If someone could post the entire contents of the old Patch v3.13c README file I would appreciate. I'd like to combine the update history listed in there with the new file I'm making for v3.2x, but deleted my copy of the old patch and the update notes.
First I wanted to say, that I absolutely love your game. Thank you for making it for us to enjoy! (This should have been done by me a long time ago, sorry for the delay)
Here is the information you requested:
----------------------
EVERLONG PATCH v3.13c
----------------------
Use this patch to upgrade Everlong to v3.13c if you are currently playing v3.00 or higher.
----------------------
INSTALLATION
----------------------
Unzip the contents of the archive to your main game folder (default: C:\Program Files\Everlong v3.x) to install. Make sure that you are using full path names and overwrite all old files.
Warning: Applying this patch may cause old save files made with previous versions to become bugged or unable to be used. To minimize the chance this will occur, save your files in an empty room location before installing the patch. Never leave a save on the world map when patching. Keep your original full install file or a backup of the current game folder so you can revert to an older version in the event that upgrading makes your saves unplayable. If all else fails, contact the author to have your save files fixed so they function correctly when patched.
For further assistance contact author via email: kickoutthejams@comcast.net
---------------------
NOTES
---------------------
Patch v3.13c Changes:
1) Added Story mode option
2) Removed Moogle Charm accessory and switch items from game
3) Removed Moogle Charm menu option
4) Moved Night Shade up on item list, now grouped with rest of potions near top
Patch v3.13c Fixes:
1b) Eliminated Black Dragon Trial bug where saving remained disabled after exiting torch lighting room
2c) Fixed Pons Pontus bug where if player completed Cirigon sequence in Story Mode the bridge would still be blocked afterwards
----------------------
PREVIOUS UPDATE HISTORY
----------------------
Version 3.12c Changes:
1) New Main Menu and Party Maker Menu (Primeval Shard, Map, Hero's Calling no longer required)
2) Minor dialog changes
3) Removed unnecessary dialog prior to entering Battle Arena
4) Players can now reset the East Tower switch puzzle while unsolved in addition to skipping it
5) Significantly improved gold rewards for Captain Jack's treasure hunts, and loot amount now scales higher with game progress
6) Players can now abandon a Captain Jack treasure hunt or Zepphryus Memory Beacon search and start with a new target instead
7) Players no longer receive a Game Over when failing to escape Auctus or the Airship War before timer expires; now teleported back to beginning with fresh start and new timer
8) Losing a random encounter while underwater in ToKM no longer results in a Game Over; instead equivalent to drowning: teleported to surface
9) Players can now escape from Triangle Mountain if stuck, similar to existing option in Phoenix Cave
10) Unread (newly acquired) library books now flash graphically until read by player
11) Added 4 missing tracks to jukebox
12) Changed outside Tyr-Anon Castle battle background to reflect terrain better
13) Players can now switch between Font Types in the System Graphics System
14) Vastly improved and scaled Puzzle Bonus Chest rewards; extremely rare rewards on new game+
15b) Removed Primeval Shard, Hero's Calling, and Map items from game
Version 3.12c Fixes:
1) Marlboro EXP adjusted to correct amount
2) Fixed bugged rocks in Golem's Pass that never turned off active event flag
3) Fixed broken encounter rate in a room inside North Outpost (return), and conflicting encounter rates in Ship Graveyard (outside)
4) Removed debug leftover in Vanguard (return)
5) Fixed duplicate event possibly causing error in Atlantis path follow puzzle
6) Corrected Skull Knight collector display numbers for Celestial Equipment (# of Beherits needed is 3)
7) Using Journal on world map, in Pullus Unda, or Vanguard no longer causes display errors
8b) Fixed bug where using certain menu functions (Skill Shards, Map, Hero's Calling, Purgatory) on the world map could cause the player to become stuck or break these systems
9c) Fixed Titan Book, which was displaying information for Shiva's Book
10c) Fixed Library on Inceptum so players can now read books without becoming stuck
11c) Inserted additional safeguards against new menu bugs
12c) Entering Purgatory on world map can no longer be disrupted by attempting to access new menu
13c) Addressed bug in Tiro Amicus jail sequence that could disrupt event if certain menu functions used between talking to Keen
14c) Fixed bug with world map mini-map and trackers failing to display sometimes due to using certain menu functions
15c) Fixed exploit where using menu button shortcuts (numbers 0-9) players could access restricted menu functions
----------------------
Version 3.11 Changes:
1) Added hint arrows for certain areas of ToKM
2) Players can now skip the movie Logo at new game start
3) Added hint arrow for Airship War escape sequence to pinpoint final exit tile
4) Hint-popup boxes now display before the Auctus and Airship War timers begin, telling players of battle escape mechanic
5) Removed pincer battles from ToKM (monster graphic overlap too severe); raises % rates of First Strikes and Back Attacks to 25% each
6) Lowered variation amount for most player skills; damage or healing amount now more consistent
7) Various skill buffs: damage increased and MP cost lowered; extra inflictable conditions added or primary condition improved; for skills that target all foes MP and damage lowered to make useable more frequently
8) Glen's Rough Divide now Dispels; his Skill Scroll formally Dispel Slash therefore changed to Regen
9) Nightshade moved up on item list to slot #46 (instead of #789) so players don't have to scroll down the entire list to use it; change will not take effect for players who have already acquired the item
10) Tweaked shadows on Tyr-Anon jail tilset
11) Justin's Climhazzard now reduces target's elemental defenses; consequently his Debilitate skill scroll slot has been replaced with Esuna
12) Keen's Enfeeble skill scroll slot replaced with Esuna
Version 3.11 Fixes:
1) Players can no longer skip Firewall puzzle in ToKM and thus become stuck by jumping from 1st to 2nd floor without extending bridges
2) Escaping Tilt Room in ToKM no longer results in being locked out of Skill Shards, Hero's Calling, Map, or Purgatory
3) Access to Skill Shards, Hero's Calling, Map, and Purgatory in ToKM Hydro Tides puzzle and flooded passages now disallowed to prevent resetting block bridges and stranding the player or exploiting the timer
4) Players can now reach Captain Jack's treasure buried in Cirigon after the city is bombed
5) Made some changes to Trap Door battle mechanics to prevent frozen turn guages
6) Music forced to restart playing correct track after Behemoth fight in Bahamut's Lair
7) Attempted to correct bug where Dr. Odine's Riddle game malfunctions for multiple new game+ saves
8) Fixed several Tower of Auctus tile bugs that allowed player to walk on pits
9) Corrected several enemy skills with improper elemental icons or attributes
10) Fixed a bug introduced in last patch that caused Glen's Esuna skill scroll to malfunction
----------------------
Patch v3.10 Changes:
1) The Tomb of Khaer Magnus (new game+ dungeon) has been added to the game
2) Vixen's Chocobo skill now dispels
3) Swank can be recruited regardless of whether player talks to him at all during early game
4) Added pointer arrows to Fhorestain Congressional House for obscure doorways
5) Triggering a monster counter attack early in the game now results in dialog that explains the mechanism and how to avoid enraging foes
6) Added pointer arrows in Niveus to guide player to cliff that connects to Caeruleus Silex
7) Info box pop-ups added to ensure new players know how to access the Skill Shard System, Map, and Journal
8) On Skill Shard System first run player is asked to view tutorial once
9) Players can now skip the opening sequence on start new game, not just new game+
10) Druidbane's roots now present at battle start; he is also now nearly immune to physical attacks until all three roots are defeated
11) Vastly improved treasure rewards in Tyr-Anox Castle secret vault and Incultus Regnum Castle basement
12) Most bosses now drop substantial sums of Gold Pieces as a reward; notable exceptions include: the four fiends, manifest bosses, and final bosses
13) Minor changes to Swank dialog at Silva Vicus
14) Celestial Equipment now requires 3 Crimson Beherits
15) Moogle Charm now works in Incultus Regnum Basement and Bahamut's Lair (Bahamut must be defeated first)
16) The master smithy will now craft Adamant Shields, Armor, and Helms if provided extra Adamant Ore
17) Dialog for encounter with Druidbane now reflects that Sammy, Julia, and Drakeor previously witnessed such a seal in the realm between worlds
18) Players can now press shift while attempting barrel riding puzzles in Ship Graveyard to restart and avoid bugged barrels
19) Element based enemies now have an icon at the start of their name to indicate their elemental alignment; enemies without an element base still have elemental weaknesses and strengths too
20) Some of the recruitable NPCs now appear in Purgatory and offer their services
21) Dark Orb Skill Book removed, new Skill Scroll Dispel added in its place for Meredith, Julia, and Vetu
22) Glen now has Esuna as a Skill Scroll, replacing Enfeeble
23) Tyr-Anon prison graphics changed to create a darker atmosphere
Patch v3.10 Fixes:
1) Various enemy data corrections
2) Minor update to Laverna dialog
3) Random encounter death handler now results in Game Over if you die in a room that disallows Purgatory
4) Fixed a battle in the war that would crash the game if initiated (invalid backdrop)
5) Progidium Nidus switch that extends bridges to Skull Knight and Ultimate Weapon now allows only a single press, then forever active
6) Corrected dialog upon arrival at Alveus Castle to remove reference to Dokkalfar as an elf
7) Fixed bug where Grand Glove weapon was inflicting rather than removing Regen condition
8) Fixed tile error inside Water Caverns that made certain vines passable
9) Terrapin Head and Body battle numbers no longer overlap graphically
10) Added another obstacle to prevent players from crossing Pons Pontus bridge prematurely
11) Fixed an incomplete piano graphic in Silva Vicus house
12) Fixed minor display errors for Skull Knight collector
13) Fixed graphic error in glowing Progidium Nidus switch
14) Fixed missing animation for monster skill Rainbowcast and Geyser
15) Fixed tile errors in bombed Cirigon (after war) and incorrect teleports
16) Fixed bug where Shadow's dog never disappeared from narbo pub after recruiting him
17) Updated descriptions for certain items within the forge or Battle Arena Prize menus
18) Updated support pages for new installations
19) Fixed Wood Boards in Senium Forest so now properly removed when used
----------------------
Patch v3.05 Changes:
1) Entering Purgatory after Random Encounter death now only restores HP
2) Odine now stops giving riddles in new game+ only after player solves 8 riddles correctly, not after 12 riddles
3) Water Sprites in Leviathan Caverns and Gold Trial monsters and boss no longer use Backfire after player returns from Forgotten Continent
4) Wait message now appears when White Trial puzzles solutions are being displayed
Patch v3.05 Fixes:
1) Fixed viewfinder display for Costa del Sol docks
2) Corrected Aditus Grotto tile bug
3) Fixed error in attack priority for one of Guardian Dragona's mandatory skills
4) Odine riddle reward for Massacre spell no longer displayed incorrectly as Maelstorm
5) Odine no longer stops giving rewards after 8th riddle
6) Removed 'unable to dismount' message when forced to exit Chocobo Race mini-game because time expires
7) New variable assigned to NPC Shadow to prevent him from being recruited through notorious variable error without completing quest
8) Geyser animations in Caeruleus Silex now stop when viewing help totem text
9) Corrected Sigma Armor descriptor
10) If player activated MAP item while on Aetherius, panning background now correctly resets upon return to airship
11) Vetu's Skill Scrolls now operate correctly and can no longer be activated without the item in the player's inventory
----------------------
Patch v3.04 Changes:
1) Willis' Pulse Shot skill increased to 6,000 damage per enemy
2) Skill descriptor additions for 1/2 Defense effect caused by condition inflicting spells
3) Captain Jack Pidgeon appears at Tiro Amicus regardless of whether the player has docked the Inceptum
4) Added animation for monsters when counter attacks are triggered by player
5) Small change to opening sequence, scene two
6b) Added counter animation toggle to Primeval Shard menu
7b) Moved Valiantide blocking Vanguard access to allow player access to Vanguard forest
Patch v3.04 Fixes:
1) Made another attempt to fix freeze glitch with Progidium Nidus Battle Arena fights 2 and 3
2) Game no longer freezes when player kicks boulders in Caereleus Silex multiple times
3) Echo Sound item now works properly
4) Fixed tile errors inside Pons Pontus hut
5) Corrected typo in Journal, primary quest, page 070
6) Fixed Dragonoir city Finder Display for bottom level
7) 1000 Minimum Blackjack bet now enforced
8) Inserted case for Battle Arena BP rewards to prevent a negative total BP bug from reducing match BP winnings
9) Natalie's treasure chest at West Minister no longer spawns if player never began Letters of Love side-quest
10) Corrected Tiro Amicus Finder Display for Captain Jack status
11) Addressed bug preventing recruitment of Captain Jack for some players
12) Fixed bug where Vetu would never forget Meteor spell once activated
13) Fixed bugged counter attack for female Fiery Fiend in Battle Arena Return to Auctus region challenge, final round
14) Cleaned up bad pixel in Spirit Rage battle animation
----------------------
Patch v3.03 Changes:
1) Updated appearance for hero statues created by Mason
2) 5 Crimson Beherits now required to max stats from Skull Knight
3) Weapons Tornado Teeth and Bleeding Edge no longer found in chests in Rift Core; receive as part of Celestial Equipment package
4) Reduced critical hit bonus on Ultimate Weapons to 20%
5) Restored EXP curve back to original design to increase regular battle rate and balance level scaling
6) Tweaked Progidium Nidus, Atlantis, and Silentium Tumulus Battle Arena BP rewards
Patch v3.03 Fixes:
1) Fixed bug where players could enter Purgatory using Primeval Shard while in Purgatory and get stuck
2) Fixed animation for entering Purgatory using Primeval Shard
3) Various Item description updates
4) Addressed bug with hero statue display outside White Shrine
5) Updated Bahamut Book text
6) Fixed Freeze skill scroll chest in Ship Graveyard
7) Fixed bug in Tyr-Anon Castle involving incorrect trigger of event where you rescue Glen
8) Fixed bug with some versions of Battle Scars special monster attack
9) Fixed Liquid Flame conditions immunities
10) Addressed game freeze during Battle Arena Prodogium Nidus region battle #2 and #3 when killing the Dragon Knight or Magnate first
11) Players no longer taken to Purgatory when they die in a random encounter during a timer event
12) Battle background fix for Leviathan Caverns on a bridge
13) Fixed Boss HP replenish script
14) Fixed incorrect calculations with Backfire and Counterblow special monster skills
----------------------
Patch v3.02 Changes:
1) Added Nightshade instant death item
2) Asper room before boss now gives Auto-Skip choice for both puzzle failures
3) Battle Arena handicap Weapon Broken now unequips weapons rather than subtracting their Attack Power
Patch v3.02 Fixes:
1) Plague condition immunities corrected
2) Vanguard switches can no longer cause a hint display bug by being turned off
3) Updated Title Screen version #
4) Fixed Tenebrosus Specus Battle BG bug
5) Fixed possible bug in Veneficus event
6) Fixed Skill Shard display descriptor for skill Psyche
7) Fixed Pons Pontus tank exploit bug
8) Fixed Castrensis tank exit freeze bug
9) Fixed Phoenix Cave Journal Use bug
10) Alveus King Carl confrontation event hero facing bug fix
11) Fixed Auctus pit walk tiles
12) Fixed Song Duel chest message
13) Corrected Charm Shield description
14) Fixed Airship War dead trooper sprite stick bug
15) Fixed Trap Door's Target animation
16) Fixed Trap Door hero target display for Keen
17) Fixed careuleus Silex tile bug
18) Fixed Party Maker display order bug when selected Vetu for Team B
19) Fixed Battle Arena freeze bug introduced in v3.01
20) Addressed Plague and Trap Door battle gauge freeze bug
----------------------
Patch v3.01 Changes:
1) Removed Healing pots from Pugatory
2) Tweaked several skills' MP costs
3) Changed Default Font to MS Gothic Style
4) Changed function of Battle Arena Handicap Fallen One and its BP bonus
5) Wolverton item shop now offers elemental ring accessories
6) Several Nemus Aevum chest treasures changed
7) Known bugged skills that do not actually require the listed weapon have had their descriptors updated
8) Added location reminder for Master Miyagi's Journal Page
9) Encounter Rate Cap adjustments
10) Might now costs 20% Max MP to cast
11) Added Counterblow to Ull's attacks; he is no longer weak vs. Fire
12) Added Backfire to Charybdis' attacks
13) Tweaked World Map encounter caps
14) Removed Lute of Recovery item; replaced its list slot with Moogle Charm
15) Players can now skip the opening sequence on New Game+ start
Patch v3.01 Fixes:
1) Mt. Periculum incorrect battle background crash fixed
2) Stranded in Purgatory when using Skill Shards bug corrected
3) Tenebrosus Specus crystal poison phase corrected
4) Minor dialogue fixes
5) Skill Shard bug with Skill Scrolls and Shield lines corrected
6) Purgatory music interrupt fixed
7) Cirigoth Uniform bugs fixed
8) Fixed Leviathan skill descriptor
9) Leader set bug beginning at Fhorestain corrected
10) Fixed Dreaming Forest walkway error
11) Several Spelling Errors corrected
12) Pons Pontus Bridge skip exploit removed
13) Item name corrections
14) Dialogue correction concerning Dokkalfar at Alveus Castle
15) Progidium Nidus bridges are now passable
16) Corrected Leotini Dock Finder Display coordinates
17) Addressed issue where non-party characters were damaged while Drakeor was doing Dragon Trials
18) Fixed quest title display issue with Mason's quest
19) Vixen's Skill Shard page display of Diablos skill now shows correct skill name
20) Corrected treasure hunt icon in Niveus Finder Display
21) Fixed movement speed glitch if you died in a world map random encounter and went to Purgatory
22) Atlantis boulder room freeze on hit glitch
23) Removed second Surge chest in Caeruleus Silex
24) Addressed issue with Good Osama Hunting Quest
25) Corrected Journal display bug for Dark Crystal quest where strikeout lines persisted
26) Removed duplicate Esuna Chest at Pheonix Cave, replaced with Boon which was moved from the Dreaming Forest
27) Removed poison step bug while inside special systems
28) Fixed Dolus parts damage display so they have space between them
29) Attempted to address rare BA forfeit hang
30) Proper number of enemy sprites now pop-up on Cirigoth before train battles
31) Fixed Moogle Charm bug on World Map that allowed encounters to continue
32) Fixed Sammy's Final Heaven skill to correctly Dispel
33) Fixed bug where Sammy's second weapon slot became an arm slot after Plague battle
34) Attempted to address Dragonoir reform party after Dragon trial teleport bug
35) Removed the obsolete helper room in Tyr-Anon City
36) Fixed attribute changes resulting from Plague Battle
37) Fixed Death Sentence sprite display bug when inflicting certain positive conditions
38) Fixed Occultus Gaza Mines and Forest Battle Backgrounds
39) Corrected event trigger bug at Border Town after war
40) Fixed slip-through bug when at Seraphia Castle
----------------------
Version 3.00 Additions:
1) Side view battles in active turn based format
2) All new battle sprites and animations for heroes, weapons, and skills
3) All new monsters including graphics, skills, behavior, parties, and susceptibilities
4) Journal tracks your primary quest progress and side quests
5) Realm of Purgatory allows perished parties to resurrect and return to where they fell with all items, GP, and EXP intact
6) Map item additions; Waypoint mode; Continent listing, and Zoom mode that shows locations and their names
7) Puzzle Skip Auto-Notifications and Bonuses; choose to skip difficult puzzles or complete them for bonus treasure
8) Special boss monster skills that push the rm2k3 engine to its limits
9) New battle formations: Back Attacks and Pincher Battles
10) Encounter Rates drastically reduced and adjust to party average level
11) All new hero stat progressions and skill functionality
12) Skill Scroll additions to Skill Shard System; new skills to activate once you obtain their corresponding scrolls items
13) New skill and item description formats
14) New status effects, including positive conditions
15) Revamped party formation system; shows party order; easier selection when forming multiple parties
16) New world map location name display before choosing to enter
17) 2 New NPCs: Tactician and Boss Token Collector
18) Helper arrows to point the hero in the correct direction in confusing spots
19) New plot events and dialogue
Version 3.00 Fixes:
1) Ship Graveyard Sliding Cargo Puzzle
2) Phoenix Cave dead party switch game over
3) Captain Jack Recruit bug
4) Eridwell Grotto Tile bug
5) Void Hawk Puzzle bug
6) Void Stop&Go bug
7) Atlantis Hover Pad
8) Revirdok/Cirigon Treasure Hunt
9) NPCs on Finder Display
10) Memory Beacons on Finder Display
11) Swank Recruit bug
12) Incultus Regnum Vault
13) Hero's Calling Disabled bug
14) Dynamo solo bug
15) Collector Bugs
----------------------
Patch v2.16 Additions:
1) Vanguard first visit has additional dialogue sequence and eliminates wandering
2) EXP adjusting system no longer runs in background; only updates EXP levels when party maker system invoked; formula has also been adjusted and made more random
3) Dark rooms are brighter and give larger field of vision
4) Switched Ribbon/Prodigy Glove chests in Nemus Aevum
5) Increased Timers for Auctus Escape and Airship War Escape
6) Increased Torch times in Black Dragon Puzzle #2 by 5 seconds
7) Random encounter removed in following puzzles: Auctus Torches, West Tower color switches
8) Tyr-Anon Castle escape guidance; Glen appears once to aid player in finding correct path
Patch v2.16 Fixes:
1) Forgotten Continent sheild hole eliminated
2) Thoth magazine/Valiantide Base expansion quest reworked
3) Chocobo Waterslide no longer resets when entered again after completion
4) North Outpost bypass eliminated
5) Trader Merchants (Water Tower/Alchiba) now work correctly
6) When disembarking from dock the Inceptum no longer freezes game if parked in certain manner
7) Mazzi Stamp now obtainable at any point in game, regardless of Rat Tail quest status
----------------------
Patch v2.15(a-d) Fixes:
1) Opening sequence additions
2) Skill Shard System tutorial
3) Puzzle help totems
4) Additions to helper room dialogue, including graphical elements table
5) Water caverns graphical enhancement
6) Niveus visual improvement
7) More puzzles give automatic passes after x consecutive failures
8) Pullus Unda cloud cover transparency change
9) System identifier text
10) Valiantide triangle island base expansion quest fix
11) Gargoyle Major behavior changed, no anti-farm attacks
12) Access to Incultus Regnum Basement dungeon only given after Atlantis rises
13) Slowdown bug in West Minister fixed
14) Ship Graveyard sliding cargo puzzle fix
15) Ship Graveyard barrel puzzle fix
16) Mt. Periculum Skill Shard exploit fix
17) Tyr-Anon Castle Knight battles fix
18) Tyr-Anon Castle teleport fix
19) Dialogue change at Forest Valiantide Base so Glen more clearly states need to dump extra equipment
20) Item Changes:
a) Crescent weapon now has perfect accuracy and first strike attributes
b) Twin Bow now 2x attack
c) All Ultimate Weapons either now have elemental attribute or inflict a status effect
d) Full Moon and Twin Bow no longer ignore monster evasion or give first strike
a1) Fixes Water Caverns tile bug
b2) Fixes Skill Shard bug with Vetu's page
c23) Fixes terrain bug in Caeruleus Silex that prevented player from progressing
d24) Fixes bug with Water Tower trader merchant
d25) Fixes Phoenix Cave party switch bug that caused Game Over when party leader was dead or incapacitated
d26) Removed Climbing Gear from the game, no longer needed to scale Caeruleus Silex cliffs
----------------------
Patch v2.14 Fixes:
1) Waterfall of Seasons and Leviathan Caverns now accessible directly after the War.
2) Leviathan Caverns chest puzzle now correctly resets depending on which entrance is used so that stone pillars no longer block path of progress once solution is first achieved.
3) Credits changes
4) New website mirrors
5) Updated game offline support files
---------------------
Patch v2.13 Fixes:
1) Changed Battle Point multipliers for several handicaps at the Battle Arena.
2) Removed Triangle Island and Incultus Regnum Castle doors in attempt to prevent random variable error that could make NPCs not yet recruited appear on ship or cause drastic Affection Rating change.
3) Fixed final battle error so items God's Hand, Guardian Angel, and Hope Ribbon correctly prevent Chaos status from Grand Cross spell.
4) Changed location of collector in Lacuna to make reachable by player.
5) Swank's single card draw:
a) AI bets now rounded.
b) Bets must be called by both players.
c) Tweaked AI for closer games, more betting, higher average cash prize.
6) Blackjack changes:
a) AI bets now rounded.
b) Fixed exploit with outcome scenarios that could maximize player gold by accident.
c) Fixed bug where Tseng's losing bet not shared in draw with House.
d) Tweaked AI betting and folding.
e) Bets that raise the stakes must now be called by all players.
f) When players fold they now result in win and loss count increases.
7) Fixed bug with East Dock at Costa del Sol where ship would teleport to world map on land and become stuck.
8) Addressed possible bug with Gold Dragon Trial far east room.
9) Increased Critical Hit % for weapons: Ragnorak and Treason.
10) Rift Core ultimate weapons Tornado Teeth and Bleeding Edge now won from red monster chests; Immortal Fervor and Guardian Angel in regular chests.
12) Revised GUI mechanics of Jukebox, Statistics Viewer, Character Book, and Menu Graphic Chooser to be more responsive.
13) Easier BG control for Jukebox.
13) Loading picture inserted into Statistics Viewer to mask parsing time wait.
14) Player can also now move backwards through Character Book pages and use arrow keys to navigate. Also fixed a bug with duplicate pages for Brad.
15) Removed random guard encounters from Tyr-Anox Dungeon at beginning and replaced them with a set number of forced battles.
16) Various event and dialogue changes.
17) Tester and Hosting Provided By credit changes.
18) Failing blue light marching sentry puzzle in Propugnaculum (Witch's Tower) 5 consecutive times now gives automatic pass to player.
19) Minor change to Keen's Character Book section for continuity purposes.
----------------------
Patch v2.12 Fixes:
1) Maona NPC bug on Inceptum fixed so player can now recieve Holy Water item.
----------------------
Patch v2.11 Fixes:
1) Remedied potential error during Emperor Daevas' speech
2) Corrected several doors in East Tower that crashed the game if certain characters were the party leader
----------------------
Patch v2.10 Additions:
1) Collector System implemented and integrated.
2) Various dialogue and event changes; extensive for some scenes.
3) Name changes for some monsters and NPCs to introduce more originality.
4) Several monster and battle graphic changes.
5) Incultus Regnum and various NPC sprite changes.
6) Important NPC dialogue now has NPC name above text if no portrait is used.
Patch v2.10 Fixes:
1) Corrected bug in Finder Display for random memory beacon hunt object at Ianua Salum.
2) Fixed Fhorestain map from Valiantide briefing at Triangle Island.
3) Game freeze bug in menu graphic selector system eliminated.
4) Fixes error where upon challenging Bahamut and losing the Garnet was still dropped from inventory, preventing the player from trying again.
---------------------
Patch v2.07 Fixes:
1) Fixed potential bug with final Atlantis battle where a vital switch might not be turned on.
2) Sammy now has enough Skill Shards at level 50 to equip every skill from each skill line.
3) Buffed skill White Wind.
---------------------
Patch v2.06 Additions:
1) New item "Hero's Calling" allows player to initiate party formation system at any time from item list with some exceptions; acquired at the Ianua Salum dock after the war and before departing for Triangle Island.
2) Item "Glass Sword" removed from game (replaced by "Hero's Calling"); all of Keen's throwing weapons sold by Shadow moved up one item list slot.
3) New animation for Willis' ultimate weapon.
4) Added 5 more Ultimate Weapons and 8 Legendary Equipment/Accessory pieces; all found in Rift Core.
5) Change in Rift Core mapping to accomodate new treasures.
6) The city of Fhorestain has received a complete mapping and graphical makeover.
Patch v2.06 Fixes:
1) Fixed description for Ramuh book.
2) Corrected weather bug in Pullus Unda.
3) Item tweaks: Morning Star, Crescent, Hope Ribbon, Goddess Dress, Red Mage Dress, Nirvana Gear, Apollo Jacket, Nirvana Bandana.
4) Fixed chipset bug in Nemus Aevum that made some areas unpassable in the canopy room.
5) Addressed potential bug where the teleport back to the world map from the Inceptum would not function.
---------------------
Patch v2.05 Fixes:
1) Tonberry now immune to all status effects including the four attribute breaks.
2) Fixed bugged transition from Inceptum crash to Pullus Unda on the Forgotten Continent where party could potentially become empty and events would not proceed.
3) Significant reductions and variance increases to damage dealt from AOE spells cast by the final four bosses.
---------------------
Patch v2.04 Fixes:
1) Teleports and event appearance conditions fix for roof of West Tower.
2) Borealis dock teleports corrected.
3) Potential treasure chest bug for Sandstone item in Occultus Gaza fixed.
4) Major fixes to puzzle areas that could be broken by entering the Skill Shard System; these rooms now either disallow Skill Shard System while inside or while events are active.
----------------------
Patch v2.03 Fixes:
1) Fixed skill Big Shot to correctly cause Power Break, Armor Break, Mental Break, and Agility Break status effects.
2) Fixed skill No Mercy so that it does not inflict Silence in addition to the four breaks.
----------------------
Patch v2.02 Additions:
1) The Light Sword can now be obtained after the Pure Lands at Costa del Sol when Watts the smithy has disappeared if the player did not acquire it before leaving for the Forgotten Continent.
2) Item Tweaks: Broad Sword, Dark Sword, Rune Edge, Shadow Blade, Black Sword, Regal Cutlass, Poison Claw, Nightmare, Bandana, Kung-Fu Suit, Headband, Super Bandana, Feather Bandana.
Patch v2.02 Fixes:
1) Corrected a bug at the Master Forge that did not allow player to properly forge the Transendence Armor unless they were actually wearing the equipment pieces necessary.
2) Fixed potential bug in Ship Graveyard that made sliding cargo puzzle impossible to solve without leaving the area when a certain combination of events occurred.
3) Attempted to provide safeguards for serious rpg2k engine errors concerning teleporting to and from vehicle bases and eligible airship landing spots.
4) Corrected possible bug where after Sammy joins the party in Tyr-Anon Castle the teleport out of the room does not correctly spawn.
----------------------
Patch v2.01 Fixes
1) Patch now includes missing files from v2.00 Patch
2) Entering Skill Shard System now stops weather effects and exiting restarts them.
----------------------
Patch v2.00 Changes
1) Skill Shard System added and integrated into game.
2) Finder Display: upon entering an area a graphical display details whether the player can find certain items such as books, Captain Jack's treasure chests, Memory Beacons, or acquire a recruitable NPC's services.
3) Chocobo Mini-Games once all completed can now be accessed at Battle Arena to earn BP with varying difficulty levels and rewards.
4) Updated Support pages and in-game helper dialogue.
5) No more save opportunities in the middle of the events at Seraphia Castle and the Tower of Auctus.
6) Torch effects in Mt. Periculum and Caeruleus Silex improved.
7) Minor dialogue and spelling tweaks.
8) Watch has been removed (It gave a useless and inaccurate playing time approximation).
9) Version number now displayed in lower right corner of game title screen.
10) Players can now bet a maximum of 5 digits worth of GP in both Blackjack and One Card Draw.
11) Increased display time for area name in top right hand corner.
12) Combined random Memory Beacon machine shops from the same rating category to make it more rewarding and likely to acquire full sets of equipment.
13) Doubled time limit to complete Chocobo Waterslide mini-game.
Patch v2.00 Fixes
1) Memory Beacons can now be obtained once the The War is over.
2) Slot Machines at the Costa del Sol Battle Arena now actually deduct the 200GP pay to play fee.
3) Fixed Captain Jack book to read that Tiro Amicus is on the eastern side of the Imperial Continent.
4) Revised description for Solus Insula book.
5) Corrected possible leader dialogue graphic and party member hero graphic representation bugs in Pullus Unda.
7) Rare Ship/Airship bug that prevented player from teleporting to the vehicle when sailing or flying eliminated.
8) Sanctuary Keeper eye reappears if player backtracks from and returns to the final room in the Nemus Aevum caves.
9) Fixed bug that occurred when trying to use Map item while accessing the main menu within the party maker system.
10) Removed right hand side chair in Blackjack that was bugged.
11) Slowdown bugs in Seraphia at Vanguard corrected.
12) Resolved issue where rpg maker engine would accidently set boss HP variables to random numbers prior to battle.
13) Phoenix Cave crystal puzzle now correctly resets when player returns to the dungeon after completion.
14) Fixed bug with East Tower terrain that prevented correct movement and the ability of the player to reach Captain Jack's treasure.
15) Corrected graphical errors during East Tower scene in Valiantide crystal mission briefing.
16) Fixed exploit where player could bring recruitable NPC's desired item into the same room once and then not be required to still possess it for recruit success when talking to that NPC.
17) Corrected graphical error in Chocobo Puzzle mini-game where puzzle pieces had an incorrect transparency color.
18) Eliminated bug in Black Dragon Trial +23 doors that was introduced in v1.94 and caused hero to become stuck in a wall.
19) Fixed Zepphryus Memory Beacon hunting clue concerning Tiro Amicus to read the correct compass direction.
----------------------
Patch v1.94 Fixes:
1) Battle Arena cost for Triangle Mountain now removes correct GP amount.
2) Every 3 fails of the Propugnaculum Doppleganger puzzle decreases the speed of the killer bat to make achieving the solution easier.
3) More potential slowdown bugs in Seraphia corrected.
4) Possible final battle party building system bug eliminated.
----------------------
Patch v1.93 Fixes:
1) Phoenix Cave switches slighty tweaked.
2) Dark rooms in Phoenix Cave fixed so they now have correct lighting and visual distance when parties are switched back and forth.
3) Encounter Rate issue in Incultus Regnum Basement resolved.
4) Torch Number Display bug in Black Dragon Trial has been eliminated.
5) Fixed crystal puzzle in Phoenix Cave so that it resets when the dungeon is exited.
6) Passable tile error in Silentium Tumulus corrected.
7) Ship Graveyard timed switches puzzle adjusted to be less difficult.
8) Revamped barrel riding puzzle design in Ship Graveyard to eliminate bugs and make paths synchronize correctly.
9) Corrected some bugs that prevented location display text from appearing in some areas.
10) Fixed bug where special boss attacks would not function properly due to an omittion in the Phoenix Cave party making systems.
11) Fixed bug where Tyr-Anox soldiers did not pursue in escape from Tyr-Anox Castle cut scene.
12) Increased average seconds on timer to escape both at the Tower of Auctus and The War.
13) Red Chest in the Void flying eagle room is now easier to reach.
Patch v1.93 Additions:
1) Added teleport to Temple of Phoenix at beginning of Phoenix Cave for players who have already completed the dungeon but did not take Vixen and could not access the temple or defeat Phoenix.
2) Zepphryus Book now clarifies how to acquire him on the airship and reveals where the first three Memory beacons are located.
3) Black Dragon Trial now has statues in rooms 1 and 2 that give hints to solution.
4) Monster tweaks: behavior pattern and skill changes for all enemies.
5) Added dragon attribute to dragon crest and dragon breath attacks and protection against it on dragon equipment set.
6) Trap Doors in Phoenix Cave now announce targets one turn before demolishing them.
7) Minor dialogue changes.
8) New battle animation for weapon Silver Knuckle.
Hoping that is what you were looking for.