|
Post by treasonwall on Jun 14, 2013 10:58:28 GMT -5
I've only just noticed the update and patched the game. I must say I am a bit overwhelmed by the fact that several of my suggestions ave been implemented, including some which had nothing do with correcting bugs. Well, they were judged as sound I suppose. That said, what's up with the mention of Borealis in the patch notes? That's in a completely different place from what I'm almost positive that bullet point is talking about.
Well, I'm currently playing Chrono Trigger (with the intent of recording videos for Lavos's final two forms and Level 99 Spekkio), after which I guess I may play Everlong again. Not sure what I'll do with that this time around though.
|
|
|
Post by DJC on Jun 15, 2013 15:41:18 GMT -5
I've only just noticed the update and patched the game. I must say I am a bit overwhelmed by the fact that several of my suggestions ave been implemented, including some which had nothing do with correcting bugs. Well, they were judged as sound I suppose. That said, what's up with the mention of Borealis in the patch notes? That's in a completely different place from what I'm almost positive that bullet point is talking about. Well, I'm currently playing Chrono Trigger (with the intent of recording videos for Lavos's final two forms and Level 99 Spekkio), after which I guess I may play Everlong again. Not sure what I'll do with that this time around though. It's been awhile since the last update, so I cannot remember which changes were player suggested, but I do take bug reports and good ideas seriously, especially when easy to implement. Got any more improvements on your mind? For a few versions the old Tyr-Anon northern outpost has been renamed Borealis, and the town with that previous name is now Polaris. The other two Tyr-Anon bases have also been renamed to similarly reflect mythic winds, Zephyrus (west) and Sirocco (south). I wanted to fix some of the more glaring engine problems with Everlong in the next patch using cherry's Dynpatch which allows custom plugins, but it fails to work with the game executable. When he releases a new version I might try again. Otherwise there's not much I can do about battle speed or capping encounter rates instead of experience points.
|
|