forward is back toward the temple. There is a path in the east which will take you to a cave. There is only one path here. You will encounter several glowing memory beacons which tell an interesting story. Once out onto the ridge, you will find a series of quakes will slow you down – just wait until you can go again and keep moving forward. Finally you will reach a straight ridge and see the glowing eye of Demon Keeper, the boss. He’s pretty tough, but if you defeat him, you will gain another Beherit.
You have finally reached the White Shrine! Notice the four statues in front? They will be flashing, so watch the order of the flashes (you will need to remember this pattern). Inside the shrine, look around. You will find that there are four rooms, two in the east wing and two in the west. They each have a statue (hmm looks familiar). You need to touch the statues in the order of the flashing statues outside. If you do this correctly, you will get a flash and shake. Return to the main hall. The rest of the heroes will join your main party and all will look at the teleport tile in the middle of the floor. They all decide to try the teleport.
At first the room at the other end of the teleport appears empty other than containing one plain chair. Suddenly Garland, the guardian of the White Shrine appears. He recounts the true tale of the crystals. He says that the party must regain the eight crystals and return them to the White Shrine. Luckily if they find the four Dark Crystals, they will be able to summon the four Light Crystals. Garland also reveals that Cid has survived the shipwreck and is also at the Shrine. Cid has discovered an airship, the Aetherius. You have regained your NPCs. Dr. Odine will no longer heal you, but there are several recovery machines on board, so you don’t need him. If you are playing Game+, then he will ask you questions and reward correct answers with spells, otherwise, he isn’t going to do anything more for you. You will also find several synthesizer machines which will make things like equipment, items and weapons. Once you recruit Zepphyrus, you can upgrade these to produce better items.
Treasures:
First Knight X-Potion 4X X-Ether 4X Speed Source 1X Mind Source 1X Vitality Source 1X Power Source 1X Heal 3X Zoro (Whip) Elixer 2X Orichalon (Sword) Phoenix Down 8X Mega-Potion 4X Angel Earrings (Accessory) Shinra Beta (Armlet) Unholy Smiter (Hat for Vetu) Venetia Shield Mega-Phoenix 1X Fire Armlet Executor (gun) Coronet Twist Headband Mega-Ether 4X Scissor Fang (claw for Sammy) Tin Armor Minerva (Armlet) Survival Vest Aura Ribbon Mega-Elixer 1X Freya’s Lance Brave Suit Aurora Armlet Huntress Bangle Coral Sword Cross Helm Wizard Wand Jade Armlet Whale Whisker (staff)
Second Knight Dragon Sword X-Ether 9X Phoenix Down 7X Mega-Ether 4X Mega-Phoenix 4X Dark Cap Power Source 2X Mind Source 2X Speed Source 2X Vitality Source 2X Demon Mail Safety Bit (Accessory) X-Potion 9X Dragon Claw (for Sammy) Rabbit’s Foot (Accessory) Dispel Slash (Skill scroll for swordsmen) Heal 3X Prodigy Glove (Accessory) Dragon Shield Elixer 3X Ying Yang (Accessory) Dragon Armor Dragon Helmet Control Ring (Accessory) Gold Hairpin (Accessory) Defense Gloves (Shield for Drakeor) Dark Gear Circlet Mega-Potion 2X Maximillian (Armor) Angel Bless (Sword) Sentinel Belt (Accessory) Heaven’s Cloud (Sword) Spirit Resist 1X Echo Sound 1X GP 20,000 Pot of Ashes (Summon stone) Thunder Armlet Light Cloak Green Cherry 1X Time Tear 1X Ribbon (Accessory) Hero Drink 1X Scorpion Uniform Legend (sword) Ice Crown Mirror Shield Storm Jacket Miracle 1X
Chapter 32: Triangle Island (optional) Feel free gain the Aurora and Carbunkle summons for Vixen and get a few more dragoon skills for Drakeor. You return to Costa del Sol and recruit the Banker (although you might not really need him yet). You can start the crystal chase right away if you want, but if you got King Thoth to deliver a drill to Triangle Island, you will find a part of the island is now accessible and this is a good way to level up.
Logan, Commander Powell and General Dianyn will greet you at the entrance of the base. After a talk, you will be free to go through the base. Be sure and check out the old storage room (more supplies are now available). Also explore the new expansion of the base. There is a new supply room there (the doors will open for you). There is also a merchant and green book which is available in this section. You can buy new equipment and weapons as well as stock up on items if you like.
Once you are ready, you can go north of the inn area and see a new tunnel area which will lead you to the dungeon on the island. There’s even a guard standing at the entrance. There is no boss in this mountain dungeon, but several items here are useful, so it’s worth doing.
The first sections have a couple of switch style puzzles. If you find a flashing tile, step on it since this is a type of switch (this is true except at the exit where you have already flipped switches to start the flashing). In one of the northern doors, you will find a chest with a pumice piece. There are two of these, so just hang on to this for the moment. Once you climb to the top of the mountain, you will find a series of holes (helpfully marked by yellow arrows). Each hole leads to a path which leads to a chest and a second path which leads to a switch leading back to the front steps. Just keep going round and round until you gather all of your items. The exit is through the southern pathway down a set of stairs. You will find some nightshade in a chest here. Just keep this for now (you will find it useful when you get to Atlantis). The mountain exit leads you to the far end of the island. Walk back around to the front.
Treasures: Old Storage Room Elixer 1X X-Potion 1X GP 20,000 Mega-Phoenix 1X X-Ether 1X
New Addition Green book X-Potion 1X Mega-Ether 1X Power Source 1X Mind Source 1X Vitality Source 1X Speed Source 1X Mega-Phoenix 1X Mega-Potion 1X X-Ether 1X
Mountain X-Potion 6X X-Ether 7X Phoenix Down 3X Red Chest – Black Robe Heal 1X Vitality Source 1X Power Source 1X Mind Source 1X Speed Source 1X Red Chest – Sentinel (skill scroll for non-swordsmen) Red Chest – Spring Has Come (gun) Elixer 1X Miracle 1X Pumice Piece 1X Red Chest – Apocalypse (Sword) Garnet (summon stone) Mega-Potion 1X Black Dream (hat for Vetu) Force Shield Force Armor Force Helm Red Chest – Fearless Gear Mega-Phoenix 2X Tent 1X Nightshade 1X
Chapter 33: Dreaming Forest
The order in which you gather the dark crystals doesn’t matter, so you can interchange several of the following chapters. I start with the one held by the elves in Dreaming Forest. Fly the airship over Forgotten Continent until you reach a small opening on the middle island. This is dreaming forest, so teleport to the surface. If you cross the stream and head south, you will enter the elven tree city. Although there are shops with nice equipment and weapons, the elves won’t sell anything to you until you gather the crystal. You can, however, gather books and open chests. There is a yellow arrow pointing to the tree where you can talk to the Elf Queen. She has some things to say before she opens the way to the crystal. There are more yellow arrows on the upper tree walkways which lead you to the path to the crystal.
Once you reach the bottom of the tree, you will see the crystal ahead. You may want Willis in your party at this point. You will see Dynamo for the final time and if Willis is in your party you can choose to do a man-to-man fight or simply use the whole party. Either way you decide to fight, defeat Dynamo and get a gun (treason). Now take the crystal of Sanctity. If you need anything, you can now buy things from the elves.
Treasures: Elven City X-Potion 1X X-Ether 1X Mega-Potion 1X Mega-Ether 1X Mega-Phoenix 1X Hero Drink 1X Green book 2X Phoenix Down 1X Heal 1x Mega-Elixer 1X Miracle 1X Golden Apple 1X Silver Apple 1X Vitality Source 1X Power Source 1X Speed Source 1X Mind Source 1X
Chapter 34: Caeruleus Silex
Head over to Niveus on the West Continent and walk to the back cliff. You will see a rope which will enable you to climb up the mountain side. You will need to find several places where you can slide boulders over the side of ice cliffs to destroy ice spikes in the way of the main path forward. Find cave entrances with the yellow arrows and keep working at it.
Eventually you will get to a torch puzzle where you pick up torches from the ground and use them to light your way and melt down ice walls (look for areas of light haze on the cave walls) hiding treasure chests. This part is rather circular, so make sure you search all of the paths before going forward.
There are several rolling boulder puzzles to do. Just make sure your timing is good. Same with the geyser puzzle. Once the snow path ends, you will be in the cave stairs leading to the dwarf castle (Ignus Castrum). If you go straight ahead, you can talk to the Dwarf king. Once you explain your mission, he tells you that the crystal is in a room below. He invites you to rest.
You wake up in the inn. You can rest, buy equipment, weapons and items, and collect treasures in the upper towers (be careful of the hidden paths here). You can meet Zepphyrus as well, but you need to get another pumice piece and get them forged back together by the master smith before he will join you.
Once you are ready, the yellow arrows will guide you to the crystal chamber. Talk to the guard and he will let you enter. Take the crystal of Shadow. As you leave, however, you will have to fight Calbrenda who starts out as many little Cal and Brenda fairies. The more of these you kill before they merge, the weaker Calbrenda will be. Defeat Calbrenda and gain a Beherit. If you go directly across from the crystal chamber, you will find a hall with pillars and a large hole. The hole is the lava tube, a quick way out of the dwarf realm. You may want to save at this point and try several ways down the slide. You can collect items and treasures along the way down and some of them are quite good, so feel free to try this several times until you get a good set. You will fall down into a cave. To the west, you will see a second path back to the dwarf kingdom (just tuck that fact away in your mind for the moment) and to the south, you can unlock the door which leads to the basement of the wealthy man in Niveus.
Feel free to stop by the Master Smith, he has finished the sword Excalibur by this time and he will be free to forge some other items. The assistants also forge some nice things as well. Remember that if you trade your tails with the tail collectors you should return to the smith to see what he can make of them.
Treasures: Caeruleus Silex X-Ether 4X X-Potion 4X Mega-Elixer 6X Red Chest – Avenger (Sword) Diamond Helmet Diamond Armor Diamond Shield Diamond Vest Mega-Ether 7X Mega-Potion 7X Surge (skill scroll for Vetu) Tent 1X Red Chest – Artemis Bow Miracle 1X Mega-Phoenix 6X Vitality Source 2X Power Source 2X Mind Source 2X Speed Source 2X Elixer 3X Golden Apple 2X Silver Apple 2X Red Chest – Vitality Vest (Accessory) Diamond Armlet Diamond Gloves Diamond Robe Diamond Crown Diamond Dress Diamond Bandana Diamond Hood
Ignis Castrum Elixer 1X Mega-Potion 3X Mega-Ether 3X GP 50,000 Green Cherry 1X Spirit Resist 1X Echo Sound 1X Time Tear 1X Mega-Elixer 2X Mega-Phoenix 2X Speed Source 1X Vitality Source 1X Speed Source 1X Mind Source 1X Green Book
Chapter 35: Phoenix Cave (optional)
If you are doing the summons for Vixen, this cave is for you. The Phoenix summon is by far the best thing Vixen will have and makes her a much more valuable character. Otherwise, feel free to skip this cave. It is one of the trickiest, but most fun switch puzzles I have ever done. Luckily you can exit the cave at any time, so if you get too frustrated, just come back later (though unless you get all the way to the temple, you have to start over at the beginning).
Phoenix Cave is located at the southern part of the East Continent at a volcano. Once you dock there, you will have to split into two parties. Each party must activate switches in order to allow the second party to advance. Some switches are pressure switches (someone has to keep standing on it to make it work), but others are set switches which stay flipped once you have stepped on them. It’s fairly easy to tell these apart. Watch out for wall switches in a few places as well! There are also lots of smaller puzzles to navigate. There are no maps on the website, so do the best you can. If you get one party stuck, switch to the other one. Don’t be afraid to backtrack along your path as well (some of these backtracks are quite far in places). In some places both parties must be on switches at the same time in order to advance. The parties will also cross paths at a few points and you can rearrange your party members if you wish. The white doors set into the walls are monsters you can fight.
Once you reach the temple, defeat Phoenix. There is a teleport in the southwest which will return you to the airship. If you want to save the fight with Phoenix until later (or if you haven’t won this fight), you can go back to the ship and the next time you teleport down, there is a beacon which will allow you to teleport directly back to the temple (so you don’t have to go through the whole place yet again).
You now have the Ghost in a bottle, so you can recruit Hammond. You can also take your Awkward tail to the tale collectors.
Treasures: Phoenix Down 7X Hero Drink 6X Mystery Veil (Crown) Spirit Resist 4X Panther Suit Mirage Vest Silver Apple 1X Golden Apple 1X Mega-Phoenix 4X Elixer 4X X-Ether 4X X-Potion 4X Cat Hood (Hat for Vetu) Mega-Ether 5X Mega-Potion 5X Heal 2X Time Tear 4X Miracle 2X Vitality Source 3X Mega-Elixer 3X Power Source 3X Speed Source 3X Mind Source 3X Laser (Sword) Arthur Armor Arthur Shield Arthur Helm Echo Sound 4X Ghost in a bottle Scimitar (Sword) Oath Veil (Crown) Panther Bandana Rainbow Gloves Green Cherry 2X Gungnir (Spear) Minerva Crown Minerva Armor Awkward Tail Rainbow Bangle Rainbow Jacket Thornlet (Crown) Ragnarok (Sword) Paladin Gloves Paladin Shield Paladin Helm Paladin Armor Pumice Piece Comet Ribbon Rainbow Shield Rainbow Armor Comet Bangle Comet Robe Boon (skill scroll for non-swordsmen)
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Post by ljspence on Apr 8, 2008 14:25:39 GMT -5
Chapter 36: Return to Dwarf Castle (optional)
If you have done both Triangle Mountain and Phoenix Cave, you now have two Pumice Pieces. Take these to the Master Smith and get them forged. Now you can return to the Dwarf Castle to recruit Zepphyrus.
Return to Niveus. You have two choices in returning to the Dwarf Castle. You can repeat the original path (useful if you had trouble the first time or missed something). Otherwise, there are new treasures to be had on the path we skipped underneath the rich man’s house.
Go to the basement of the rich man and through the cavern to the northwest passageway. You will have to dodge rolling/falling boulders and later you will have to push barrels. Save often because otherwise they knock you back to the beginning.
You get to go back through the lava tube on your way out, so you can get lots of good items.
Once you get back to the airship, talk to Zepphyrus. Perhaps you have already gotten the first three memory beacons, otherwise round these up now (Port Town, Effluo Pagus and Silva Vicus). You can use these upgrades right away. After those, you will have to go around and hunt for more beacons. Zepphyrus will give you a clue (rather like Captain Jack). Some of the upgrades can be used only once, so you have to be sure you have money to pay for anything you would want from that beacon.
Treasures: X-Ether - 2 GP 1500 Hero Drink -1
Chapter 37: Sepulcrum Profundus
OK. You can go back to crystal chasing. Sepulcrum Profundus is a whirlpool in the center of an island in the north east. The oil streaks prevent you from going in a straight line, but otherwise just follow the gangplanks from ship to ship. Sometimes you will need to go down into the hold of the ship (the yellow arrows should help you find these). Several treasure areas require you to go through shallow water areas, so don’t be afraid to try anything which looks likely. There are several switch puzzles as well. If you never managed to recruit Swank (because you missed him somewhere on the way), I believe you can rescue him here.
At the end you will find the blue crystal of Water. Take it and fight Lockness. Gain your Beherit and then you can leave via the teleport pad.
Treasures: X-Potion 5X X-Ether 4X Green Cherry 4X Mega-Ether 6X Mega-Potion 5X Mega-Phoenix 5X Echo Sound 4X Red Chest – Silencer (Claw for Sammy) Heal 12X Phoenix Down 13X Hero Drink 1X GP 15,000 Elixer 7X Aegis Shield Aegis Armor Mega-Elixer 7X Speed Source 4X Mind Source 4X Vitality Source 4X Power Source 4X Silver Apple 1X Golden Apple 1X Magus Staff Red Chest – Battle Armor Barrier Helm Barrier Armor Barrier Shield Time Tear 4X Spirit Resist 4X Thunder Shield Aegis Helmet Tent 1X Miracle 1X Red Chest – White Robe Thunder Armor Pearl Tiara Pearl Dress Pearl Cloak Thunder Helmet Pearl Armlet Freeze (Skill scroll for Vetu) Red Chest – Gladius (sword) Carabini Gear GP 15,000 GP 12,500 GP 17,500 Junon Jacket GP 20,000 Pearl Bandana
Chapter 38: Silentium Tumulus
The final crystal is in Silentium Tumulus which is on a small island on the western edge of the Imperial Continent. You will find yourself on the start of a trail up a mountain. Work your way upwards collecting treasures on the way.
Soon you will reach some caves. These are filled with lots of hidden paths, so go slowly and check every wall. Some areas require switches to be pushed in order to gain access, these are usually blue gems set into pillars or squares (watch for yellow arrows).
At the end, take the pink crystal of Wind and fight Nidhogg. Defeat him and gain another Beherit. Return to the airship using the teleport pad.
Treasures: Phoenix Down 5X Mega-Phoenix 6X Echo Sound 1X Elixer 2X X-Potion 4X Red Chest – Graedus (Sword) Mind Source 2X Vitality Source 2X Power Source 2X Speed Source 2X Firestorm Bandana Miracle 1X Red Chest – Rainbow (Sword) Magma Tiara Valiant (Gun) Firestorm Robe Mega-Elixer 1X Golden Apple 1X Silver Apple 1X Magma Bangle X-Ether 3X Green Cherry 1X Mega-Potion 3X Mega-Ether 2X Red Chest – Atlas Armlet Tent 1X Omega Helm Omega Shield Spirit Resist 1X Detonator (skill scroll for Vetu) Scorched Wrist (Armlet) Zeus Helmet Hero Drink 1X Heal 1X Zeus Gloves Red Chest – Life Staff
Chapter 39: Return to White Shrine
As you take off in the airship, Garland will contact you. He asks you to return to the White Shrine now that you have the four crystals. You can teleport directly to the White Shrine (you can stop and admire your statues out front if you rescued Mason). Once you enter the shrine, Garland helps the heroes use the four light crystals to summon the four dark crystals. The crystals are finally reunited, but the enemy has discovered the shrine and is attacking the seal at the antenna. The heroes must defend the crystals. When you are ready, the main party must step on the teleport square to go to the antenna. Wander around towards the north and find Marowit and Brad. Marowit claims that Brad is being destroyed by the dark powers given to him. This is the final fight with Brad as Manifest Death appears. Defeat him and finally gain a Beherit. Brad, unfortunately, can’t be saved, but does find some peace as the spirits within him have been destroyed.
Now Marowit comes forward. He reveals that he was Veneficus’ brother and created Arma and Magus as parts of himself. The duo appears and joins Marowit in the fight. Defeat Marowit and gain a Beherit. The heroes decide to take the fight to Expirius to seek to stop the rift from opening.
The next scene is on the airship. The group is searching, but they don’t really know what they are looking for yet. Vetu gets another feeling at the middle of the ocean like the one he had when he crossed the ocean in the Inceptum. It is Atlantis! The group returns to the White Shrine. After consulting with Garland, the group decides to take the crystals and attempt to stop Expirius from opening the rift.
Chapter 40: Nex Cacumen (optional)
You are free to go directly to Atlantis, but if you want to finish up the summons for Vixen, you will need to go to Nex Cacumen. Nex Cacumen is on an icy island far in the south. In this dungeon, you can only save at specific locations (teleport pads).
The teleport from the airship will start at a snowy path. Take the path up the mountain. Just before you enter Bahamut’s lair, there is a teleport, so be sure and save. The Behemoth monster in here will give you Beherits if you defeat it, but it is tough, so be careful in this part. The final teleport is at the temple of Bahamut (really just two pillars and Bahamut himself). You will want to save and perhaps go back to the airship to heal up before attempting this fight. When you are ready (you must have the Garnet and have defeated all the other god/goddesses), simply approach Bahamut and “action” him. Of course, if you are really having trouble with this fight, you can always come back later.
Treasures: X-Potion 3X X-Ether 3X Time Tear 3X Spirit Resist 3X Lunarian (Armlet) Echo Sound 3X Green Cherry 3X Mega-Phoenix 3X Vitality Source 3X Speed Source 3X Lunarian (Gear) Power Source 3X Mind Source 3X Lunarian (Crown) Lunarian (Cloak) Elixer 1X Mega-Potion 2X Silver Apple 1X Golden Apple 1X Mega-Ether 2X Lunarian (hat for Vetu) Mega-Elixer 2X Frozen Tail Genji Shield Genji Armor Miracle 1X Genji Helm Rainbow Dress Hero Drink 1X Nova Shield Nova Armor Nova Gloves
Chapter 41: Incultus Regnum Basement and Solus Insula (optional)
Now that Atlantis has risen, you can gain access to the basement of Incultus Regnum. Feel free to fight Osama and win your pink tail along with another Beherit. You can take your frozen tail along to the tail collectors and finish up with them. Then ask King Thoth for permission to go to the basement. The guards will let you through once he gives it. This is good practice for Atlantis since the monsters here are basically the same as Atlantis, but the dungeon is MUCH smaller. There is no boss, so just wander through collecting items.
Solus Insula is a tiny island in the far north east. Walk around the island to the entrance of Prodigium Nidus. This is mostly a switch puzzle where switches extend bridges across gaps in the pathway. In the end you will find the Skull Knight. Show him Excalibur (he won’t really take it) and he will join you (now you have a use for all of those Beherits!). In the room beyond, is Ultimate Weapon (the most difficult of all of the bosses in the game). If you aren’t able to defeat Ultimate Weapon, feel free to leave by going straight ahead from the rooms. You will find yourself near the entrance to Prodigium Nidus and so you can return without having to go through the whole dungeon again.
Treasures:
Incultus Regnum Basement Mega-Elixer 3X Elixer 4X Mega-Phoenix 5X Power Source 2X Speed Source 2X X-Ether 2X X-Potion 2X Mind Source 2X Vitality Source 2X Silver Apple 1X Golden Apple 1X Miracle 1X Hero Drink 1X GP 25,000 Mega-Ether 1X Mega-Potion 1X Time Tear 1X Spirit Resist 1X Green Cherry 1X Echo Sound 1X
Prodigium Nidus X-Potion 2X X-Ether 2X Miracle 2X Hero Drink 2X Mega-Phoenix 3X Mind Source 3X Speed Source 3X Vitality Source 3X Power Source 3X Blitz (Whip) Battle Armor Mega-Elixer 3X Mega-Potion 3X Elixer 3X Mega-Ether 3X Golden Apple 1X Silver Apple 1X Spirit Resist 1X Time Tear 1X Green Cherry 1X Echo Sound 1X Nova Helm Nova Gloves Nova Armor Nova Shield Minerva Crown Minerva Armor Minerva Armlet Genji Helm Genji Armor Genji Shield
Chapter 42: Atlantis
Atlantis is a very long dungeon. Basically there is a teleport at each “roof”. Take the time to return to the airship when you reach a teleport to heal up, dump your money (the monsters here drop lots of cash), etc. when you get through each section. There are several puzzle sections. There are also four “swords” you can win along with Beherits by defeating the guardians (when you get to Plague, you will be glad you have your nightshade with you).
First floor is Pale Dim on the left hand path. Floor two has a switch puzzle and then lots of passageways, teleports, etc.
The next section is Shinryu which is on the left of a floating arrow pad puzzle. There is a hole/teleport puzzle rather like the one on Triangle Island. Later there is a rolling boulder puzzle. Then there is a teleport/switch puzzle. The teleports don’t necessarily go back to the place you came from, so keep trying different combinations.
The next sword (this is really a lance) is Plague. There is a start following puzzle and a teleport puzzle. Then blue/red flash, floating pads, spike and timed bridge puzzles. Then there will be the final sword Opopopago. After this is a series of final battles with the Guardian Archangle, Altair/Dark Lich, the four elemental fiends (you actually get healed before this one plus lots of Beherits) and finally Expirius. There is a teleport and a combined MP/HP restore pot in the room with Expirius, so feel free to come and go and get whatever you need at this point before battling Expirius. When you are ready, approach the empty chair on the dais and “action” it. As you defeat him, Expirius opens the rift with the last of his strength and is pulled inside. The rest of the group arrives. Garland explains that the crystals have deliberately left the rift open. He gives the group the choice of making a final battle with Expirius on his home ground. He leaves a teleport so that the group can go back and finish any business left undone before attempting this final dungeon.
Treasures: First Teleport Debilitate (skill scroll for swordsmen) Dragoon Shield Dragoon Armor X-Potion 1X Dragoon Helmet Elixer 2X X-Ether 2X Hero Drink 1X Mega-Phoenix 3X Stealth Armlet Golden Apple 1X Silver Apple 1X Stealth Gear Mega-Potion 4X Mega-Ether 3X Stealth Bandana Speed Source 2X Mind Source 2X Power Source 2X Vitality Source 2X Heroine Armor Robe of Lords Green Cherry 1X Echo Sound 1X Spirit Resist 1X Time Tear 1X Mega-Elixer 3X Ziedrich Armlet Hookshot (Spear) Miracle 1X Apollo Jacket Regal Crown
2nd Teleport Ace Cap Hero Drink 3X Mega-Phoenix 5X Elixer 3X X-Potion 3X X-Ether 2X Golden Apple 2X Silver Apple 2X Goddess Dress Lore Sage (hat for Vetu) Nirvana Gear Miracle 5X Nirvana Bandana Mega-Elixer 3X Mega-Potion 5X Mega-Ether 5X Hope Ribbon Prayer Claw (for Sammy) Dragon (Whip) Power Source 4X Vitality Source 4X Speed Source 4X Mind Source 4X Time Tear 3X Green Cherry 3X Spirit Resist 3X Echo Sound 3X Crystal Shield Crystal Armor Crystal Helmet Sigma Shield Sigma Armor Sigma Helmet
3rd Teleport Time Tear 3X Spirit Resist 3X Green Cherry 3X Echo Sound 3X Golden Apple 3X Silver Apple 3X Mega-Potion 4X Mega-Ether 2X Mega-Phoenix 4X Elixer 6X X-Potion 3X X-Ether 4X Amethyst (Sword) Tiger Fang (claw for Sammy) GP 50,000 Princess Guard (Wand) Miracle 5X Mega-Elixer 2X Imperial Shield Hero Drink 1X Protect Ring (Accessory) Elementalist Gloves Terra Born (Scepter for Vetu) Red Mage Dress GP 50,000 Crimson Armlet Mind Source 2X Power Source 2X Vitality Source 2X Speed Source 2X Soklet Armlet Golden Hairpin (Accessory) Singularity (Skill scroll for Vetu) Twin Bow
Chapter 43: Rift Core
This is it. Once you enter the rift, you will not return to the ship, etc, so make sure you are finished with everything before you enter. Once you are ready head into the rift. You will need to fight the gatekeeper (remember her?). She has an ugly side as you will discover, but you gain a Beherit for defeating her.
Inside of the rift core, you will find a series of floating cliff edges with stairs between the levels. The path here is fairly easy to follow. There are teleports between each short section (the whole dungeon is rather small). At the final teleport, you will encounter the Chaos of the Void which speaks of the heroes being freed of their energy and joining the powers of chaos. The rest of the group catches up. You will be able to form three parties to fight Entropy Expirius (I’m not sure why there are three parties here; I win with just the first one).
Treasures: Hero Drink 2X Elixer 3X Philosopher King (hat for Vetu) Enigma (Armlet) Miracle 3X Divine Right (Staff) God’s Hand (Shield) Mega-Elixer 3X Shinobi’s Mark (Bandana) Red Chest – Guardian Angel (Accessory) Red Chest – Immortal Fervor (Accessory) Beowulf Helmet Full Moon (Throwing weapon for Keen) Pandemonium (Wizard staff) Speed Demon (Cloak)
Chapter 44: Ending
Congratulations on defeating Expirius. You have completed the game. The heroes will get themselves lost in the darkness of the Void, but eventually the couples find each other and everyone escapes.
Meredith has a dream that she and Glen are married, but she wakes up. You can have either a Meredith/Glen or Vixen/Glen ending depending upon your attraction number (all of those questions add up here). You see the future of all of the members of the party.
That’s it. Feel free to play the Game+ version. You will retain all of your equipment, levels, items and skills, so it’s extremely easy. Otherwise the story is the same as the first time around. Have fun.
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Post by ljspence on Apr 8, 2008 14:25:59 GMT -5
Side Quests
NPCs •Swank: You can meet Swank in the inns of Port town, Singapore, Silva Vicus, Murus and Fons Moenia around the world. Finally, you can meet him in a pub of Fhorestain from where you can hire him. You can’t hire him the first time when you go to the pub after the Unicon war because the sequence of the game introduces Willis, the game character and they leave the pub immediately. But later, when you come to the pub and talk with Swank, he agrees to join your team. On board, he helps you earn money by inviting you for a card game.
•Cirus, the last knight of Eridwell: first met in Eridwell’s refuge’s valiantide’s base. Cirus is a non- hirable and non playable character (NPC) you will come across once in awhile in the game.
•Kainofski, Piano player: He lives in his room on the basement of a house in West Minister. He agrees to join the party if you bring him a lunar harp (either complete the letters quest or buy this from the Battle Arena).
•Maona: A nun who lives in a cave of a town in Seraphia, Argentum. Once you bring her back a moon pearl (buy this from the Battle Arena), she will agree to join you on board. She provides you with holy water that heals the whole party by full HP and MP. However, it is for one time use only and you need to go back to her each time to refill it once you use it.
•Smales: A statistican who is in a small room of Bridelveil castle. He will join you when you bring him raccoondog Doll (buy this from the Battle Arena) after you get your ship.
•Dr. Mazzi: A brilliant scholar, who lives in a room next to main audience room of the King of Bridelveil Castle. He will provide you with Rat Tail as a reward if you show him the presidential award.
•Painter Pixi: She lives in a house in Syrtis. She will come and join you if you bring her Desert Rose from Battle Arena of Costa del Sol.
•Doctor Odine: You will find him in Occiddus in Western Continent. If you go talk with him after you get your ship, he will readily join you. He will provide with a jar each for HP and MP recovery each whilst you have Inception. Once you get the air ship, he will ask you to talk to him after you accomplish something great. When you finish playing Evelong for the first time and repeat the game, you can meet him again once you get your ship. This time he will quizzes you and in return provide you with spells for correct answers.
•Mason: Mason is a maker of statues. Rescue him from Occulus Gaza and gain immortal fame.
• Zepphyrus: Get him two pieces of pumice stone. Once recruited, he will send you on quests for Memory Beacons which upgrade your equipment, etc. When you are in the correct city, you should see the memory beacon sign light up. The first three beacons don’t need to be quested for, just find them anytime after you have the boat: Port Town, Effluo Pagus and Silva Vicus.
•Banker: You can meet him in a house of Costa del Sol as soon as you get your ship. But he won’t join you right away. He tells that he has just returned from a voyage and will join you later. When you get an airship after you return from Forgotten Island, go and talk with him again. He will join you right away. He eases the game by providing banking service in an airship itself. You don’t need to go to the bank in Fhorestain each time you need to withdraw money if he is with you.
•Watts the Smithy: He is a forger in an island of Costa del Sol. He forges various new equipments from old unused equipments you have. Once you give him the stuff, don’t forget to recollect the equipment before you go to forgotten continent or he will be gone when you return and you will be in loss.
•Hammond: He lives behind the waterfall in the back of the Tyr Anon city. He will join your party if you bring him ghost locked in a bottle which you can obtain from the Phoenix Cave.
•Jack Pidgeon: To recruit Jack, you must first have a ship. Step off the ship on the grass somewhere close to Tiro Amicus and walk back to town. You can now go to Jack’s pier and talk him into joining you. If you talk to Jack on your boat, he will send you on quests for his treasure which brings you money or (later) rare equipment. Just find the red X in the appropriate city.
Ray-Natalie Side Quest
The quest triggers when the hero party checks in first half of Border town on their way to Eridwell’s Refuge. Ray is standing near the round table showing his rear on the top-left corner of the house on right of staircase when you enter the town. After the attack on Valiantide base and the party mishap while crossing the river, Sammy will be seen on the other side of the river alone. He will later find Logan and Julia with sick Brad in an inn in nearby town of West Minister. You need to give letter to a girl who is in a house in the bottom part of the in same corner facing the wall. She will actually read her letter to you.
To complete this quest, you need to deliver yet another letter from Ray. This time, it will be Glen and Meredith who will wake up to the other side of the Border town after the party mishap. Ray had sneaked past the bridge and is in one of the houses. When your party talks with him, he will ask you to deliver yet another letter to Natalie. Once you go past the Vanguard, don’t forget to pop in at West Minister before you go to Seraphia Castle. Otherwise, the story of the game won’t let you go to West Minister and you will lose a chance to complete the quest. And of course! You won’t get a reward for the job half done.
After the war when you return to the land in later part of the game, a reward will be waiting for you in the same house in a treasure chest. And the reward is none other than: Lunar Harp (hmm someone wanted this) – although you can also get one from the Battle Arena.
Incultus Regnum Castle:
•Osama Fight: As you enter the castle, the first two stairs downstairs will take you to prison. There, you can fight with Osama to get Pink tail.
•King Thoth and Technology Monthly Magazine. On the topmost floor, King Thoth will be in his study room. If you go talk with him he tells you that he loves machines and always keeps up on the latest. He is looking for his Technology Monthly which is misplaced by his maid while cleaning. You can get the magazine in exchange of battle points in an island of Costa Del Sol. If you bring him the magazine, he can offer you drill machine when you need it later. You need to have talked to the workers on Triangle Island to begin this quest. The way will not open until you return from the Forgotten Continent and is optional but useful.
•Treasures: It is located at right hand side of the castle. If you talk with King Thoth, he allows you to take any treasures from the castle’s treasury. Here is the list of treasures that you can obtain. Ether 5x Hi-Potion 4x Phoenix Down 3x Hi-Ether 4x Tent 1x GP 8000 Heal 1x Elixir 1x
•Basement: In your first visit, the basement will be closed. Not until Atlantis rises, can you enter the basement. Once you ask for the entrance to basement, this time the King will agree.
Battle Arena: Here you can battle in various regions given and earn battle points. Those points can be exchanged for the various items from the. You can also gamble here and play Black Jack as well. If you defeat all of the areas you can get a Crimson Beherit. If you finish all of the Chocobo trials, you can also replay these in the battle arena. Once you get back from Forgotten Continent, the stand just the left of the entrance will have a little gnome who keeps track of how many of these you have won.
Reward in Triangle Island for saving allies:
A Valiantide in the topmost floor of the Triangle Island base who is in the first left room keeps track of casualties and statistics of total number of allied troops who the heroes has saved during fights. He provides you the reward.
For instance for saving 32 allies (on Game+ you can save more allies and get more rewards) you get the following:
Rabbit’s Foot (Accessory) Golden Apple Silver Apple Miracle Mega-Elixer GP 5000
If you have saved fewer allies, you will get fewer rewards.
Triangle Island Drill Quest:
During your visit to Triangle Island, talk with the drill workers on the back of the base where they are working to make extended rooms. Their drill is broken and they are looking for new one. If you complete the technology monthly magazine quest for King Thoth of Incultus Regnum, he will agree to ship a drilling machine to Triangle Island.
Tail Collector Cave:
Two tail collectors live in this cave which is located in one of a small island just south of Eastern Continent. Once you have a ship, you can reach there. They give you ores in exchange of any strange tails you give them. Those ores can be molded to make weapons in the forgery of Forgotten Island. Here is the list of things that you can obtain for different types of tail.
•Rat Tail-Adamant Ore •Pink Tail- Titanium •Mummy Tail – Rainbow Rock •Awkward Tail - Pandoramite •Frozen Tail – Tiger Eye
Rat Tail:
You need to obtain presidential award from Fhorestain Congressional Meeting House. Travel to Bridelveil castle and meet Dr. Mazzi. He lives in a room next to throne room where king and queen are. When you show him the award, he will give you the tail.
Pink Tail: In a prison of Incultus Regnum castle in Eastern Continent, a prisoner Osama bin Laden is kept. You can go there and talk to a sentry outside his room. He provokes you for a fight, choose yes. Beware! The fight will be really tough one. So you need to level up quite well before fighting with Osama. Fighting after you return from forgotten island will have a better chance of winning. Once he is defeated, the guard will offer you pink tail to keep the matter quiet.
Mummy Tail: One of the chocobo games is Chocobo puzzle. If you complete the puzzle, this tail is one of the rewards.
Awkward Tail: This tail is hidden behind a Trap Door monster in Phoenix Cave.
Frozen Tail: In a chest on Nex Cacumen, this tail is hard to spot through the snow. Check behind every tree.
Presidential Award:
Answer the name of 10 presidents to one of the congressman in Fhorestain. He is in the top floor of inner chambers of Congressional Meeting House. He is sixth from left in a horizontal row. Don’t worry! You will get countless attempts even if you go wrong the first time.
Vixen’s Stones: Vixen will find stones and be able to enter temples to attempt to defeat the god/goddess in order to earn the right to summon them. Vixen must have the correct stone and be in the party in order to do this. Luckily, unlike Drakeor, the whole party gets to fight, so you have an easier time. Like the final dragons, the god/goddess will heal the party, so you even start out at your best. Once she earns a summon, the appropriate slot will be available to her in her skills and if she has enough points, you can make this skill active for her. You will also get Beherits for every victory!
Stone: Inferno Stone (Vixen gives this to Glen at Triangle Island) God/Goddess: Ifrit
Stone: Ice Diamond (Vixen gives this to Glen at Triangle Island) God/Goddess: Shiva
Stone: Obsidian (Found in Tyr-Anon Water Caverns) God/Goddess: Titan
Stone: Topaz (Found in Tyr-Anon Water Caverns) God/Goddess: Ramah
Stone: Sandstone (Found in Occulus Gaza snow garden) God/Goddess: Typhoon
Stone: Pearl (Found in Vanguard) God/Goddess: Alexander
Stone: Magic Lamp (Found in Vanguard) God/Goddess: Diablos
Stone: Dark Matter (Found in East Tower) God/Goddess: Odin
Stone: Aquamarine (Found in East Tower) God/Goddess: Leviathan
Stone: Emerald (Found in Aditus Grotto) God/Goddess: Aurora
Stone: Ruby (Found in Viridis Mons) God/Goddess: Carbunkle
Stone: Pot of Ashes (Found in Nemus Aveum) God/Goddess: Phoenix
Stone: Garnet (Found in Triangle Island Mountain) God/Goddess: Bahamut
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Post by DJC on Apr 8, 2008 19:23:40 GMT -5
Absolutely fantastic work ljspence. A lot of people are going to love you for this, and deservedly so. A v3.x walkthrough is of great use to countless players.
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Post by aylalirael on Apr 8, 2008 21:35:12 GMT -5
Wow! ;D
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Post by aislingyngaio on Apr 9, 2008 0:02:57 GMT -5
thank you so much! you rock!
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Post by alex on Oct 6, 2008 21:11:21 GMT -5
nice, one thing it lacks though, boss strategies, you jsut say beat them. it's not nearly as simple as that, some of the bosses are hard as hell and people need more than just saying to defeat them
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Post by Skyzone on Feb 6, 2009 4:46:07 GMT -5
I have trubles here how do I get on other side this guard wont let me pass???
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Post by aislingyngaio on Feb 6, 2009 8:57:31 GMT -5
If you haven't completed the save Logan quest, the guard won't let you pass. If you have and it's still there, it's a bug that came with story mode. It *should* be fixed with the latest download.
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Post by DJC on Feb 6, 2009 12:09:55 GMT -5
aislingyngaio is correct. This is a bug caused by using Story Mode and was fixed in the latest patch. Get it in the downloads section and overwrite your old files by unzipping the contents into your Everlong folder. Then you will be able to pass the bridge and continue.
Also this is the walkthrough section and a walkthrough topic. So next time you have a bug or a question, please either use the bug report board or the general discussion. Otherwise it might be missed and we can't give you help.
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