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Post by sirsonic93 on Dec 4, 2009 11:43:50 GMT -5
I don't know if this has happened to anybody else but after I escape Cirigon and go to the bridge you are supposed to cross it is still being guarded. I have recreated this three times and tried with all my save files. Also the tank is still there. I'm in story mode.
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Post by DJC on Dec 5, 2009 10:54:20 GMT -5
I don't know if this has happened to anybody else but after I escape Cirigon and go to the bridge you are supposed to cross it is still being guarded. I have recreated this three times and tried with all my save files. Also the tank is still there. I'm in story mode. What version are you playing SirSonic? In the previous version (3.13) this happened if you were in story mode and required a patch to fix. In the current beta version (3.20) this is should be fixed and there are no more tanks. Because of the new version, there's no more patch for the old version. I did update the full installation package for the old version. You will have to download that and install it to fix this bug if you are playing v3.13 or earlier. Let me know if this is not the case and you're actually playing the beta version.
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Post by Sirsonic on Dec 7, 2009 20:41:03 GMT -5
Hi, I'm posting as a guest, yes I had 3.13.
I downloaded 3.2 so I'm going to try that.
Thanks.
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Post by servelat on Jan 31, 2010 4:20:41 GMT -5
BTW, Dr. Odine still thinks, that there are tanks there. In his quiz he asks a question "What vehicle is available at the desert base of Castrensis", and the answer didn't change from the previous version
Question "Who grants the party passage to Ora Domus" is incorrect too. If i remember correctly, they are no more pirates, but mercenaries.
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Post by DJC on Jan 31, 2010 15:31:04 GMT -5
BTW, Dr. Odine still thinks, that there are tanks there. In his quiz he asks a question "What vehicle is available at the desert base of Castrensis", and the answer didn't change from the previous version Question "Who grants the party passage to Ora Domus" is incorrect too. If i remember correctly, they are no more pirates, but mercenaries. Yep I definitely overlooked those when reprogramming Dr. Odine. Thanks for the bug report.
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Post by servelat on Feb 2, 2010 10:09:29 GMT -5
One more similar bug (i noticed that even in previous version).
A little mistake in the description totem for the "road crossing puzzle" in the 3rd floor of Atlantis (when you need to watch for the correct light to cross the carpet)
It says "mistake will start a battle with powerful monster", but in fact it just throws party to the map start.
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Post by DJC on Feb 2, 2010 14:02:10 GMT -5
One more similar bug (i noticed that even in previous version). A little mistake in the description totem for the "road crossing puzzle" in the 3rd floor of Atlantis (when you need to watch for the correct light to cross the carpet) It says "mistake will start a battle with powerful monster", but in fact it just throws party to the map start. This was either changed when I implemented puzzle skipping or because players complained about the length of some of the resultant battles (such as versus a behemoth). There might be more like this, and while I'll definitely change this one, I won't go hunting down the others myself since it's kind of a pain to find them and to correct them. It's not a simple matter of changing text, unfortunately, but rather some relatively time consuming alterations to a static picture file. This is also the reason I didn't update the Tactics NPC or Character Book. But that's off topic, so thanks for the bug report, I'll be sure to deal with this one.
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