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Post by servelat on Feb 10, 2010 16:12:43 GMT -5
It is not a bug, but some inconvenience, when you have a lot of items in your inventory, it is pretty hard to get to accessories, and it is quite a mess when you need them in battle since they became consumable.
I suppose it's not to easy to divide inventory by categories, and just do not show not consumable items when you access inventory in battle, but maybe it's possible to display them before all other stuff (right after potions)?
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Post by DJC on Feb 10, 2010 18:22:35 GMT -5
It is not a bug, but some inconvenience, when you have a lot of items in your inventory, it is pretty hard to get to accessories, and it is quite a mess when you need them in battle since they became consumable. I suppose it's not to easy to divide inventory by categories, and just do not show not consumable items when you access inventory in battle, but maybe it's possible to display them before all other stuff (right after potions)? Unfortunately, the rm2k3 engine does not allow item list sorting. Items are displayed according to their permanent position in the item database matrix. I've reordered a few things before, but it would be a massive and nearly impossible undertaking at this point, since any item # reference made by scripts becomes invalid as soon as I start changing the order. Originally weapons, armor, and accessories could not or did not cast spells when used, so they were not moved up toward the top where everything else that is consumable currently sits. Maybe if TURBU is ever finished, and I port the game to that, item list sorting will become available.
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