ives
Member
Posts: 74
|
Post by ives on Jan 11, 2010 2:23:54 GMT -5
In Mt. Asper, on the same floor as the HP/MP Replenishers are, when the character gets caught by fire, it doesn't get sent back to the beginning of the floor. The screen fades out to black and then the character is shown sitting on the ground at the exact same place that they got caught/died/burned alive.
|
|
|
Post by DJC on Jan 12, 2010 1:23:59 GMT -5
In Mt. Asper, on the same floor as the HP/MP Replenishers are, when the character gets caught by fire, it doesn't get sent back to the beginning of the floor. The screen fades out to black and then the character is shown sitting on the ground at the exact same place that they got caught/died/burned alive. Not sure if I did this on purpose, but I'll have to change it since it's possible even if all the fires reset to start positions after you get hit, that they'll reset on top of you and cause an infinite loop. Only way to fix that is forcing the player to a safe zone. Maybe it has a trigger instead where after X number of failures, you automatically get a free pass. I'm not sure, but thanks for the report.
|
|