Post by miadarling on Apr 11, 2008 21:31:21 GMT -5
;D ;D ;D
I was bored so I've done some reading and typing....hehe
[glow=red,2,300]The Inceptum (ship) / The Aetherius (airship) Library[/glow]
[Arrangement are referred from the Inceptum Ship]
1st Bookshelf (north row which is away from the entrance, starts with the left column)
Search the piers of Tiro Amicus on the eastern edge of the Imperial Continent when no ships are docked for the pirate captain Jack Pidgeon. Tales say he is found of both riddles and hunting for treasure, much of which he has reburied in chests all over the world.
2nd Bookshelf
Doctor Odine conducts research at the town of Occiduus, a port on the western shore of the West Continent. He is not fond of strangers, but if you are persistent he may agree to help you with his knowledge of healing chemical mixtures. If particularly impressed he may even allow you to test your knowledge of the world for rewards.
3rd Bookshelf
Smales the statician has locked himself away in the basement of Bridelveil Castle, accessible by a small inner courtyard building. He is a paranoid schizophrenic, and cannot focus his statistical abilities without the comfort of a stuffed animal such as the Raccoondog Doll.
4th Bookshelf
Shadow is the mysterious ninja from unknown lands who is often sighted at the Narbo pub, an inland town in the kingdom of Incultus Regnum. He is a master crafter of ninja throwing stars and projectiles that have become popular with thieves, but he seldom responds except to customers.
5th Bookshelf
Andrew Dufresne is a banker on vacation at the island resort of Costa del Sol off the coast of the East Continent. Although enamoured with the tropical paradise as all visitors are, he may wish after a time there to continue his vacation abroad.
6th Bookshelf
The Great Kainofski is a legendary composer who lost all his masterpieces in a horrific fire. He has closed himself off from the world inside a basement in the Seraphia town of West Minister as he tries to re-write his compositions. With a Lunar Harp, however, he could easily replay all his works and recreate the sheet music.
7th Bookshelf
Zepphrys is an immortal being with hair that burns like fire, last of an ancient and mystical race the world has forgotten since long ago. He was involved in the design of the Aetherius and had an interest in geology, which is why he may now live with the last of the dwarves in their hidden mountain kingdom deep in the earth. While working on the Aetherius Zepphrys gained special expertise in the use of Memory Beacons, which store and recreate molecular structures. Only three fully functional Memory Beacons have survived as family heirlooms into the modern age gathering dust quietly in Portown, Silva Vicus, and Effluo Pagus. Zepphrys only seeks the Pumice Pieces, however, hoping they can be combined back into the original Pumice that was once his prized treasure. Search Triangle Mountain and the Phoenix Cave to obtain these parts of the whole, and then find the man who can forge them back together.
8th Bookshelf
The priestess Maona resides in Argentum, a large silver mining city in the heart of Seraphia. She is a keeper of healing lore and grows mushrooms within a dark musty tunnel under the hills. Maona also has knowledge of the sacred Holy Water that can fully restore anyone who drink it, though it requires rare Moon Pearls to make.
9th Bookshelf
Pixi the painter works all over the world, but keeps a storehouse in the East Continent desert town of Syrtis she periodically visits. Many praise her not only for her painting talent but also to design and color new graphics. She has stopped work on major projects, however, since her creativity has dried up. The colors from a Desert Rose would motivate her, though.
10th Bookshelf
Mason the sculptor has learned his trade from those who still possess some of the ancient knowledge of the old north kingdom that used to exist on the West Continent. He lives in Occultus Gaza, the snowy mining city that has been ravaged by monsters and besieged by the Tyr-Anox.
11th Bookshelf
Hammond’s Sanctuary is a secret place, behind a waterfall in the city of Tyr Anon. Use the rocks in the river as stepping stones to reach it. It is known that Hammond, a master of psycho analysis, travels a great deal in search of an elusive Ghost in a Bottle. The existence of such a thing seems absurd, but if one can be found Hammond would offer his abilities to compile person’s histories as thanks.
12th Bookshelf
Dr Mazzi is a historical scholar who lives in Bridelveil Castle in one of the royal suites as a honorary guest. Those with extensive historical knowledge may impress him enough to earn his stamp of approval, which many detestable Fhorestain congressmen buy and sell on the political prestige black market. Some of the representatives in the Fhorestain legislature are legitamite historians, however, and will reward you for proving your knowledge. Any historical awards received from them should definently be shared with Dr Mazzi to be further recognized by the historical knowledge community.
13th Bookshelf (second row, under the upper shelves, starts from left)
Shrouded in a thick forest and close to the nearby mountains the Temple of Ifrit can be found. It is said that the Inferno Stone is needed to awaken this god of fire.
14th Bookshelf
Surrounded by a forest north of an old volcano and a great modern city the Temple of Shiva is rumored to exist. The Ice Diamond must be obtained to gain entrance to this ice goddess’ shrine.
15th Bookshelf
To the west of a river in the greatest forest of the world one may discover the Temple of Titan near the coast and mountains. The volcanic rock Obsidian is needed to calm the earth god’s fury. Look for it inside the Water Passage of Tyr-Anon.
16th Bookshelf
North of a great desert that was once a land of bountiful life and lush forests the Temple of Ramuh stands against the mountains. The Topaz is necessary to call down this god’s thunder. Find it within the depths of the Tyr-Anon Water Passage.
17th Bookshelf
In the northwestern corner of the world there is a forested path between the mountains that leads to the Temple of Typhoon. Sandstone must be provided as a gift to be received by the wind god. Search the snowy peaks of Occultus Gaza, the mining city, to find it.
18th Bookshelf
On the great plains of the southern continent the Temple of Alexander stands tall over the surrounding grass lands. The perfect purity that is a Pearl must be acquired to have the holy judgement rendered upon your souls. Scour the ground floor of the fortress Vanguard to obtain one.
19th Bookshelf
To the east of what was before a lake of fresh water but is now an ocean bay, one may come upon the Temple of Diablos. The upper floors of the fortress Vanguard is where one can acquire the Magic Lamp to awaken Diablos and open the path to his lair of darkness.
20th Bookshelf
As Fall approaches the running snow water that feeds the great falls south of Occultus Gaza will dwindle and reveal a hidden door. Search Golem’s Pass outside the Water Caverns for a tunnel connected to the Waterfall of Seasons and the secret entrance, which will lead you to the gates of the Temple of Leviathan. When presented the watery reflective brilliance of the Aquamarine the water god will grant you passage. Find it high atop the East Tower.
21st Bookshelf
South of a familiar-shaped island and east of the great mountain Periculum, the Temple of Odin looms ominously over the forest it is hidden within. Dark Matter must be possessed to call forth from the memory of history this great warrior of old. Search the top floors of East Tower for it.
22nd Bookshelf
North of the greatest castle of the west and set against the mountains, the Temple of Aurora shines like a beacon of light as dawn arrives and blazes like a star as dusk creeps out into the world. The Emerald that glitters like the night sky will allow one to open her doors and transcend both day and night. Find it hidden within the blue caverns of Aditus Grotto in the Pure Lands.
23rd Bookshelf
South of the White Tower of Dragonoir, the Temple of Carbunkle rests high atop a hill surrounded by a forest. The light of a Ruby will attract this playful god of magic, but beware of his wrath when upset. To obtain this stone one must scour the southern flank of Viridis Mons in the Pure Lands.
24th Bookshelf
Inside a volcano north of a great walled city, the Temple of Phoenix can be reached when two parties work together as one. A Pot of Ashes must be brought before this god of fiery rebirth in order to revive the great Phoenix. Nemus Aevum, the sacred forest of the Pure Lands, is where the pot can be acquired.
25th Bookshelf (third row, under the second row, starts from left)
Traveling to the farthest southern island will allow one to find a frozen mountain that few have ever ventured to or attempted to scale. If one should ever manage to climb to the top then they will stand before the entrance to the cave of the greatest god, which ancient beasts of incredible power reside within. No temple can be found here; the Garnet must be brought as an offering once all other aeons have fallen in order for the great one to be revealed. It is said that Garnet once rained from the sky like fire onto the cliffs of Triangle Mountain.
26th Bookshelf
Old tales tell of strange bird-like creatures that nest in forests on the Forgotten Continent. They can be ridden like horses to travel great distance at speed, or cross over terrain that no man could ever hope to navigate or pass through. It is said that there are several types of these giant birds, some of which can lead one to great treasure in secret caves in the mountains, behind waterfalls, and on islands close to shore.
27th Bookshelf
The keeper of the great blade Murasame is said to guard his treasure on the lowest floor of Atlantis. If one is to face him then the battle will be decided in terms of speed, not raw power. It is a constant fight trying to acquire and maintain the advantage over this quick foe, but it must be done or defeat is assured. This enemy’s breath can wipe out an entire army in seconds, but before unleashing it he will try and cripple his opponents badly first, and catch them with it off-guard. He will also call upon the power of earth to aid him, and his levitation will provide him immunity from it as well.
28th Bookshelf
In the white halls of Atlantis the devil dragon watches over the Crystal Sword, a blade of enormous power. This monster that never sleeps will relentlessly attack any who dare approach the resting place of the Crystal Sword. His power is said to rival that of the greatest summon monster, and he will waste no time using it to annihilate his opponents. No defense will protect against this attack; one must survive on sheer endurance alone, and then on luck to evade his next attack that is aimed at picking off any survivors individually. He will call upon the power of wind and darkness to obliterate his foes, but will cease his rampage for a slight moment to heal himself. Flame will not singe his scale armor, nor will earth be able to reach him in the sky. Darkness will prove no use against this demon of the underworld, but Holy light will bring hope of victory.
29th Bookshelf
In the dark dungeons of Atlantis a creature of doom gazes forever upon the Holy Spear. Any who attempt to remove the spear from her sight will be sentenced to death by her piercing stare. Even blindness is no protection, for her eyes can see into your soul. The only way to beat her is to destroy her before your sentence is carried out. However, those who are already dead should have no fear, although dead men are of no fighting use of course.
30th Bookshelf
Lost in the mystical final floors of Atlantis, a creature exists that keeps vigilance over the Masamune. A deadly blade, it is the longest ever constructed. It is said that he is similar to the water god, Leviathan, and will immediately call upon the rage of the sea to drown those who seek to acquire the Masamune. Any who survive these waves of unnatural water must also escape his freezing glare that he will use next to eliminate the crippled and exhausted. He will call down the power of lightning upon his foes, but is also weak against it being born of water. Flame, ice, water and earth will be no use against this monster though.
31st Bookshelf
There is an island, the smallest in the world, that cannot be found on any map, and that no ship on the sea can hope to dock at. It is a lost, frozen rock covered in snow and hidden by a blizzard. Legend has it that it is merely a piece of earth that rests upon a great underwater palace built by ancient tribes that sailed away from the Pure Lands to the northwest, never to return. In this palace sleeps the greatest and most powerful monster ever given birth by the cosmos. It is peacefully awaiting judgement day while resting inside the shrine that was constructed around it. Not even the immortal heroes of ancient times were able to defeat it, so it is presumed that no living man or woman would. When Atlantis fell beneath the waves the island that housed this beast of antiquity disappeared under the ocean as well. Perhaps the fate of both are tied together, and if Atlantis should ever rise again from the depths so shall Solus Insula, the lonely island.
32nd Bookshelf
The Caeruleus Silex are mighty, sheer mountains that were forced up out of the frozen earth of the western lands by the colliding of two continental plates in the first years. Climbers have tried to conquer these cliffs for centuries, but none have reached the final summit, and many do not make it far or ever return. Old folklore, however, indicates that the dwarves of ancient times who came to the new world from the Pure Lands settled in the Caeruleus Silex. They braved the impassable icy slopes, and carved out tunnels and a city from the frozen rock inside the mountain, discovering riches and, among other things, dark secrets. It is also said that they took with them into this place a treasure of infinite value that they would hide deep inside the mountain and guard until the end of time.
33rd Bookshelf
The tides of the world’s oceans all eventually lead to the same place, Sepulcrum Profundus. All matter of floating ship wreckage or other things lost at sea are carried here, an atoll with a strange water phenomenon in the center that pulls everything inside and lets nothing out. It is here that abandoned ships go to die and are finally laid to rest over the course of centuries. Nothing can sail into or even near this place without also being dealt the same fate as the phantom wreckage. A dark storm cloud forever lays over the lagoon, stretching out for miles into the sky, serving as a warning sign to nearby seamen. A light fog also rests for eternity upon the sinking hulls, hovering just above the dark, mirky water. Old fishermen tales say that the most strange and deadly creatures of the sea reside here, guarding fortunes of lost treasure. It is also rumored that the ship graveyard is haunted by ghosts of sailors and pirates who died on the high seas and sunk along with their ships that are now residents at the lagoon.
34th Bookshelf
In a valley shrouded in a mist that the eye is powerless to penetrate there is said to be a great forest where dinosaurs and other strange and powerful creatures roam. Deep in the forest where the tallest and oldest trees stand is the city of the elves, who protect a great secret. No one can reach this valley, even if they knew where it was because it is surrounded by both mountain and water.
35th Bookshelf
The greatest volcano of the ancient world now sits quietly sleeping on an island just west of the Imperial Continent, and has since been renamed Silentium Tumulus. It used to be the largest in the world, stretching out over all the surrounding islands and onto what are now the plains north of Murus. In its last eruption, Silentium Tumulus blew its top, and most of the summit caved into the sea. Over time, as it has been inactive, the forces of nature eroded the mountain away, and its base now extends out of a lush jungle environment on the island floor below. A race of giants were the first to discover the massive hallow caverns left over inside Silentium Tumulus. There they lived for countless years, and traces of their settlements still exist. Within the last thousand years the giants disappeared, but Silentium Tumulus was soon inhabited again by the last of the ancient wingless dragons, who now makes his lair there. Inside the mountain he sleeps, guarding great treasure stolen from the kingdoms of men and obtained from unknown origins.
36th Bookshelf
There are few who have extensive knowledge of the art of forging and synthesis, but there is rumored to be one man, a master of the craft, who still walks the earth. It is believed he has left the modern world and taken his knowledge with him, although some of his disciples still practice within civilization such as at the eastern island of Costa del Sol. He is, however, the only one with the ability to make the greatest of weapons, items, and equipment through the use of the forge. Nobody is certain where he has gone, but those who find unknown lands may discover him if they explore further into the wilderness. It is said that forever he obsessed over the existence of the Adamant Ore, a material of old myths that he desired above all others. With the Adamant Ore it is believed any weapon can be restored to former glory, such as the great Legend sword that is now thought broken and lost within Nemus Aevum on the Forgotten Continent.
37th Bookshelf (last row, under third row, starts from left)
In ancient times there was a great civilization built by a race that heralded from the Pure Lands. In order to aid the settlement of the new world, they chose to build their nation in the middle of the ocean, equal distance from all continents. They built a great floating civilization and a giant fortress to protect many of the secrets of the world that had been found but where thought to be too dangerous. The tower was used to communicate with their old home, the Pure Lands, and they did much to help direct and advance the populating of the virgin lands of the outside world. They became too greedy and arrogant of their achievements and wealth, however, and when they started to act abusively of their power the water god Leviathan summoned a giant wave. He sunk the city and the great tower, killing nearly all, and beginning the rift of communication and similarity between the people of the Pure Lands and those of the new world. Thus, the legend of the lost city and civilization of Atlantis came to be. It is also suggested that perhaps survivors of the tragedy went on to build the mysterious Tower of Auctus that could burrow underground. The purpose of the tower was probably to achieve communication with the Pure Lands again, but there was no one left to answer back by that time and they abandoned Auctus.
38th Bookshelf
Triangle Island, named for its geometric shape when viewed from above, is just north of the Eastern Continent. On top of the island mountains there was once a grand fortress, with intricate tunnels running through the mountain that connected with it. Those that built the fortress are now long gone, and the island is thought to be deserted. It is presumed, however, that there is treasure to be found in the tunnels and scattered in the mountains. None have ever tried to explore the ruins and rocky cliffs because of the dangerous monsters that have been nesting there for centuries.
39th Bookshelf
There was once a race of sprites that valued tail collecting highly in their culture, as well as ore mining among other things. They are believed to be no longer existent, although some old sailors tell stories of a cave southwest of Revirdok on an offshore island where tiny people will barter for strange things.
40th Bookshelf
Southeast of Revirdok is a large island that is as large as a country. There are all types of terrain in this dynamic land: forests, grasslands, plains, mountains, wastelands, and deserts. Part of the island is even covered in snow. Not a single living soul inhabits this island, for the most dangerous of monsters that still live in the modern world roam wild here. If they could be defeated the spoils would be handsome, but no expedition to bring back specimens, dead or alive, has returned.
41st Bookshelf
The Tyr-Anox are well known for building intricate fortifications with many secrets and backdoors. On the top floor of a spire of Tyr-Anon Castle towards the back of the compound there is a secret switch that will open a door to a treasure vault.
42nd Bookshelf
The secret base at Portown has a backdoor that exists out of the mountains and is hidden from view by a thin forest. It is impossible to find it again once you leave, but if you are ever there search the forest on both sides of the exit door for secret treasure before departing.
43rd Bookshelf
There is a traveling gambler and thrill-seeker named Swank. He is almost always moving from town to town, but if you manage to follow the same path with him and talk to him every time he stops somewhere, you might just befriend him. Keep an eye out for him in Portown, Singapore, Silva Vicus, Murus, Fons Moenia, and Fhorestain. You must talk to him in order, never missing him at a single town, or else he won’t remember you.
44th Bookshelf
Incultus Regnum Castle was originally larger than it is now, with massive underground structures. As the region the castle was built in turned from lush forest land into desert, the entire place began to sink into the ground. To stop the sinking, Incultus Regnum engineers had to cut off the bottom part of the castle. The plan proved a success, but a small part of the bottom that was not separated from the main structure and remained was now rather useless since it connected with nothing. Doors and stairways now leading into the surrounding sand were bricked up. Part of this new basement became the Incultus Regnum prison, and the other part, now infested with monsters that had burrowed in or had found another way inside, was sealed off. The area isn’t totally accessible today, however, and there is supposedly many treasures of ancient Incultus Regnum that lay down there along with the monsters.
45th Bookshelf
Incultus Regnum is not one of the most populous or powerful nations in the world but they have some of the most brilliant engineers, and their cities are involved in manufacturing. King Thoth himself is interested in technology, and likes to keep up with the world scene. He has even designed and engineered several machines, one of which, his industrial strength drill, has been a success in the world market. It can go through nearly natural substance like butter, working both quickly and effectively. Even hard mountain rock can be tunneled through.
46th Bookshelf
Those who save comrades in battle will be rewarded by the Valiantide for their distinguished service. Find the operative in the Triangle Island Base to collect what you have earned.
47th Bookshelf
Inside Aditus Grotto in the Pure Lands there is a room with many waterfalls that become small streams as they hit the floor. Search for the brook with a strange blue rock in it that looks out of place. Use this as a stepping stone to reach the other side of the water and find many treasures. You will also find a room with many glowing mineral formations, and treasures on a side you cannot seem to reach. Search the left wall just above the start of the mineral deposits to find the secret passage.
48th Bookshelf
In the sacred forest of Nemus Aevum the woods hide several secrets from view. In the center of a room with tree stumps and paths of cracked mud is a small patch of trees. Approach from the north side of the canopy to reach the hidden treasure. There is also a secret passage in a room with several wooden bridges, one of which has what seems to be an unreachable chest just below it. Search the cracked mud area right at the entrance to the room to find the path to the treasure. The final secret is invisible, lost in the shadow of the dense forest canopy. To find it you must explore hidden paths in the darkness that lead between the patches of light created by breaks in the green tree tops overhead. A long straight detour to the right that seems to come to a dead end actually leads to the chest.
I was bored so I've done some reading and typing....hehe
[glow=red,2,300]The Inceptum (ship) / The Aetherius (airship) Library[/glow]
[Arrangement are referred from the Inceptum Ship]
1st Bookshelf (north row which is away from the entrance, starts with the left column)
Search the piers of Tiro Amicus on the eastern edge of the Imperial Continent when no ships are docked for the pirate captain Jack Pidgeon. Tales say he is found of both riddles and hunting for treasure, much of which he has reburied in chests all over the world.
2nd Bookshelf
Doctor Odine conducts research at the town of Occiduus, a port on the western shore of the West Continent. He is not fond of strangers, but if you are persistent he may agree to help you with his knowledge of healing chemical mixtures. If particularly impressed he may even allow you to test your knowledge of the world for rewards.
3rd Bookshelf
Smales the statician has locked himself away in the basement of Bridelveil Castle, accessible by a small inner courtyard building. He is a paranoid schizophrenic, and cannot focus his statistical abilities without the comfort of a stuffed animal such as the Raccoondog Doll.
4th Bookshelf
Shadow is the mysterious ninja from unknown lands who is often sighted at the Narbo pub, an inland town in the kingdom of Incultus Regnum. He is a master crafter of ninja throwing stars and projectiles that have become popular with thieves, but he seldom responds except to customers.
5th Bookshelf
Andrew Dufresne is a banker on vacation at the island resort of Costa del Sol off the coast of the East Continent. Although enamoured with the tropical paradise as all visitors are, he may wish after a time there to continue his vacation abroad.
6th Bookshelf
The Great Kainofski is a legendary composer who lost all his masterpieces in a horrific fire. He has closed himself off from the world inside a basement in the Seraphia town of West Minister as he tries to re-write his compositions. With a Lunar Harp, however, he could easily replay all his works and recreate the sheet music.
7th Bookshelf
Zepphrys is an immortal being with hair that burns like fire, last of an ancient and mystical race the world has forgotten since long ago. He was involved in the design of the Aetherius and had an interest in geology, which is why he may now live with the last of the dwarves in their hidden mountain kingdom deep in the earth. While working on the Aetherius Zepphrys gained special expertise in the use of Memory Beacons, which store and recreate molecular structures. Only three fully functional Memory Beacons have survived as family heirlooms into the modern age gathering dust quietly in Portown, Silva Vicus, and Effluo Pagus. Zepphrys only seeks the Pumice Pieces, however, hoping they can be combined back into the original Pumice that was once his prized treasure. Search Triangle Mountain and the Phoenix Cave to obtain these parts of the whole, and then find the man who can forge them back together.
8th Bookshelf
The priestess Maona resides in Argentum, a large silver mining city in the heart of Seraphia. She is a keeper of healing lore and grows mushrooms within a dark musty tunnel under the hills. Maona also has knowledge of the sacred Holy Water that can fully restore anyone who drink it, though it requires rare Moon Pearls to make.
9th Bookshelf
Pixi the painter works all over the world, but keeps a storehouse in the East Continent desert town of Syrtis she periodically visits. Many praise her not only for her painting talent but also to design and color new graphics. She has stopped work on major projects, however, since her creativity has dried up. The colors from a Desert Rose would motivate her, though.
10th Bookshelf
Mason the sculptor has learned his trade from those who still possess some of the ancient knowledge of the old north kingdom that used to exist on the West Continent. He lives in Occultus Gaza, the snowy mining city that has been ravaged by monsters and besieged by the Tyr-Anox.
11th Bookshelf
Hammond’s Sanctuary is a secret place, behind a waterfall in the city of Tyr Anon. Use the rocks in the river as stepping stones to reach it. It is known that Hammond, a master of psycho analysis, travels a great deal in search of an elusive Ghost in a Bottle. The existence of such a thing seems absurd, but if one can be found Hammond would offer his abilities to compile person’s histories as thanks.
12th Bookshelf
Dr Mazzi is a historical scholar who lives in Bridelveil Castle in one of the royal suites as a honorary guest. Those with extensive historical knowledge may impress him enough to earn his stamp of approval, which many detestable Fhorestain congressmen buy and sell on the political prestige black market. Some of the representatives in the Fhorestain legislature are legitamite historians, however, and will reward you for proving your knowledge. Any historical awards received from them should definently be shared with Dr Mazzi to be further recognized by the historical knowledge community.
13th Bookshelf (second row, under the upper shelves, starts from left)
Shrouded in a thick forest and close to the nearby mountains the Temple of Ifrit can be found. It is said that the Inferno Stone is needed to awaken this god of fire.
14th Bookshelf
Surrounded by a forest north of an old volcano and a great modern city the Temple of Shiva is rumored to exist. The Ice Diamond must be obtained to gain entrance to this ice goddess’ shrine.
15th Bookshelf
To the west of a river in the greatest forest of the world one may discover the Temple of Titan near the coast and mountains. The volcanic rock Obsidian is needed to calm the earth god’s fury. Look for it inside the Water Passage of Tyr-Anon.
16th Bookshelf
North of a great desert that was once a land of bountiful life and lush forests the Temple of Ramuh stands against the mountains. The Topaz is necessary to call down this god’s thunder. Find it within the depths of the Tyr-Anon Water Passage.
17th Bookshelf
In the northwestern corner of the world there is a forested path between the mountains that leads to the Temple of Typhoon. Sandstone must be provided as a gift to be received by the wind god. Search the snowy peaks of Occultus Gaza, the mining city, to find it.
18th Bookshelf
On the great plains of the southern continent the Temple of Alexander stands tall over the surrounding grass lands. The perfect purity that is a Pearl must be acquired to have the holy judgement rendered upon your souls. Scour the ground floor of the fortress Vanguard to obtain one.
19th Bookshelf
To the east of what was before a lake of fresh water but is now an ocean bay, one may come upon the Temple of Diablos. The upper floors of the fortress Vanguard is where one can acquire the Magic Lamp to awaken Diablos and open the path to his lair of darkness.
20th Bookshelf
As Fall approaches the running snow water that feeds the great falls south of Occultus Gaza will dwindle and reveal a hidden door. Search Golem’s Pass outside the Water Caverns for a tunnel connected to the Waterfall of Seasons and the secret entrance, which will lead you to the gates of the Temple of Leviathan. When presented the watery reflective brilliance of the Aquamarine the water god will grant you passage. Find it high atop the East Tower.
21st Bookshelf
South of a familiar-shaped island and east of the great mountain Periculum, the Temple of Odin looms ominously over the forest it is hidden within. Dark Matter must be possessed to call forth from the memory of history this great warrior of old. Search the top floors of East Tower for it.
22nd Bookshelf
North of the greatest castle of the west and set against the mountains, the Temple of Aurora shines like a beacon of light as dawn arrives and blazes like a star as dusk creeps out into the world. The Emerald that glitters like the night sky will allow one to open her doors and transcend both day and night. Find it hidden within the blue caverns of Aditus Grotto in the Pure Lands.
23rd Bookshelf
South of the White Tower of Dragonoir, the Temple of Carbunkle rests high atop a hill surrounded by a forest. The light of a Ruby will attract this playful god of magic, but beware of his wrath when upset. To obtain this stone one must scour the southern flank of Viridis Mons in the Pure Lands.
24th Bookshelf
Inside a volcano north of a great walled city, the Temple of Phoenix can be reached when two parties work together as one. A Pot of Ashes must be brought before this god of fiery rebirth in order to revive the great Phoenix. Nemus Aevum, the sacred forest of the Pure Lands, is where the pot can be acquired.
25th Bookshelf (third row, under the second row, starts from left)
Traveling to the farthest southern island will allow one to find a frozen mountain that few have ever ventured to or attempted to scale. If one should ever manage to climb to the top then they will stand before the entrance to the cave of the greatest god, which ancient beasts of incredible power reside within. No temple can be found here; the Garnet must be brought as an offering once all other aeons have fallen in order for the great one to be revealed. It is said that Garnet once rained from the sky like fire onto the cliffs of Triangle Mountain.
26th Bookshelf
Old tales tell of strange bird-like creatures that nest in forests on the Forgotten Continent. They can be ridden like horses to travel great distance at speed, or cross over terrain that no man could ever hope to navigate or pass through. It is said that there are several types of these giant birds, some of which can lead one to great treasure in secret caves in the mountains, behind waterfalls, and on islands close to shore.
27th Bookshelf
The keeper of the great blade Murasame is said to guard his treasure on the lowest floor of Atlantis. If one is to face him then the battle will be decided in terms of speed, not raw power. It is a constant fight trying to acquire and maintain the advantage over this quick foe, but it must be done or defeat is assured. This enemy’s breath can wipe out an entire army in seconds, but before unleashing it he will try and cripple his opponents badly first, and catch them with it off-guard. He will also call upon the power of earth to aid him, and his levitation will provide him immunity from it as well.
28th Bookshelf
In the white halls of Atlantis the devil dragon watches over the Crystal Sword, a blade of enormous power. This monster that never sleeps will relentlessly attack any who dare approach the resting place of the Crystal Sword. His power is said to rival that of the greatest summon monster, and he will waste no time using it to annihilate his opponents. No defense will protect against this attack; one must survive on sheer endurance alone, and then on luck to evade his next attack that is aimed at picking off any survivors individually. He will call upon the power of wind and darkness to obliterate his foes, but will cease his rampage for a slight moment to heal himself. Flame will not singe his scale armor, nor will earth be able to reach him in the sky. Darkness will prove no use against this demon of the underworld, but Holy light will bring hope of victory.
29th Bookshelf
In the dark dungeons of Atlantis a creature of doom gazes forever upon the Holy Spear. Any who attempt to remove the spear from her sight will be sentenced to death by her piercing stare. Even blindness is no protection, for her eyes can see into your soul. The only way to beat her is to destroy her before your sentence is carried out. However, those who are already dead should have no fear, although dead men are of no fighting use of course.
30th Bookshelf
Lost in the mystical final floors of Atlantis, a creature exists that keeps vigilance over the Masamune. A deadly blade, it is the longest ever constructed. It is said that he is similar to the water god, Leviathan, and will immediately call upon the rage of the sea to drown those who seek to acquire the Masamune. Any who survive these waves of unnatural water must also escape his freezing glare that he will use next to eliminate the crippled and exhausted. He will call down the power of lightning upon his foes, but is also weak against it being born of water. Flame, ice, water and earth will be no use against this monster though.
31st Bookshelf
There is an island, the smallest in the world, that cannot be found on any map, and that no ship on the sea can hope to dock at. It is a lost, frozen rock covered in snow and hidden by a blizzard. Legend has it that it is merely a piece of earth that rests upon a great underwater palace built by ancient tribes that sailed away from the Pure Lands to the northwest, never to return. In this palace sleeps the greatest and most powerful monster ever given birth by the cosmos. It is peacefully awaiting judgement day while resting inside the shrine that was constructed around it. Not even the immortal heroes of ancient times were able to defeat it, so it is presumed that no living man or woman would. When Atlantis fell beneath the waves the island that housed this beast of antiquity disappeared under the ocean as well. Perhaps the fate of both are tied together, and if Atlantis should ever rise again from the depths so shall Solus Insula, the lonely island.
32nd Bookshelf
The Caeruleus Silex are mighty, sheer mountains that were forced up out of the frozen earth of the western lands by the colliding of two continental plates in the first years. Climbers have tried to conquer these cliffs for centuries, but none have reached the final summit, and many do not make it far or ever return. Old folklore, however, indicates that the dwarves of ancient times who came to the new world from the Pure Lands settled in the Caeruleus Silex. They braved the impassable icy slopes, and carved out tunnels and a city from the frozen rock inside the mountain, discovering riches and, among other things, dark secrets. It is also said that they took with them into this place a treasure of infinite value that they would hide deep inside the mountain and guard until the end of time.
33rd Bookshelf
The tides of the world’s oceans all eventually lead to the same place, Sepulcrum Profundus. All matter of floating ship wreckage or other things lost at sea are carried here, an atoll with a strange water phenomenon in the center that pulls everything inside and lets nothing out. It is here that abandoned ships go to die and are finally laid to rest over the course of centuries. Nothing can sail into or even near this place without also being dealt the same fate as the phantom wreckage. A dark storm cloud forever lays over the lagoon, stretching out for miles into the sky, serving as a warning sign to nearby seamen. A light fog also rests for eternity upon the sinking hulls, hovering just above the dark, mirky water. Old fishermen tales say that the most strange and deadly creatures of the sea reside here, guarding fortunes of lost treasure. It is also rumored that the ship graveyard is haunted by ghosts of sailors and pirates who died on the high seas and sunk along with their ships that are now residents at the lagoon.
34th Bookshelf
In a valley shrouded in a mist that the eye is powerless to penetrate there is said to be a great forest where dinosaurs and other strange and powerful creatures roam. Deep in the forest where the tallest and oldest trees stand is the city of the elves, who protect a great secret. No one can reach this valley, even if they knew where it was because it is surrounded by both mountain and water.
35th Bookshelf
The greatest volcano of the ancient world now sits quietly sleeping on an island just west of the Imperial Continent, and has since been renamed Silentium Tumulus. It used to be the largest in the world, stretching out over all the surrounding islands and onto what are now the plains north of Murus. In its last eruption, Silentium Tumulus blew its top, and most of the summit caved into the sea. Over time, as it has been inactive, the forces of nature eroded the mountain away, and its base now extends out of a lush jungle environment on the island floor below. A race of giants were the first to discover the massive hallow caverns left over inside Silentium Tumulus. There they lived for countless years, and traces of their settlements still exist. Within the last thousand years the giants disappeared, but Silentium Tumulus was soon inhabited again by the last of the ancient wingless dragons, who now makes his lair there. Inside the mountain he sleeps, guarding great treasure stolen from the kingdoms of men and obtained from unknown origins.
36th Bookshelf
There are few who have extensive knowledge of the art of forging and synthesis, but there is rumored to be one man, a master of the craft, who still walks the earth. It is believed he has left the modern world and taken his knowledge with him, although some of his disciples still practice within civilization such as at the eastern island of Costa del Sol. He is, however, the only one with the ability to make the greatest of weapons, items, and equipment through the use of the forge. Nobody is certain where he has gone, but those who find unknown lands may discover him if they explore further into the wilderness. It is said that forever he obsessed over the existence of the Adamant Ore, a material of old myths that he desired above all others. With the Adamant Ore it is believed any weapon can be restored to former glory, such as the great Legend sword that is now thought broken and lost within Nemus Aevum on the Forgotten Continent.
37th Bookshelf (last row, under third row, starts from left)
In ancient times there was a great civilization built by a race that heralded from the Pure Lands. In order to aid the settlement of the new world, they chose to build their nation in the middle of the ocean, equal distance from all continents. They built a great floating civilization and a giant fortress to protect many of the secrets of the world that had been found but where thought to be too dangerous. The tower was used to communicate with their old home, the Pure Lands, and they did much to help direct and advance the populating of the virgin lands of the outside world. They became too greedy and arrogant of their achievements and wealth, however, and when they started to act abusively of their power the water god Leviathan summoned a giant wave. He sunk the city and the great tower, killing nearly all, and beginning the rift of communication and similarity between the people of the Pure Lands and those of the new world. Thus, the legend of the lost city and civilization of Atlantis came to be. It is also suggested that perhaps survivors of the tragedy went on to build the mysterious Tower of Auctus that could burrow underground. The purpose of the tower was probably to achieve communication with the Pure Lands again, but there was no one left to answer back by that time and they abandoned Auctus.
38th Bookshelf
Triangle Island, named for its geometric shape when viewed from above, is just north of the Eastern Continent. On top of the island mountains there was once a grand fortress, with intricate tunnels running through the mountain that connected with it. Those that built the fortress are now long gone, and the island is thought to be deserted. It is presumed, however, that there is treasure to be found in the tunnels and scattered in the mountains. None have ever tried to explore the ruins and rocky cliffs because of the dangerous monsters that have been nesting there for centuries.
39th Bookshelf
There was once a race of sprites that valued tail collecting highly in their culture, as well as ore mining among other things. They are believed to be no longer existent, although some old sailors tell stories of a cave southwest of Revirdok on an offshore island where tiny people will barter for strange things.
40th Bookshelf
Southeast of Revirdok is a large island that is as large as a country. There are all types of terrain in this dynamic land: forests, grasslands, plains, mountains, wastelands, and deserts. Part of the island is even covered in snow. Not a single living soul inhabits this island, for the most dangerous of monsters that still live in the modern world roam wild here. If they could be defeated the spoils would be handsome, but no expedition to bring back specimens, dead or alive, has returned.
41st Bookshelf
The Tyr-Anox are well known for building intricate fortifications with many secrets and backdoors. On the top floor of a spire of Tyr-Anon Castle towards the back of the compound there is a secret switch that will open a door to a treasure vault.
42nd Bookshelf
The secret base at Portown has a backdoor that exists out of the mountains and is hidden from view by a thin forest. It is impossible to find it again once you leave, but if you are ever there search the forest on both sides of the exit door for secret treasure before departing.
43rd Bookshelf
There is a traveling gambler and thrill-seeker named Swank. He is almost always moving from town to town, but if you manage to follow the same path with him and talk to him every time he stops somewhere, you might just befriend him. Keep an eye out for him in Portown, Singapore, Silva Vicus, Murus, Fons Moenia, and Fhorestain. You must talk to him in order, never missing him at a single town, or else he won’t remember you.
44th Bookshelf
Incultus Regnum Castle was originally larger than it is now, with massive underground structures. As the region the castle was built in turned from lush forest land into desert, the entire place began to sink into the ground. To stop the sinking, Incultus Regnum engineers had to cut off the bottom part of the castle. The plan proved a success, but a small part of the bottom that was not separated from the main structure and remained was now rather useless since it connected with nothing. Doors and stairways now leading into the surrounding sand were bricked up. Part of this new basement became the Incultus Regnum prison, and the other part, now infested with monsters that had burrowed in or had found another way inside, was sealed off. The area isn’t totally accessible today, however, and there is supposedly many treasures of ancient Incultus Regnum that lay down there along with the monsters.
45th Bookshelf
Incultus Regnum is not one of the most populous or powerful nations in the world but they have some of the most brilliant engineers, and their cities are involved in manufacturing. King Thoth himself is interested in technology, and likes to keep up with the world scene. He has even designed and engineered several machines, one of which, his industrial strength drill, has been a success in the world market. It can go through nearly natural substance like butter, working both quickly and effectively. Even hard mountain rock can be tunneled through.
46th Bookshelf
Those who save comrades in battle will be rewarded by the Valiantide for their distinguished service. Find the operative in the Triangle Island Base to collect what you have earned.
47th Bookshelf
Inside Aditus Grotto in the Pure Lands there is a room with many waterfalls that become small streams as they hit the floor. Search for the brook with a strange blue rock in it that looks out of place. Use this as a stepping stone to reach the other side of the water and find many treasures. You will also find a room with many glowing mineral formations, and treasures on a side you cannot seem to reach. Search the left wall just above the start of the mineral deposits to find the secret passage.
48th Bookshelf
In the sacred forest of Nemus Aevum the woods hide several secrets from view. In the center of a room with tree stumps and paths of cracked mud is a small patch of trees. Approach from the north side of the canopy to reach the hidden treasure. There is also a secret passage in a room with several wooden bridges, one of which has what seems to be an unreachable chest just below it. Search the cracked mud area right at the entrance to the room to find the path to the treasure. The final secret is invisible, lost in the shadow of the dense forest canopy. To find it you must explore hidden paths in the darkness that lead between the patches of light created by breaks in the green tree tops overhead. A long straight detour to the right that seems to come to a dead end actually leads to the chest.