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Post by Xand on Nov 28, 2013 2:39:28 GMT -5
I think healing pots are like spoilers and cheating allways know when boss battle is near how about make MP regen early in game or MP absorb more useful.
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Post by DJC on Nov 29, 2013 14:47:18 GMT -5
I think healing pots are like spoilers and cheating allways know when boss battle is near how about make MP regen early in game or MP absorb more useful. Valid point. Originally I wanted multiple difficulty levels, where the player could opt for more challenge, with one change being no healing totems prior to boss battles. That wasn't feasible with the RM2K3 engine, and I didn't want to discourage players from using skills or MP restoring items during dungeons and instead saving them. Boss battles can also be challenging, and starting at full health on the first turn is assumed for balance. Hunting made MP restoring items more available, but I cannot adjust the MP absorb spells well given engine limitations. What currently exists was the best compromise I could engineer.
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