meo
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Posts: 46
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Post by meo on Nov 2, 2009 22:53:11 GMT -5
In the graveyard that Glen wants to visit, all the gravestones are walkable.
In the mystic forest before the White Shrine, I recall picking up an robe that had 'Diablos' or something like that in the name. No where in my inventory was it on my list.
In the area with the rolling boulders on the ice mountain before the dwarves, I picked up a 'Mega Elixer' in a chest. There's none in my inventory.
I'll add more as I encounter them.
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meo
Member
Posts: 46
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Post by meo on Nov 2, 2009 23:38:25 GMT -5
"The king's talk ot spirits guarding the aspect of power worries me." - Dragoon in the dwarf Kingdom. Just a minor spelling error.
And it seems that if you kill the Cal Brenda fairies before they become Calbrenda, you don't get a Beherit. Seems silly to punish the player for ending a battle quickly.
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meo
Member
Posts: 46
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Post by meo on Nov 3, 2009 2:04:58 GMT -5
Checking your map in phoenix cave removes the ability to switch parties for some reason.
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meo
Member
Posts: 46
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Post by meo on Nov 3, 2009 2:43:04 GMT -5
Switching between parties in the dark room in the Phoenix Cave when both parties are in there completely blacks out the screen for both parties. You can still move and bring up the menu, but the rest of the screen is black.
.. I'm trying to find a workaround, but I'm completely stuck until this is fixed. Crap. ): I was really getting into this game too.
Edit: Sweet, found a workaround. Open the Skill menu, then exit out of it and you regain screen sight. Only problem is this gets very annoying, very fast given how many times you need to switch in here.
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meo
Member
Posts: 46
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Post by meo on Nov 3, 2009 7:01:12 GMT -5
I used all my Silver Apples on Justin so I could use his skills more often without having to tincture. His skill costs rose to match his new MP. What exactly is the point of raising MP if skill cost rises with it, assuming this isn't a bug?
It seems you would actually be better off with extremely low MP, for it would regenerate faster with Boon or you would fill back up quicker with the 250 MP transfer skill.
I begin to think Agility Break has a 100% miss chance against all enemies, too. Enemies, bosses, everything has triggered a 'Miss' from it. Even when used with Meteor Slash.
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Post by DJC on Nov 3, 2009 13:29:36 GMT -5
In the graveyard that Glen wants to visit, all the gravestones are walkable. In the mystic forest before the White Shrine, I recall picking up an robe that had 'Diablos' or something like that in the name. No where in my inventory was it on my list. In the area with the rolling boulders on the ice mountain before the dwarves, I picked up a 'Mega Elixer' in a chest. There's none in my inventory. I'll add more as I encounter them. Gravestones and Mega-Elixer bugs already on the list; I'll have to check that equipment piece. I know I changed the name in the new version, but maybe not on the item list. Look around for a Chaos Cloak or Ceremonial Cloak, maybe even Cosmic Cloak. One of those is the old name and probably what will show up under equipment.
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Post by DJC on Nov 3, 2009 13:30:57 GMT -5
"The king's talk ot spirits guarding the aspect of power worries me." - Dragoon in the dwarf Kingdom. Just a minor spelling error. And it seems that if you kill the Cal Brenda fairies before they become Calbrenda, you don't get a Beherit. Seems silly to punish the player for ending a battle quickly. That's a good point about the Calbrenda battle, I'll have to rig a work around for that, maybe even give bonus reward for quick victory, though it's suppose to be REALLY difficult to end it before she changes. Maybe I lowered the HP of the fairies too much.
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Post by DJC on Nov 3, 2009 13:32:33 GMT -5
Switching between parties in the dark room in the Phoenix Cave when both parties are in there completely blacks out the screen for both parties. You can still move and bring up the menu, but the rest of the screen is black. .. I'm trying to find a workaround, but I'm completely stuck until this is fixed. Crap. ): I was really getting into this game too. Edit: Sweet, found a workaround. Open the Skill menu, then exit out of it and you regain screen sight. Only problem is this gets very annoying, very fast given how many times you need to switch in here. Phoenix Cave problems with choosing Map and switching parties in the dark room are on the list, and will be fixed in the next patch. Using the menu blind to access one of the other systems then exiting is the only way for the player to restore the chroma unfortunately, but it's better than nothing.
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Post by DJC on Nov 3, 2009 13:40:13 GMT -5
I used all my Silver Apples on Justin so I could use his skills more often without having to tincture. His skill costs rose to match his new MP. What exactly is the point of raising MP if skill cost rises with it, assuming this isn't a bug? It seems you would actually be better off with extremely low MP, for it would regenerate faster with Boon or you would fill back up quicker with the 250 MP transfer skill. I begin to think Agility Break has a 100% miss chance against all enemies, too. Enemies, bosses, everything has triggered a 'Miss' from it. Even when used with Meteor Slash. This is a big problem created with the new skill system that I'm not happy about, and I think I said as much before in another thread. To balance the new skills as they grow in power, the cost needed to grow too, otherwise it would be too easy to abuse them and breeze through combat without effort. So MP usage for the majority of skills is percentage based, not a fixed amount. A skill will always cost 5% of max MP, or 8% or 10%, etc. This makes gaining more MP actually detrimental since it's more costly to restore larger amounts. I changed some of the items to scale percentage wise too, but not all of them, and not the single target MP restoration potions. To try and balance this there are some skills with set costs that then become much easier to use with MP, but there aren't that many of them. I am considering changing the restore items to all percentage, but I'm going to keep thinking about it. By the way, the effectiveness of Boon is based on Max MP, so it doesn't restore any faster for lower Max MP. Maybe Agility Break has a bug, I'll take a look, but it is definitely not supposed to work against bosses or powerful enemies you usually encounter by themselves. This is because Agility break halves the target's speed, and is incredibly devastating in the loss of turns versus the opponent. Consider a boss outnumbered 4 to 1 against your team in terms of turns, then double that if Agility break is inflicted. It would make battles way too easy. But it should work against many lesser monsters, though the percentages will vary greatly. I'll look into it when I get a chance.
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meo
Member
Posts: 46
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Post by meo on Nov 4, 2009 20:20:57 GMT -5
Tried fighting Ultimate Weapon. Was doing rather good too, chucking Miracle's out like no tomorrow. Until eventually after a party revive, Justin was standing up with no apparent status condition and his active bar wasn't moving, he was standing around just.. there. I figured it would be resolved on his next death/ressurection.
Unfortunately Ultimate Weapon's next attack killed everyone but Justin, who stood there without his bar filling up until Ultimate Weapon killed him. This has happened several times in the game, party-member-standing-around-with-no-bar-filling-after-ressurection. What is this?
I'm thinking Colossus' counter blow might be bugged, too. I kept getting 6-digit damage from it, so I just took off my spear and tried hitting him for 800 damage right before counter blow. It still did 50,000 damage and 1-hit-KO'd Drakeor.
Fighting the Black Dragon with only 6 MP (I whittled it down just for this) still got me hit for 30,000+ damage when he used Energy Burn. No clue why.
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meo
Member
Posts: 46
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Post by meo on Nov 5, 2009 0:42:43 GMT -5
I just went into the menu to change Drakeor's stats while equipping him, and.. on his menu, his attack is reading as 1998, defense as 1998 and magic as 1488. What happened here?
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Post by DJC on Nov 5, 2009 13:24:52 GMT -5
I just went into the menu to change Drakeor's stats while equipping him, and.. on his menu, his attack is reading as 1998, defense as 1998 and magic as 1488. What happened here? You must have equipped him with items that inflict Might, Focus, and Protect. These conditions double those attributes. This only shows up if the hero is wearing equipment that permanently inflicts these conditions while worn. Either that or there's a bug in the special patch v3.20 uses, but I can't imagine that's the case.
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Post by DJC on Nov 5, 2009 13:30:45 GMT -5
Tried fighting Ultimate Weapon. Was doing rather good too, chucking Miracle's out like no tomorrow. Until eventually after a party revive, Justin was standing up with no apparent status condition and his active bar wasn't moving, he was standing around just.. there. I figured it would be resolved on his next death/ressurection. Unfortunately Ultimate Weapon's next attack killed everyone but Justin, who stood there without his bar filling up until Ultimate Weapon killed him. This has happened several times in the game, party-member-standing-around-with-no-bar-filling-after-ressurection. What is this? I'm thinking Colossus' counter blow might be bugged, too. I kept getting 6-digit damage from it, so I just took off my spear and tried hitting him for 800 damage right before counter blow. It still did 50,000 damage and 1-hit-KO'd Drakeor. Fighting the Black Dragon with only 6 MP (I whittled it down just for this) still got me hit for 30,000+ damage when he used Energy Burn. No clue why. Unfortunately the turn bar freeze is a glitch in the rm2k3 engine I cannot do anything to stop from happening. The only way for the game to be restored is for that hero to die, but as you illustrated, if that's your last hero then you lose, which is not a solution. Some of the custom attack scripts are responsible for causing this (particularly Bloodsong and Bloodlust) and I've done my best to rewrite them to reduce the occurrence of this bug. In long battle like the Ultimate Weapon, final boss, and Khaer Magnus, however, the statistical chances of this bug occurring increase. I'll take a look at the Counter Blow attack for Colossus, and the Black Dragon one has already been reported. I'm beginning to think that there is an issue with setting the correct hero variables when you enter the Dragon Trials, and that is the cause of damage miscalculations. For whatever reason the data for Drakeor is not being used, which means the algorithms must think another hero is in the party.
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meo
Member
Posts: 46
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Post by meo on Nov 5, 2009 20:28:26 GMT -5
Dr. Odine is giving me an endless loop of trivia questions I can't escape from. I'm on my first playthrough, went back to my ship to try my hand at the trivia, and.. on the first few questions, I got one right and then he let me out of the trivia. Now each time I answer correct or wrong, he keeps on going on to the next question, and has been doing so for about 20-30 questions now. I thought he stopped asking questions after 8 successful guesses. Is there anything in his code which would lock me into an infinite question loop?
I can replicate the bug over and over just by loading the save, in case you need it to take a look at what's wrong.
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meo
Member
Posts: 46
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Post by meo on Nov 5, 2009 20:34:40 GMT -5
Oh, and it seems that if you run from -any- battle in Bahamut's Lair, you're instantly sucked into another battle before the screen even loads. I got into a battle with 2 dragons, fled on my first move with Meredith, then instantly loaded another battle against 2 more dragons. Fled that the same way, got into a battle with a Behemoth.
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