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Post by semcrae on May 3, 2009 22:39:45 GMT -5
I would like to go back and do these, but I cannot remember where they are located. Thanks.
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Post by DJC on May 4, 2009 16:35:40 GMT -5
I would like to go back and do these, but I cannot remember where they are located. Thanks. Take your airship to the East Continent and look for the White Tower. It's near the center of the continent closer to the west coast. This area is Dragonoir; it's south of Alveus, west of Incultus Regnum (desert with castle), and north of Fhorestain. If you have the ship you need to dock at Ora Domus on the west coast of the East Continent and walk inland to the White Tower. You can always use the MAP item and zoom in on the East Continent to get a better look. Once at the White Tower go inside, take the elevator down to the city of Dragonoir, and then go down three levels until you reach the Nexus of Ordeals. You're going to need Drakeor in your party to enter. Talk to Trommel, the old man, guarding the causeway next to a dragoon knight. He will let Drakeor in and out of the Nexus.
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Post by semcrae on May 4, 2009 22:04:50 GMT -5
I just want to say thank you for being so involved with this board. I really de-stress after work playing this (and feel horribly guilty that is was free.) If you do more more in the future I would love to purchase and recommend!
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Post by sn0wflake on May 4, 2009 22:42:47 GMT -5
The outcries for a commercial game begin. PS: Pretty cool that Everlong caught the attention of TURBU's author.
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Post by DJC on May 5, 2009 15:30:44 GMT -5
I actually first heard about TURBU reading some post on gamingw.net while looking at RM2K(3) patches. I made a reference to the engine and its website in a news post and the TURBU author emailed me. We exchanged some thoughts, I made a number of suggestions, and it looks like he used Everlong to help him test his import methods for RM2K3 games.
No commercial title planned, but I am trying to get this last Everlong revision out some time this year, sooner rather than later. If TURBU is ever finished and I have the time, I might do one last revision and port Everlong over.
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Post by sn0wflake on May 11, 2009 14:36:57 GMT -5
Could be a stupid question, but for the hell of it... what then? New game or retirement?
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Post by DJC on May 11, 2009 22:57:17 GMT -5
Could be a stupid question, but for the hell of it... what then? New game or retirement? I don't think you can retire from a hobby. I'll always have some desire and motivation to keep making stuff, but the chances of that turning into another complete game don't seem likely, at least not right now. Turning this into my profession does not seem like an attractive venture either. I am rather skeptical on the financial viability of such a decision. It seems Amanda at Amaranth Games is doing well enough to stay in business, but how well and for how long that will last it's difficult to say. There's also the question of retirement security in addition to just maintaining a sufficient revenue stream. I also am interested in exploring more adult themes (violence, sex, vulgar language) in my work, which narrows the demographics your product will appeal to quite a bit. "Cute" games or at least ones that are appropriate for family members of all ages are likely to be much more successful. I think I may have mentioned this before, as well as the fact I don't want to start my own studio and would rather share revenue in exchange for publishing and advertising from a company (like Amanda's) that's already established. That's all idle conjecture, though. What I actually meant earlier in the thread was that I want to end work on this specific Everlong title, and that this would probably happen with a port to TURBU.
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Post by sn0wflake on May 13, 2009 23:17:05 GMT -5
Oh, I do understand that... I ask out of personal interest, since after bouncing around a lot and working on some ROM hacks, small projects and such, I'd eventually like to work on a full-fledged game, and if you ever started a new project, I'd be very interested in partnering up with you somehow, as you might already know.
Professional development does seem complicated... I think the real benchmark for whether that's a viable idea or not will be Vincent's Age of Decadence... if it does well, the market could be ready for indie RPG development, though the retirement concern does seem like an extremely good point.
In the coming years, ventures like Reflixive Arcade will probably expand their RPG catalogues, so your wish of not founding a studio could very well be possible...
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Post by DJC on May 15, 2009 15:00:16 GMT -5
Oh, I do understand that... I ask out of personal interest, since after bouncing around a lot and working on some ROM hacks, small projects and such, I'd eventually like to work on a full-fledged game, and if you ever started a new project, I'd be very interested in partnering up with you somehow, as you might already know. Professional development does seem complicated... I think the real benchmark for whether that's a viable idea or not will be Vincent's Age of Decadence... if it does well, the market could be ready for indie RPG development, though the retirement concern does seem like an extremely good point. In the coming years, ventures like Reflixive Arcade will probably expand their RPG catalogues, so your wish of not founding a studio could very well be possible... First reaction when asked to partner or work in a team is negative, since there's a fear of losing your absolute control of a project. On the other hand, it's really nice to not be doing all the work yourself, and in the end you'll have twice the creative minds and ideas. The only problem is if there's a clash of visions. For example, if I worked with Amanda on the same project we'd probably disagree about the acceptable levels of violence, language, sexuality, etc. But it can also be game play related. I often work so slowly (at least these days) and without a plan (earlier development of Everlong) that it would probably be really hard for me to partner or be part of a team. Probably what I would like best is unrelated artists making resources for me, but then that's not really working together on a project. Never heard of Vincent's Age of Decadence or Reflixive Arcade. I just mention Amanda as a benchmark frequently because she's partly RPG Maker based (she's also used Torque for Grim's Hatchery) and has been putting out professional products successfully for a few years now. I think Big Fish Games is the vendor she uses for advertising/publishing.
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Post by sn0wflake on May 27, 2009 20:58:43 GMT -5
In that sense, I wouldn't really mind doing mercenary work. Writing scenarios instead of the whole thing, and etc... and music is in itself a loner task anyway.
I guess I just think the industry would really benefit from a guy like you venturing in the world of pro development, but I do understand your reasons not to.
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