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Post by Luci on Feb 8, 2008 7:02:42 GMT -5
Hello, I need some help please... I am playing the version that was available a year ago, I believe it's 2.13, and I am now at Atlantis and can't get anywhere. I stepped on the squares where it was possible that unblocked some of the doors but I am still running around in the first few rooms and can't move on... the blue teleporters don't take me to any new places and there are some of doors that are still locked and I can't find out how to unlock them. Also I would need some help on the Pale Dim. The problem is that the monster is too fast and always attacks at first; and because I must heal the characters often I don't even find time for my healer to use Slow for him enough times to have some effect >_< and he eventually knocks my whole party down.
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Post by DJC on Feb 8, 2008 14:37:31 GMT -5
Hello, I need some help please... I am playing the version that was available a year ago, I believe it's 2.13, and I am now at Atlantis and can't get anywhere. I stepped on the squares where it was possible that unblocked some of the doors but I am still running around in the first few rooms and can't move on... the blue teleporters don't take me to any new places and there are some of doors that are still locked and I can't find out how to unlock them. Also I would need some help on the Pale Dim. The problem is that the monster is too fast and always attacks at first; and because I must heal the characters often I don't even find time for my healer to use Slow for him enough times to have some effect >_< and he eventually knocks my whole party down. For Pale Dim and the other Ultimate Weapon guardian bosses I suggest waiting and only returning to fight them after you have obtained more powerful treasures hidden throughout Atlantis. The items and equipment you will find in chests in this dungeon will make all the difference. About progressing: those blue teleports do go somewhere, and they are the key. The main thing to remember is that just because teleport A->B does not mean teleport B->A. It is possible that teleport B->C. This puzzle plays on the human mind's natural tendency to make the error of the converse (if p->q then q-> is NOT necessarily true basically). Try stepping on all the teleports you can, even if you think it will just take you backwards. You may find it takes you to a whole different location. The general strategy of the room you're stuck in: The doors to the next floor are locked. You have to solve two puzzles to unlock them. One it to the left (teleporters) and one to the right (locked doors and switches). Once you finish these puzzles and reach the end of their paths there are switches you step on. When both are triggered the two main doors blocking access to the next floor vanish. In addition there are a couple switch tiles you can step on to make two important bonus treasures appear in the middle of the two puzzles.
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