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Post by Pechin on Jan 25, 2016 0:29:32 GMT -5
I read in another thread that you were planning to release a new version ? I must say i'm really hyped after reading that !
How is that going ? are you going to use another rpgmaker ? updated graphics ? new gameplay mechanics ? though, you're still not planning to sell it on steam or elsewhere, right ?
PD: I would LOVE to help with beta testing or whatever.
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Post by DJC on Jan 25, 2016 13:28:23 GMT -5
I read in another thread that you were planning to release a new version ? I must say i'm really hyped after reading that ! How is that going ? are you going to use another rpgmaker ? updated graphics ? new gameplay mechanics ? though, you're still not planning to sell it on steam or elsewhere, right ? PD: I would LOVE to help with beta testing or whatever. I'll be posting periodic updates about the new update on the rpgmaker.net blog page for the game. This new version will still use RPG Maker 2003, but I'm utilizing Dynrpg plugins and patches to fix outstanding issues, bugs, and add some new things that weren't possible before. I gave up on a total overhaul, at least for now with this engine, but it's still a long list of changes. The game will remain free, since it contains mostly copyrighted artwork and sound. I want to do a complete playthrough myself before release. The first new players will sort of be testers, but I'm hoping to avoid any critical bugs or issues.
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loof123
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Post by loof123 on Feb 2, 2016 12:10:12 GMT -5
As part of the story changes making Brad a playable character at the end of the game, the second White Shrine boss battle has been removed and replaced with an epic battle against the Invincible Four at Atlantis. All four are fought, one after another, during a single battle. The old Marowit battle at the White Shrine has been changed to an optional boss fight guarding an ultimate weapon in Atlantis. The original idea was for all ultimate weapons to be guarded by a boss, but there's just too many for that to be a productive use of time currently. This sounds positively intriguing. But I am confused. Wasn't the second White Shrine boss battle already Marowit? I could be remembering wrong, because it has been a while since I last played. So only one boss battle is removed, but 4+1 is added? Lucky us! And a Boss battle for every ultimate weapon would have been awesome, but then again, it's not like Everlong is lacking in bosses, and I imagine adding several boss battles at that portion of the game would take a lot of time.
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Post by DJC on Feb 3, 2016 12:30:44 GMT -5
As part of the story changes making Brad a playable character at the end of the game, the second White Shrine boss battle has been removed and replaced with an epic battle against the Invincible Four at Atlantis. All four are fought, one after another, during a single battle. The old Marowit battle at the White Shrine has been changed to an optional boss fight guarding an ultimate weapon in Atlantis. The original idea was for all ultimate weapons to be guarded by a boss, but there's just too many for that to be a productive use of time currently. This sounds positively intriguing. But I am confused. Wasn't the second White Shrine boss battle already Marowit? I could be remembering wrong, because it has been a while since I last played. So only one boss battle is removed, but 4+1 is added? Lucky us! And a Boss battle for every ultimate weapon would have been awesome, but then again, it's not like Everlong is lacking in bosses, and I imagine adding several boss battles at that portion of the game would take a lot of time. That's correct, though not so much "removed" as "moved" for the old Marowit boss at the White Shrine to guarding an Atlantis ultimate weapon. That boss has been renamed. The new Invincible Four battle is four bosses in a row, which is why it took me a couple days.
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loof123
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Post by loof123 on Feb 3, 2016 16:20:43 GMT -5
This sounds positively intriguing. But I am confused. Wasn't the second White Shrine boss battle already Marowit? I could be remembering wrong, because it has been a while since I last played. So only one boss battle is removed, but 4+1 is added? Lucky us! And a Boss battle for every ultimate weapon would have been awesome, but then again, it's not like Everlong is lacking in bosses, and I imagine adding several boss battles at that portion of the game would take a lot of time. That's correct, though not so much "removed" as "moved" for the old Marowit boss at the White Shrine to guarding an Atlantis ultimate weapon. That boss has been renamed. The new Invincible Four battle is four bosses in a row, which is why it took me a couple days. So instead of Marowit + Magus + Arma, we have Cool Optional Boss + 2 thingies. Awesome! The Boss battle is the same. Got it
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loof123
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Post by loof123 on Feb 6, 2016 13:48:51 GMT -5
So... My memory is failing me. Who is Azrael??? And yay, update!
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Post by DJC on Feb 7, 2016 12:45:11 GMT -5
So... My memory is failing me. Who is Azrael??? And yay, update! Azrael is Brad's Blackguard name, which is used exclusively in the new version. I forget that I'm already used to many changes since I've been working on this update so long, but players aren't familiar with them yet.
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loof123
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Post by loof123 on Feb 10, 2016 15:05:00 GMT -5
Oooh, I have an idea! As another bonus for a New Game+, maybe Vixen can have Entropy as a summon? I thought of that very randomly, and it would be like so weird.
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Post by DJC on Feb 12, 2016 12:04:44 GMT -5
Oooh, I have an idea! As another bonus for a New Game+, maybe Vixen can have Entropy as a summon? I thought of that very randomly, and it would be like so weird. Well, I don't think that will be happening since it doesn't fit the game world or plot, and it's also a significant amount of work creating a new skill at this point. But thanks for the suggestion!
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loof123
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Post by loof123 on Feb 12, 2016 16:33:22 GMT -5
I figured it wouldn't happen, It just popped up in my mind one day lol
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loof123
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Post by loof123 on Feb 17, 2016 7:26:44 GMT -5
"Players can now choose to have heroes that reach level 99 reborn. The hero restarts at level 1 with their current statistics, but can then gain even more levels for increased experience. This works in conjunction with a patch that breaks the limits on hero statistics. For example, it is now possible for heroes to have 50,000 HP or 1,500 Strength. This complicates the menu and battle displays, requiring some sacrifices to fit all the numbers. Only current HP is visible unless "Profile" is selected from the main menu. In battle, AP amounts can become obscured. Additionally, the equipment screen no longer shows the difference between a currently equipped item and a selected one. Gauge mode now only displays percentages, rather than exact values. Unfortunately the damage limit of 9,999 HP cannot be broken. Total damage per turn by heroes is limited below 20,000. This is necessary for some boss mechanics, such as the custom death animation, and for enemies fought consecutively during the same battle. I'm not aware of a patch to get around this. Heroes can also now switch weapon styles, either a weapon and shield or wielding two weapons. This employs class changes that also expand or limit the equipment available to that hero. Not all weapons can be dual wielded, such as bows, staves, scepters, and double swords. The title system also now reflects the number of rebirths. The recruitable NPC Master Miyagi now provides these services to heroes above level 99 instead of the outdated tactics section, which I hope to update and make accessible from the options menu. I'd like to thank AudreyTheBard for his battle display plugin that vastly simplified the class change mechanic by allowing the display of conditions separate from regular animations. Previously duplicate classes where used to display the Death Sentence numbers, since the number of conditions in the game exceeds the editor animation allowance." So... Wow. Can we be reborn only once or more than once? And when we are reborn, do we lose our skill shards? Or when we change our classes? Does class changing affect only the weapons, or stuff like skill shards as well? And what do you think the ETA is?
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Post by DJC on Feb 17, 2016 12:16:29 GMT -5
Heroes can be reborn infinitely, but only once reaching level 99 again. Significantly more experience is required, but there are now accessories that boost EXP too. No skill shards or statistics are lost when reborn. Changing classes only switches weapon style and available equipment. It is separate from the rebirth mechanism, but does require the hero to be reborn at least once. No ETA currently, but I'd like to get back on track after getting carried away with some hunting and NPC changes that will be the subject of the next blog. I need to focus and cut some more planned additions. So... Wow. Can we be reborn only once or more than once? And when we are reborn, do we lose our skill shards? Or when we change our classes? Does class changing affect only the weapons, or stuff like skill shards as well? And what do you think the ETA is?
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loof123
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Post by loof123 on Apr 10, 2016 17:00:34 GMT -5
Okay, so... I am loving all the updates so far, especially the dreaming forest dungeon! I always felt that place needed a dungeon! How long is it? Long as the other aspect dungeons? But there is one thing I didn't like, and that is being able to change what characters can equip. I mean, Julia equipping an axe? Or two axes? It feels too unrealistic... And maybe, did you consider doing a boss rush mode? Like you fight every boss in the game in succession? Seeing as Everlong has a myriad of bosses, it could be super fun! . I can't wait for the new version, I hope it gets released till June so I can play it during Summer.
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Post by DJC on Apr 11, 2016 17:38:54 GMT -5
Okay, so... I am loving all the updates so far, especially the dreaming forest dungeon! I always felt that place needed a dungeon! How long is it? Long as the other aspect dungeons? But there is one thing I didn't like, and that is being able to change what characters can equip. I mean, Julia equipping an axe? Or two axes? It feels too unrealistic... And maybe, did you consider doing a boss rush mode? Like you fight every boss in the game in succession? Seeing as Everlong has a myriad of bosses, it could be super fun! . I can't wait for the new version, I hope it gets released till June so I can play it during Summer. The Dreaming Forest dungeon isn't that long, but the main map requires multiple traverses to get all the treasures, and encounter rates are higher to extend the time. A dungeon was always intended, but was cut from the original release. Only if you change Julia's class to Cleric can she wield weapons or wear equipment traditionally for warriors. Characters also lose access to items when class switched to dual wielding. As an Amazon, Meredith cannot wield two bows at once, and she loses staves and robes. A Battle Arena mode similar to your "Boss Rush" idea was on my list, but has been cut. Most bossess would present no challenge to end game heroes unless they were significantly rebalanced. I'm hoping to release much sooner than June, but as always, we shall see.
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loof123
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Post by loof123 on Apr 12, 2016 16:18:21 GMT -5
Even though the first 50 bosses or so wouldn't pose a challenge, they would die real quickly, and fighting the endgame bosses in succession could be super fun. Or maybe you could choose which boss to start from and go from there?
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