|
Post by Bee on Oct 19, 2006 12:54:24 GMT -5
Since the other post has become really long, I have posted the walkthrough in this fresh post. There can be spelling or grammatical mistakes. But I seriously haven't gone thru it more than once. I will check all that once I finish it. It is still in progress.....
List of Chapters ************ The Introduction: Everlong Chapter 1: The Beginning: Tyr-Anon Castle Chapter 2: The Escape: Tyr Anon Island Chapter 3: The Defeat of General Gerovitus and Escape from the Tyr-Anon Castle Chapter 4: The First Gateway: North Outpost Chapter 5: The First Riddle: Golem’s Pass and Water Caverns Chapter 6: A New Development: Port Town Chapter 7: Eridwell’s Refuge: Valiantide’s secret Hideout Chapter 8: The Party Mishap, Seraphia and the Temple of Aurora Chapter 9: A New World: The Void Chapter 10: The Fate of Brad and the party Chapter11: A New Turmoil: Justin and Vanguard Chapter12: The great Seraphian War, Expirius and the escape to the Land of East Chapter 13: A journey to free lands: Mt. Periculum and Bridelveil Castle Chapter 14: The Legend comes true: Veneficus and Tower of Propugnaculum Chapter 15: A mysterious journey: Mt. Asper, Dokkalfar and King of Alveus Chapter 16: Fall of Emperor Daevas – Rise of an Evil Chapter 17: Hidden truth: Senium Forest and Tower of Auctus Chapter 18: The Unveiling Mystery: Expirius and The Unicon War Chapter 19: The World Tour and Triangle Island Chapter 20: The Return Journey to Tyr Anon Castle Chapter 21: The End of General Gerovitus and Tyr Anon regime Chapter 22: The Crystals Chase – The West Tower Chapter 23: The Crystals Chase – Occultus Gaza Chapter 24: The Crystals Chase – Vanguard Chapter 25: The Crystals Chase –
***************************************************
The Introduction: Everlong
The game begins with the poetic rhymes giving hint of differentiating the right and the illusion.
The first glimpse of the game shows the war scenario indicating the arising turmoil in the world. Then, the game gives the brief overview of things happening around the world starting with the introduction of the Tyr-Anon conquest and ruthless General Gerovitus, fall of Eridwell and threat to Seraphia the only freedom kingdom in Western continent and Cirigoth rule in southern lands whose ruler Emperor Daevus is trying to take control of West followed by divided Eastern content with the help of an ally to Tyr-Anon. However, Valiantide force, the rebellions are continuing to generate threaten to them.
Above all the world scenario, the game starts to focus on an elite Cirigoth Soldier, the dark knight, who has turned traitor and has escaped. Whilst he is a hot pursuit for the emperor’s advisors, the dark knight shows the mysterious side of his indicating a “secret and tremendous” power growing within him. He is none other than the introductory playable character of the game, Brad.
Chapter 1: The Beginning: Tyr-Anon Castle
When the darkness vanishes with the mysterious voice, we can see Brad in a prison cell of Tyr-Anon Castle with his sword lying next to him. His cell door is open and he plans to flee. You need to lead Brad upstairs and to the back of the Castle. After few fights with Tyr-Anon guard, he escapes to small island forest, Tyr Anon Island, in the eastern part of castle.
Treasures: Potion 2x Agility Belt 1x Heal 1x
Chapter 2: The Escape: Tyr Anon Island
The runaway to Tyr Anon Island led Brad to a cave where he meets a bunch of people who takes him with them to their inner base and help him to recover. However they won’t trust him to let him go on his own and keep him as a hostage. A member of a gang, Glen, suggests him to go warm up with gang member to win everyone’s trust but most of them feel hostile to him. Once visiting around the places and talking to Glen for the second time, Glen shows him a way to prove himself trustworthy. The way is to help Glen beat the cavern cracken who is menacing the passage from their base to their secret lake dock. As Brad agrees, Glen joins him as a party member.
The party can chose to explore the south eastern part of the cave where Glen is blocking the way initially. However, to find cracken, chose the northern way near the healing well of the base where two people were blocking the way previously. When Glen joins the party, they will be gone from the way and you need to travel north to find the place with four pillars on the base and a pillar with strange mark above them. Leave the place for now and move forward. Eventually the party will reach a lake where cracken, the monster will approach. Once beaten the monster, don’t go back but chose the other way next to it and exit the cave. The party will be greeted by General Gerovitus, one of the Cirigon advisors and Tyr-Anon soldiers who take them as prisoners back to the castle dungeon.
Treasures
Before Glen joins as party Heal 3x Potion 4x Phoenix Down 2x Tent 1x Ether 3x Strength Belt 1x
After Glen joins as party Potion 2x Phoenix Down 2x Defence Belt 1x GP -1000 Red Chest- Skeleton Song (Sword)
Chapter 3: The Defeat of General Gerovitus and Escape from the Tyr-Anon Castle
Brad is again shown as being locked up in a cell and he again gets haunted by the mysterious voice. As the voice fades away and he is still puzzled, Sammy, Glen’s another gang member, comes to his rescue and joins his party. Sammy leads the way and all Brad needs to do is to follow him to find Glen who is being interrogated by General Gerovitus. Exploring the castle is not a very good idea this time and the aim is simply to save Glen and escape from the castle. As the party reach the interrogation room, they fight with General. Once he is defeated, they decide to quickly flee away from there rather than spent more time to fight with General till his death. However, you can chose to explore a bit to get some treasures around the castle.
Hint for quick Escape: Come out of the room, turn right to come downstairs to a room, pass the room and climb stairs on far right. Again you will be walking on the top roofless way of the castle, come downstairs to a room and go straight to right hand stairs which will again led you to top roofless way (ignore the other two stairs below the room). This time, chose way to the south where you will led to a room with three stairs two on left and one on right. Chose bottom left stairs which eventually let you go down to red carpeted throne area. Take passage to the front of the throne and come out of the throne room. Travel to the leftmost area where only one door is open and eventually that is the only way. Follow the passage forward which led you to outside area again. Turn right and enter castle’s ground floor by rightmost door (that is the only door open anyway). Follow the way and eventually the party will escape from the castle. The General and Cirigon Advisor who is introduced as Lord Altair watch them escape from the top of the castle where, to add mystery to the story, Altair affirms that everything is going as per the plan. The party is seen in the world map.
Treasures: GP-500 Shadow Shield 1x Potion 1x Shadow Helmet 1x Phoenix Down 1x Shadow Armour 1x Magic Belt 1x
Chapter 4: The First Gateway: North Outpost
There are three different outposts that link Tyr-Anon Valley to the outside world. All except north post are heavily guarded by Tyr-Anon soldiers and game won’t let you go past them either. Therefore, north post is the only gateway to the outside world. Although the mystery of it being deserted is unsolved, the party get the opportunity to go past free through it. The place also gives a wonderful opportunity for the party to level up by fighting Gargoyles and skeletons and the plus point is there is a well on the right hand side of the post which can give the full recovery to all members whenever they feel low in HP and MP. Once the party go past the post and comes to the rear, they meet the final boss, Ull, the ice beast. The victory over the beast led the party out of the valley. Their plan of actions is to reach the town of Occultus Gaza and head south towards the mountain pass.
Treasures: Headband 1x Bronze Armour 1x Kung-Fu Suit 1x Bronze Helmet 1x Bronze Shield 1x Potion 4x Rune Edge (Sword) 1x Cat Claw 2x Heal 3x Shadow Blade 1x Phoenix Down 4x Ether 1x Red Chest-Gargoyle Armour
Chapter 5: The First Riddle: Golem’s Pass and Water Caverns
The next challenge for the party is to go past the mountain namely Golem’s Pass which ends up to Water Caverns and to the other side of the world. Before heading for the mountain, the hero party can stop at the first village Niveus to recover and replenish the stocks in the shops. Although the town people talks about the mysterious basement way to dwarfs’ kingdom and climbing hills, these matters can be left for now and the party can move forward for this instance. The other town is Occultus Gaza whose entrance is blocked by the Tyr-Anon knights and hence can’t be explored for now. So leaving the two towns behind, the hero party can move to mountain entrance and hence starts the Golem’s pass. On the way, there lie lots of boulders, some even blocking the path ahead. However when carefully pushed, some boulders can be rolled out of way whilst rest can be knocked down by pushing nearby other boulders. The bottom line is to make the path clear ahead and move forward by rolling the boulders in different direction possible. Once Golem’s pass finished, the Water Caverns starts. As going thru different whirlpools and caves, at the end of the water cavern, the party needs to make offerings to the statue of Leviathan to extend the bridge that leads to the exit. The offering is simple to make; all they need to do is tackle the statue of the stone serpent and the bridge gets visible. However, the real exit is not that simple. As the hero party try to exit the cavern, the final boss Charybdis attacks them. After defeating the monster, they exit the cavern and camp in the forest where Sammy tells his and Glen’s past.
Treasures:
Niveus: Tent 1x Potion 2x Ether 1x Phoenix Down 1x
Golem’s Pass Ether 2x Potion 2x GP 2000GP Red Chest- Black Sword Phoenix Down 3x Red Chest- Poison Claw Red Chest- Regal Cutlass (Sword) Red Chest- Poison Claw Tent-1x
Water Caverns: Heal 3x Hi-Potion 2x Red Chest-Water Ring Red Chest-Aqua Shield Phoenix Down 3x Potion 2x Ether 2x Red Chest- Black Belt (Armour) Tent 1x
Chapter 6: A New Development: Port Town
As dawn approaches, the hero party again set their feet for new adventure ahead. A quick visit to Herb town can be made where they can collect some treasure. The next stop is Port town. They can meet the first NPC of the game Swank in an inn of the town. He won’t join the party as of now though but have little chit chat with the party. He offers them to meet for a drink in Seraphia if either of them reaches there safely.
As the party enters the pub of the town, they can see a green-haired girl running inside. The party decides to follow her to the basement. On doing so, they reach the basement where they find a clock key in a chest with the help of which they can wind up the clock on the wall behind. It will open the passageway to the secret Tyr-Anon Base below. After fighting few Tyr-Anon knights and help releasing the prisoners, the hero party finds the way up the north and eventually finds the girl, who introduces herself as Meredith, a member of Valiantide and explains that she has come down to investigate the secret meeting of the enemy and her primary objective is to take Brad safely to Seraphia. As they move ahead, they overhear the secret meeting where they find out that the enemy actually is not preventing them to go to Seraphia, rather wants them to go there so that they can call upon open war to the kingdom. Meredith, then suggest the party to go to their Valiantide base deep in the forest of Eridwell’s Refuge to consult to her commander, Logan. As they walk out of the basement, the door locks behind them and they get attacked by a shadow agent of Cirigoth, Furvus Equester, a dark knight.
Treasures:
Herb town A Green book Karate Wist for leaving alone a guy behind the bush on North West wall of the town. 2000 GP Potion 1x Heal 1x
Port Town: A Green Book
Secret Tyr Anon Base below Port Town Pub A Clock Key Nightmare (Sword)
Chapter 7: Eridwell’s Refuge: Valiantide’s secret Hideout
After defeating the dark knight on the way out of the secret Tyr-Anon Base below Port town pub, the hero party can chose to visit first half of the Border town and collect some treasures available which will help in fights later. You can also trigger Ray-Natalie side quest to get a reward later. (Refer Side quest guide)
The hero party needs to travel to small forest surrounded by mountain above border town. They can solve the Butterfly Hunting puzzle where they can get butterflies from logs, stumps and flowers to get treasures from the number of graves. As they move forward in the forest and after passing a short cave, they heard a cry from ahead for help from a Valiantide Officer. When Meredith inquires two officers ahead, one of them inform them that they saw something suspicious in nearby pools. A creature has attacked them at the water’s edge and gravely wounded one of them. As they were talking, Brad notices something moving around in the trees and suddenly the wounded officer is killed by sharp claws and it starts to attack other officer too. It’s none other than a final boss of the forest, Marsh Fiend. After a successful fight, the party concludes the ancient monsters are attacking them one more frequently and that Meredith suggests them to discuss along these strange matters to Commander Logan. The party follows the surviving officer and enters the Valiantide base through a cave ahead.
Inside the base, choose the right hand way and move forward to the huge conference room where you can meet, Julia, a white wizard who will later join the party. Leaving behind her, enter a room ahead and meet an old man in green robe, Commander Logan. He identifies each one of them and welcomes them to the base and let them rest. As the screen reappears, you can see Logan questioning Brad about any reasons why he being a hot pursuit to Cirigon. Brad tells him that he has no recollection of any memory. Logan suspects that he might have greater powers which he is unaware of and that might be the reason of Cirigoth controlling his mind. He suggests Brad to go away to one of Valiantide’s fortified base where Cirigoth would never find him. Glen, however, thinks that it’s because of him that they were able to track us during their entire journey. Meredith reports Logan about their discovery of the enemy’s plan to declare open war to Seraphia if Brad reaches there. Logan decides to send Brad to Seraphia and to face Cirigoth and their allies in war for good. He plans to escort Brad to Borealis during war and to Triangle Island, the secret Valiantide base in the mountains. Logan asks Meredith to permanently join the party and help Brad reach Seraphia.
As the talk ends, we can find Brad alone in the party and he can talk to various other characters around the base including Sammy, Glen, Julia, Meredith and Cirus, the last knight of Eridwell. During the chats, Glen strongly recommends dumping all extra equipment except accessories and it is very wise to follow the advice to prevent from any unforeseeable consequences that will be discussed in next chapter. When you finish your chitchats with everyone, you need to go talk with Logan to confirm your departure. He asks you to go get each member of the party Meredith, Sammy and Glen and so you need to go talk with each one of them again to make them join the party. Once everyone joins the party, Logan will them open the north door of his room which was locked before. After opening the final gate, as the hero party tries exit, they hear that the base is under attack. Glen then asks the hero party to go get ready for the boat while he helps the rest to fight the enemy so as to buy some time for them to escape.
Now Glen will be alone in the active party and he can go forth and fight with the enemies. Logan and Julia are in the main conference room and Julia asks him to help the troop to defeat the enemy and agrees to get full recovery of his MP and HP whenever he requires. For this, you need to walk back Glen to Julia every time he needs to be recovered. You can see Valiantide troops fighting with the enemy on one on one basis. You can choose to help them by fighting their opponent. You will get rewarded for this later in the game (refer triangle island). As Glen reaches the front room, he sees Cirus fighting with General Gerovitus and his two knights. You choose to help him and as you defeat him, the scene will changed to the Meredith, Brad and Sammy who are now trying to get on the boat behind the base. They gets attacked by few of the Cirigoth soldiers and if can defeat them will ultimately be able to escape. Glen on the other hand, now reaches the dock where he will be joined by Cirus and they both get on a boat and finally escape.
Border Town: Hi Potion 2x Ether 2x Heal 2x GP 2500 GP Phoenix Down 1x GP 3000 GP Oak Staff 1x
Eridwell’s Refuge: Grave 1: Red Chest: Black Shield Phoenix Down 3x Grave 2: Ether 1x Grave 3: Red Chest: Black Armour Grave 4: 2000GP Heal 3x Ether 2x Hi-Potion 1x GP 1000GP Grave 5: Elixir 1x Grave 6: Red Chest: Black Helmet Grave 7: 3000GP Earth Ring 1x
Valiantide Base: GP: 2500GP Potion 2x Ether 1x Phoenix Down 1x
|
|
|
Post by Bee on Oct 19, 2006 12:54:49 GMT -5
Chapter 8: The Party Mishap, Seraphia and the Temple of Aurora
After escaping from the Valiantide base successfully, you can hear the mysterious beats and the calls again from the dark. On the next scene, you will find lone Sammy lying in a coast with all equipments and weapons gone. He only has money and the accessories with him. (That is the reason why we need to sell all extra stuff before, because we won’t lose money but we do lose weapons and equipments). As you exit the screen, you will find him across the river above the mountain range of other half of Border town. All you now need to do is to find rest of the members who are in nearby town West Minister.
At the entrance of the town, inside an inn you can see familiar black outfit with hat of Valiantide member, which gives the clue that some Valiantide people are here. As you enter the room, you will find Logan and Julia standing near the bed where Brad is lying with serious illness. They are happy to see Sammy safe. Julia tells Sammy that because of sharp current in river, they were capsized about halfway across and she ended up on the shore with Logan while they lost all other boats. They found Brad farther down the river bank and since then, they were unsuccessfully trying to get him out of his deep sleep. Sammy and Julia decide to get help from around while Logan will look after Brad.
Apart from main castle, there are altogether five towns in Seraphia; West Minister, Singapore, Methus, Argentum and Borealis. You can visit around these places and talk with people. Don’t forget to equip your party with latest weapons and equipments. There are also few treasures in some towns. You can again meet Swank in Singapore’s inn and have a little chitchat. You can also meet two NPCs. First is Kainofski, a piano player who is at the basement of the house on bottom right part of West Minister. The other is Maona who is in a cave of Argentum. Please refer more to side quests. The clue to move ahead in game is in Borealis. If you talk to a guard near inn, he tells you that a strange man in armour has left to the temple of Aurora with glowing stone. This gives the hint that you need to visit the temple where main turn of events arises.
In the Temple of Aurora, the party meets a man in dragon suit introduces himself as Drakeor from Dragonoir, the kingdom of dragoons from East Continent. After a little chat, he convinces the party that malignance has cast upon this land and that might have grabbed Brad. He thinks Aurora might help revive Brad, as she is the protector of this region. He eventually joins the party and they move forward in the temple. Inside the temple, voice of Aurora tells them that Brad’s soul has been stained with evil and she could not help as her power in this world is vanishing by evil force. As Drakeor offers to aid Aurora to restore the balance in these lands, she shows them a way to neutralize the evil that has drained her power. She opens a door ahead and the hero party enters to the void where Aurora’s power exists between earth and realms of the god.
Treasures:
West Minister Potion 1x Phoenix Down 1x GP 2000GP Heal 1x
Methus Potion 1x Elixir 1x A Green Book
Argentum A Green Book Potion 1x Heal 1x Ether 1x Elixir 1x
Borealis A Green Book
Chapter 9: A New World: The Void
You need to move forward in a void. As you exit the first scene you will end up in a place with illusionary doors. Follow the below steps to move ahead. • Take Right door and you will exit from the left door of the top left pair of doors. Get the treasure. • Enter the same door left door again. You will exit from the right door of the top right pair of doors. Get the red chest. • Enter the same right door again and you will exit from the first pair of entrance. Again choose the right door among the two and you will exit from the left door of the top left pair of doors. • This time, enter from the right door. You will exit from the left door from the centre pair of the doors. Enter the same door from where you just exited and you will find yourself in a ship aboard. • You need to get to the open door on the side of the ship preventing yourself from sliding along with other cargos and eventually you will be led into the place with falling stars.
You need to quickly navigate through place by moving in favourable situation as per the puzzle laid. The various puzzles ahead are falling stars, Laser Beams, Eagle Patrols, Stop and Go Lights etc. At the end of the void, the final boss Grolantor challenges the party. After successfully beating him, it fades away although warning them that the darkness will engulf the whole world. The hero party are, then, teleported back to the temple. The voice of Aurora thanks them and promises them to return Brad from his deep sleep. However, she warns that an evil is festering inside him and if it be removed, he will die.
Treasures Tent 1x Hi-Potion 1x Red Chest: Star Pendent 1x Elixir 1x Red Chest: Kaiser Knuckle GP 2000 GP 4500 Ether 1x Red Chest: Silver Anklet GP 5000 Potion 4x Phoenix Down 2x Heal 1x Red Chest: Mythril Pike (Spear)
Chapter 10: The Fate of Brad and the party
Upon returning to West Minister’s inn, as they were about to report their story to Logan, the shadow inside Brad awakens. The manifest birth of the evil attacks the party. As they defeat the Manifest Conception after a long battle, the hero party decides to leave to Triangle Island by boarding ship from Borealis. Logan suggests them to go on ahead while he gathers the rest of the members and come to the island. When hero party go onboard, they find enemy led by Lord Altair waiting for them. After a brief fight, they take possession of dark knight, Brad and send the rest to the Cirigoth Emperor’s prison.
Chapter11: A New Turmoil: Justin and Vanguard
While fate of Brad, Sammy, Julia and Drakeor come to halt for a while, Glen and Meredith are shown in a house of a Seraphian side of Border Town. They plan to reach Borealis to meet other members for which they have to pass through Vanguard where the guard restrict them to enter. The Colonel of the troop, who was standing on the top, asks them to let them in so that they can have a word. Follow the guard and enter the building and talk to the guard in red suit and who is standing in leftmost door of the room. He will let you in. Again take a door where red-guard is standing aside. Move ahead and you will eventually lead to a room with big table and a red chair. The colonel will appear in the doorway ahead and introduces himself as Colonel Justin of Seraphian military. They will have a little talk there and Justin asks them to join him in the war of Seraphia against Tyr-Anon and Cirigoth. He let them rest for a night and plans to move to the castle of Seraphia at dawn.
On next scene, when darkness clears, you will find Glen alone in the active party who has woken from his rest. You need to find Meredith. •Get out of the room •Choose the middle door among the three adjacent doors and walk until you exit to greenery. •Lead Glen to the water fountain in the middle of the garden where Meredith is kneeling in front of it. •Go ahead and talk with her.
After a little chat, you will again find Glen, and Meredith in the same room where Glen originally had woken up and Justin stands in a doorway. Only Glen will be selected as an active party. You need to lead him to Justin and talk with him. A little while, both of them joins him to depart to Seraphia. There isn’t any treasures in Vanguard main building as of yet. So, you can leave the place for now without venturing much. For easy walkout from Vanguard, follow the following routes: •Get out of the room and choose the stairs on the leftmost part of the hall. •Walk ahead through the door with two flags on each side of the wall and reach the room with large table and red chair, where Glen and Meredith first met Justin. Walk past the room from the door ahead. •Follow the way until you are out in the balcony. You are at the leftmost end of the balcony. Walk all the way to the right and go into the rightmost door. •Follow the way until you find yourself in a room with few soldiers, big tables and lot of chairs. You will find two doors in the room ahead apart from where you have just appeared. Don’t choose to go to the left, but choose the door in the front, which has two statues and two flags on the either side of it. •Move ahead until you find yourself again in a balcony of the back yard of the Vanguard. •Walk to the leftmost of the balcony, come downstairs to a ground and choose way out under a bridge of the balcony and to the forest. OR •Go to where Meredith was before. Yup! That is the fountain on the back of the building. Leave the fountain behind and move ahead and find a door at the end of the garden at the back. •Move ahead and climb upstairs. You will find yourself in a room with few blue soldiers and a red soldier. You can choose two ways to go ahead; either leftmost door or right door. Leftmost door will eventually lead to a dead end for now. So, choose the right door and find yourself in another room again. This is the room where you can be at step four if you would have followed the first route as mentioned above. •Choose the door on the top of the room with two statues and two flags on the either side. •Walk to the leftmost of the balcony, come downstairs to a ground and choose way out on under a bridge of the balcony and to the forest.
As you exit the forest, the party will be seen in the world map. Lead them to the Seraphian Castle.
Treasures
Bottom part of the Vanguard Forest Elixir 1x Phoenix Down 1x Upper part of the Vanguard Forest Phoenix Down 1x Red Chest- Chimera Bracelet Tent 1x Ether 1x
Chapter12: The great Seraphian War, Expirius and the escape to the Land of East
As the party reaches the castle of Seraphian land, the guards welcomes them and eventually Justin led Glen and Meredith to inner part of the castle. In the next scene, Justin leaves Glen and Meredith to a room and excuses himself to attend an important meeting. You will have Glen only in your active party who decides to walk around the castle while Justin is gone. Collect treasures that are lying in the castle. Talk to a Seraphian Commander on the right room of lower half of the castle. He recognizes Glen and talk with him about the war whilst Glen, still in his anger, gives few incorrect updates and leaves the room. After you visit the places, go talk with Meredith again. Glen will have some furious chat with Meredith and speaks out his mistrust for Colonel Justin. Eventually, she will again join Glen to an active party and as you exit the room, you will see that the way on the top of the main room, which were blocked by soldiers before, are now open. As you enter the room, you will see lot of red soldiers on and around the long table whilst Justin and Chancellor of Seraphia are having little talk in a corner.
As Glen starts to talk in anger with Justin, a guard interrupts them and inform that an enemy spy has been caught. Justin asks him to bring forward. The said spy is none other than Vetu, yet another playable character of the game. All the party members are convinced that Vetu cannot be a spy as he is just a little kid who cannot hurt anyone. Justin asks Vetu to join the battlefield to prove his innocence. This surprises both Glen and Meredith. Whilst they have a big argument, Justin convinces them that they only need to stay until long enough to ensure the war will begin. Then, the Seraphian army will retreat behind while they sneak away to hidden ship that waits for them on the eastern shore. Eventually, Vetu joins the party and will begin the great Seraphian War!
The enemy is shown to have landed in a shore. General Gerovitus of Tyr Anon and General Aries of Cirigoth are cheering each other of the confirmed win as per they believe, however is shown little suspicion of conflict between each other. In the beginning of the war, the party will have a third fight with General Gerovitus after two other fights before, first in Tyr Anon Castle and second in Valiantide base in Eridwell. As the party defeats him and as the war begins, the scene black out.
As the next scene appears, Brad is seen in an isolated place where he sees vision of his own essence moving past him. He sees his friends’ and strangers’ souls running around too. He is too puzzled to understand the whole concept. At the end of the way, he meets a blue haired enemy Altair who kidnapped him before from the ship. Altair tells him that he is a servant of the dark lord and so is Brad. As he vanishes leaving Brad behind more puzzled, a mysterious shadow with a mysterious voice appears. Whilst, Brad tries to fight the enemy, he is introduced as Expirius, a dark lord who is trying to control Brad. He hits Brad out in a blow and disappears telling him that the fate is inevitable now.
On the next scene, Glen, Meredith, Justin and Vetu are shown to have escaped to a ship. However, they find the enemy waiting for them in the ship too. After a few fight with enemy soldiers, the party manages to take control of the ship back from them. Here are some tips:
•Go to the bottom of the ship and pull up the anchor (go near it and press spacebar). •Go back to the top deck of the ship. •Face the steering wheel correctly and hit spacebar.
The party will be off the shore to a new voyage to the Eastern Continent.
Treasures Seraphian Castle Potion 6x Phoenix Down 6x Heal 1x Ether 3x Tent 1x
Ship in the West Continent Shore Red Cutlass (Sword) 1x Ether 1x Phoenix Down 1x Black Ring 1x
Chapter 13: A journey to free lands: Mt. Periculum and Bridelveil Castle
The party hits the land of Eastern continent, a quite hard, and make the ship absolute. They plan to move ahead and hope to meet the King of Seraphia, who as per the master plan, is to visit every kingdom on eastern continent and forge an alliance with them. Their first aim is to cross Mt. Periculum and to reach Bridelveil Castle. Vetu tells the party that his home is in Fhorestain of eastern continent, where his grandfather lives. Glen gives him hope to reach there sometime in future.
Before moving ahead to Mt. Periculum, do not forget to peep into the nearby town of Dale, and upgrade equipments as tough monsters waits in the mountain and beyond. The way ahead in Mt. Periculum is quite straight forward. As you go through high and low of the mountains, you will eventually lead to the end of the mountain ways and to final boss, the Earth Fiend Yarthkin, the first elemental fiend among Four Fiends of the game.
Once out to the world map again, you can chose to visit other small towns Lacuna, Diego and Providence. Your ultimate stop is Bridelveil Castle. As the party enters the castle, Justin introduces himself as Colonel of Seraphia to the guard. He denies recognising him and thinks a military colonel of Seraphia could not be the one who is travelling on rabble. They stop them to enter the castle. They put condition to let them enter; only if they prove who they are by defeating a witch, Veneficus of the Tower of Propugnaculum who is wreaking havoc upon Bridelveil and especially the village of Silva Vicus.
Treasures
Dale A green book
Mt. Periculum Tent 1x Phoenix Down 3x Hi-Potion 3x Ether 2x Heal 1x GP 3500 Red Chest-Champion Belt Red Chest- Long Bow Elixir 1x Red Chest-Mystic Axe Red Chest- Unicorn Crown GP-5000
Lacuna: A green book
Diego: A green book GP 5000 Heal 1x
Providence: A green book
Chapter 14: The Legend comes true: Veneficus and Tower of Propugnaculum
In order to prove their identity, the party has left no choice but to move towards north to Bridelveil Mountains in search of the witch. Go to a cave on the north of the Bridelveil Castle, you will find yourself at the bottom of the Bridelveil Mountains. Enter a way ahead and you will be in an abandoned mine of Internus Vorago. Make sure to take the path that exits into the Quercetum Woods in the mountain valley above. For quick navigation, you can follow the following steps or you can chose to linger around to get all the exciting treasures around the mine. The way is pretty simple though and can easily find the way ahead even if you lost at some point of time. All you need to do is to clear up your path if it is blocked by pushing another movable cart nearby. •Clear up the blocked path ahead by pushing a cart at the centre of the room. •In second room, you will see red chest on the right had side of the room, but is blocked and also the cart nearby cannot be budged. You need to push down another cart on the top of the room. •Move ahead to next room. Watch out for moving cart which is coming your way. Again go to next room. •Push a cart in your way which will stop after moving a bit, push it again to clear up some more blocked way. Go ahead to next room. •From this room, there are lot of ways divided. You can either choose to go left to look out for treasures and come back later at the same point. To move ahead in game straightaway, however, you need to choose the way on right. Clear up the blocked path by pushing down the cart on the open centre room. •Choose the right most way and exit to next room. Watch out for the moving carts and carefully exit from the way ahead. •Follow the path ahead which is pretty straight and the party will be in Quercetum Woods in no time.
The next plan is to journey to the west corner of the valley to the village of Silva Vicus. So, forget about the treasures and puzzles for this instance and travel ahead and to the left when you see sprite statue for the clue of the dynamite puzzle. You will find the party in a burning village of Silva Vicus. A villager cries for help and says that the witch Veneficus has set the village ablaze. He pleads Vetu to use his magic and put out fire. And voila! You will see Vetu putting out the fire with his superb magic and the village is finally safe, phew! The villager thanks them and tells them that they must the heroes from the legend that the ancient prophet of Bridelveil had forecasted years ago. The party rest there for a night.
Now, its time to go back to the wood and to the tower of Propugnaculum! You need to go through two puzzles before you reach the base of the tower; Hungry Flowers and Sunlight Eaters. The puzzles are pretty simple and well explained. Once you reach the base of the tower, climb upstairs to the entrance. As you about to enter, you will see two funny characters on the balcony which calls themselves as Arma and Magus and set plans to stop them. As they disappear behind the door, proceed ahead to the door. You will again need to solve number of puzzles in the tower viz. Light Sentinels, Dopplegangers, Ghosts of Veneficus, Light Patrols, Weeping Heavens, Light Guardians. Finally, you will again meet Arma (Blue) and Magus (purple) and have quite a fight with them. Once you defeat them, they will disappear. Follow the path ahead to the top of the tower. The witch will be waiting for you. It will be a tough fight with her and that too on air floating in sky. Once you defeat her, she tells you that she will go see her brother one last time before she vanishes. She tells that her brother sold his soul to survive but that she would not. To add mystery to it, she says her brother and his master will be stopped at due time to save the world. As of now, rest in the mystery of who her brother is! On next scene, you will find yourself informing the defeat of ill witch to the town people of Silva Vicus. They will give you a pendent, Bridelveil Star, and tells that if this be shown to the King of Bridelveil, he will give you access to anything. As you depart from there, the party is scene in the world map again, just outside the cave. Next stop- Bridelveil Castle!
Treasures Internus Vorago Red Chest: Serpent Mail (Armour) GP 5000 Hi-Potion 1x Phoenix Down 1x Ether 1x Red Chest: Super Gunblade (Sword) Heal 1x
Silva Vicus A green book 2x
Quercetum Woods Heal 2x Red Chest – Magician Bangle Ether 1x Hi-Potion 1x Red Chest- Gem Shield
Propugnaculum Tent 1x Red Chest-Protect (Arm) Heal 1x Red Chest- Gargoyle Helmet GP 4500 Red Chest-Wind Ring Hi-Potion 2x Phoenix Down 2x Ether 2x Red Chest- Flame Ribbon Red Chest- Magician Cloak Red Chest- Feather Dress GP 5000 Elixir 1x Red Chest-Ogre Axe Red Chest- Prism Wand
|
|
|
Post by Bee on Oct 19, 2006 15:59:21 GMT -5
Chapter 15: A mysterious journey: Mt. Asper, Dokkalfar and King of Alveus
In Bridelveil castle, this time the guard will open the gate and let you in as you show them Bridelveil Star, a royal heirloomn pendent given by the chief of town Silva Vicus. In the audition of the king of Bridelveil, he informs that Seraphia has fallen under a curtain of darkness and that Tyr-Anon and Cirigoth have taken control of the capital. He also tells that King of Seraphia is due to meet him and at present has been traversing the land, forming a coalition of kingdoms to fight against the Cirigoth. A governing body, the Unicon, has been created and the representatives from all regions are yet to decide. He also informs that a mass warship fleet are under construction with the support of kingdoms like Fhorestein, Revirdok and Incultus Regnum. The king indicates that King of Seraphia might be in Alveus at the moment before coming to Bridelveil and offers them to stay in his castle. The hero party however plans to journey ahead and meet the king in Alveus. The king gives the party an access to go through Mt. Asper, a volcano mountain.
As the hero party enters Mt Asper, volcano erupts and they will be unable to move ahead through normal path. They find a pit on a ground and decide to take a chance to find exit going through it. They land in magma chambers below the mountain and hope to find ground their way out to the top. There are lot of flame puzzles again in here. Some flames erupts at fixed time interval, some follows you while some travels in fixed straight or circular motions etc. At the end of the passage inside the volcano, the party feels a tremble once again and ultimately a liquid flame attacks. As you fight it, it transforms to different shape. Once you defeat him, the road ahead will lead you to lower half of the tunnel of Mt. Asper and eventually outside to a world map.
You can choose to visit towns like Nealien, Syrtis, Arboreus and Alveus before going to Alveus Castle. As you reach the castle, the guards stop you to go in the castle. He suspects you to be another trick from Dokkalfar, a dark elf, who inhabits the cave to the north and has conjured an evil malignance in the area. The guards ask them to journey to Tenebrosus Specus and bring back his skull to prove that you are not associated with him in any way and that you are good people. While the discussion is on, a guy will appear in a balcony above who is introduced as Chancellor Dolus. He ask the guard to let you in and tells that the King Carl wishes to speak with the hero party.
King Carl welcomes the party and informs them that King of Seraphia has not visited them yet. When Justin inquires if he plans to join Unicon, the King says that he is going to decline the offer. The party tries to persuade him to aid and propose to help him slay Dokkalfar. A mystery is shown on the whole conversation with King Carl and at the end Vetu has this strange feeling about the king that something is not right. The party then left for Tenebrosus Specus to encounter Dokkalfar.Please refer to the map of Tenebrosus specus for quick navigation. The monster here is comparatively much tougher to beat esp. if they are in pair. On the good side, the party can level up very quickly by 3-4 levels while travelling through it. If fighting does not appeal to you, you can stop random encounters by tackling pillars. Each room has at least one pillar and they changes in colour frequently. The infliction of pillar depends on the colour of the pillar when you invoke it. •Green- All party gets poisoned •Blue- Restore all MP •Red-Teleports Hero to next pillar •Purple-Stops random encounters until the room is exited •Yellow-Restore all HP At the end of the cave, you will find Dokkalfar in his lair. He is a tough lot to defeat. In his fight, he shed some light of his master and the upcoming apocalypse. The party then plans to go back to Alveus castle. Although Glen and Vetu suspect something mysteriously wrong about whole thing, Justin and Meredith are convinced that there is no such conspiracy in Alveus. Amidst suspicion, the party travels back to the castle.
To there dismay, they find the castle empty and hero party is convinced that Alveus has met some evil fate and that the King is actually an impostor. They hurry upstairs to face the evil. They meet Chancellor Dolus blocking their way to the King. He is actually a traitor. The party is call upon for a fight with him and boy! Does he not use all of his four arms together with his body to strike the hero party? Yap! He is a pure evil with six arms. Once he is defeated, the hero party go ahead and meet the impostor in the form of King Carl. He is none other than second among the four fiends, Aegir, the Fiend of Water. As party defeats the fiend, Sir Bishamon and his party enters the room. He is a karate master of Alveus and with the death of the King, he becomes governor of the region. As a ruler, he agrees to join Unicon.
In next scene, we, players are given little information on what is happening currently in the world. Most of the kingdoms have joined Unicon and headquarter has been set in the great city of Revirdok. A significant progress has been made in constructing the war machine, several hundreds of airship fleet, navel fleets and ground forces. The Unicon plans to blockage the Cirigoth ports and strangle them into submission. If the situation is to escalate into total war, then the capital city is planned to be bombed. The hero party objects to hurt the innocent people but request to capture the main emperor and their men. Sir Bishamon puts some light into it that the Valiantide are given charge to accomplish this task. And again they fear the worst about Expirius and his evil plans. At the end, a guard comes to inform that the King of Seraphia has arrived and the scene darkens.
Treasures Mt. Asper Elixir 2x Phoenix Down 2x Hi-Ether 5x Hi-Potion 3x Red Chest- Fire Ring Heal 1x GP 3000 Red Chest- Fossil Armour Tent 1x Red Chest- Vulcan (Helmet) Red Chest- Obsidian Sceptre
Nealien A green book
Syrtis A green book
Alveus A green book
Tenebrosus Specus Red Chest - Gold Shield Red Chest – Gold Armour Red Chest – Gold Ribbon Red Chest – Gold Helmet Tent 1x Red Chest – Gold Dress Red Chest – Magician Robe Red Chest – Ultra Gunblade (Sword) Red Chest – Spire Hat Red Chest – Gold Armlet Elixir 1x
Chapter 16: Fall of Emperor Daevas – Rise of an Evil
The screen reappears to a fleet of Cirigoth Armada. Sammy, Julia and Drakeor are shown locked in a room with Sammy in a playable mode. Go talk to Julia and Drakeor each and check the door too. Sammy is puzzled how they were captured and discuss the same with Julia. Drakeor tells his past that he followed in the footsteps of his father. He tells Sammy that his father was a dragoon of Dragonoir like he is now. He was captured by Cirigoth and never heard from him again. Drakeor fears that he will share the same fate like him. Once it’s done, a Cirigoth soldier comes nearby the door and tells them that they are about to arrive Tiro Amicus and they will be taken to a prison. On next scene, Julia and Drakeor are locked up in a cell while Sammy is imprisoned with another guy in next cell. Let Sammy go and talk with the stranger cell mate. Sammy recognises him as a prisoner who was captured when anchored in Illac Salus. He introduces himself as Keen, the legendary thief and tells Sammy that Cirigoth set up to get him caught. He agrees to help them flee if the hero party agrees to let him join in their travel and ultimately help him set free. As Sammy goes over Keen and selects to be ready, Keen quickly unlocks their cell doors and free Drakeor and Julia and gets their arms too. And there! They will be interrupted by cell guards. Once you defeat them, Keen is introduced to rest of the party members. They plan to disguise themselves by wearing the guards’ clothes. Keen tells them that they are now in Tiro Amicus, a port on eastern edge of the Imperial Continent. He plans to hi-jack Cirigon military vehicle from Castrensis, a military base of Cirigoth in a desert, for easy travel to capital city.
The party can choose to shop around the equipments. Once out of the city, travel through desert to reach a military base in between hills. You will reach Castrensis. On second scene, you will see military tanks. Talk to a soldier near the main way and he will offer you a ride. It will be much easier to travel in tank as no monster can attack the hero party plus it is quicker. Before heading to the capital of Cirigoth, you can choose to visit other nearby villages in imperial continent; Navalis, Murus and Reus Proditor. Don’t you worry about the enemy soldier! They will never recognise you and that is the fun of the game ;-). However, you won’t be allow to cross the bridge of Pons Pontus as of yet. You can meet Swank again in the inn of Murus and have a little chat. Once finished, you need to head over to hexagonal city of Cirigon, a capital of Cirigoth Empire. All paths leading into the heart of the city are closed. But wait! All is not gone!
The hero party plans to find a secret Valiantide base in the outer city so that they can penetrate a secret path down to the main area. If you move around, you will find that the city is shown in three separate scenes. The party enters in middle scene. On the leftmost scene, only places you can enter are a weapon shop and an equipment shop. On the middle scene, there are inn and an item shop. If party travels to the rightmost scene, you will again see a military quarter which are restricted to go deep in and another item shop. What are two item shops doing in a same place??? The second item shop near military quarter is a fake one and if you go and try to buy stuff from the shop keeper he will invoke a conversation by asking for an identity card to buy stuff unlike in other shops. In fact, he is a member of Valiantide and welcomes him inside, where the hero party meets Commander Powell. He informs the party about the alliance of the free country. He also tells that they have helped them to escape by ensuring that they are kept in same prisons as Keen. He asks the hero party to journey to inner Cirigon through sewers which can be access through the military barracks.
Walk outside of the shop, go to nearby big building. This time, one of the soldiers blocking your way in one side will be gone. Follow the path and you will reach sewers. Once inside, the hero party will leaves Cirigoth attire. The only puzzle in the room is Sewer Drainage where any 10 combination of valves needs to be open to drain the water level at the end of the way. Otherwise the party won’t be able to cross it. Please refer to map for easy navigation on decision on valves. At the end of the sewers, as you climb the ladder, a Valiantide messenger will be waiting for you to receive. He will ask you to follow and you need to do so. Don’t lose him in to heavy rain and thundering. If you do, then, here is the navigation; • As you are outside in the road, turn right, • From first junction turn left and go north. Walk until scene flashes to white and next scene appears. • On first junction, enter the door open on your right building.
Few Valiantide officers are in a long table and General Dianyn is near the window with blonde hair. She then tells the party about Operation Fatal Swoop, the objectives of which are to assassinate the Emperor Daevas of Cirigon and rescue two high-profile prisoners; Commander Logan of Valiantide and Brad. As per the plan, the Emperor is to be attacked while he is Red Carpet Square to rally his troops and to escape by jumping over the train that runs below the square. However, she is not very sure why Brad is important to Cirigoth Empire. They are suggested to either rescue Brad or to kill him if could not rescue him.
In next scene, you need to travel north where everyone else are going too. So if you move along with the people on the road, you will reach Red Carpet Square. The party will, then, go line up with other soldiers. In a moment, Emperor starts to address and to everyone surprise, gives nice speech of leadership, mercy and humanity. As the time approaches, the party moves swiftly near Emperor and Keen stabs on him and he dies on the spot. Altair who was standing at rear near Brad for all this long, now comes forward and merry the death of the Emperor and tells hero party that they have done as he wishes. He unveils his new plot to rule the entire world and enslaving every life on this planet. The invincible four were also with him. He disappears along with Brad. Nonetheless, they manage to save Logan and flee away from there in right time. After a few fights on the top of the train, they are able to reach safely to the station where General Dianyn and Commander Powell await where they update about their Operation to them. The hero party is furious over Valiantide officers that the war will still go ahead despite the death of Emperor as neither Unicon nor the Cirigoth troop who are marching down the war know that Emperor is dead. They plan to walk out of Imperial Continent to East by port of Fons Moenia before war breaks. Treasures Navalis A green book Reus Proditor A green book Cirigon Sewers Phoenix Down 5x Red Chest – Gold Axe Ether 4x Potion 5 x Heal 4x Elixir 1x Red Chest – Razorstone Tent 1x Red Chest – Epee (Sword) Red Chest – Ninja Gear GP 5000
|
|
|
Post by rocketman685434 on Oct 20, 2006 11:52:47 GMT -5
You doin a great job there. :-)
|
|
isadora
Member
I always enjoy medieval, science-fiction and fantastic stuff as long as it has swordplay scenes!
Posts: 210
|
Post by isadora on Oct 24, 2006 20:00:10 GMT -5
As I can see, the walkthrough is going well. I'm at Muspell yet and I had not used it to go there. I have used my memory about the last time I have played the game. So, I think that I'm too far for the walkthrough but keep on working. You are doing a good job.
|
|
|
Post by Bee on Oct 25, 2006 2:47:55 GMT -5
thanks everyone for encouraging! I am now at first visit to tower of Auctus. Got bit slowed down coz I was playing another game, to be honest ;D. But I am back on track. I have a question. if anybody know, please do tell me. I met Dr. Mazzi in Bridelveil castle and he again gave me rat tail coz I had got presidential award from previous play. (I am playing it second time). I remember he giving me Dr. Mazzi Stamp which I sold to a guy in Forestein Congress. I wonder if that turn of event was overshadowed by me having presidential award already. If so, my walk through will be incorrect for firs time player. I don't even remember why Dr. Mazzi gave me that stamp in the first place.
|
|
|
Post by bradasticfan on Oct 28, 2006 8:04:11 GMT -5
Dear Beee,
Im not sure if you'll accept the offer but.. We can walk on the walkthrough together. Im not into writing a guide through the whole game. But im into the Battle Strategies and the Beastiaries. Maybe we can make YOUR walkthrough a masterguide? I'll give you my battle strategies and Im also working on the beastiary. Please reply with your choice ^^
|
|
|
Post by Bee on Oct 28, 2006 9:17:16 GMT -5
bradasticfan: I will be more than happy to share my walkthrough. As you know I am just writing story of the game. We can always add other stuffs. Your battle strategies and beasteris will be an added feature and most sought after info for player I guess. Julie is making list of green books. I have noted down some though as well as treausures. So we all can work here to make the final walkthorugh. You just continue with your work, I will finish the story and post here. And then we can merge everything into one file and make index and all and put some link in the game's website as well. I hope we can make a good walkthorough with everyone's efforts put together. ;D
|
|
|
Post by Bee on Oct 30, 2006 13:01:20 GMT -5
Chapter 17: Hidden truth: Senium Forest and Tower of Auctus
The heroes plan to walk out of Imperial Continent to East by port of Fons Moenia before war breaks. Head over to Pons Pontus. Unlike last time, it will be abandoned and the hero party can cross the bridge. However, you can’t take your tank across and the party needs too walk on foot then after. A party can peek into a small village Effluo Pagus to restock equipments and potions before entering to Senium Forest. To move ahead in the forest, you need to find bags of wood planks to fill in broken bridges so that you can pass. The forest is bit misty as you enter but eventually will you reach in a place where there is no mist at all. The party decide to rest there for a night. There they talk a bit their past and the present situation that has changed their life drastically. The next day, the journey begins again. The forest is great source of treasures, so look out. At the end of the forest, some evil force compels heroes to halt. It is none other than Expirius trick. His sinister agent called Soul Cage is poisoning the forest with thick mist so that no one can pass it. Watch out for its MP buster spell which will totally take all of your MPs. Once you kill the monster, the mist starts to vanish.
Once out of the forest, you can drop by the nearby town of Situs to replenish any stocks before heading to earthen passages of Terra Cavus. The place is pretty easy to navigate until your each the third section where the ways are diverted everywhere. But, don’t worry! You will reach a dead end with treasure chest at the end in each way. So, you won’t get lost. If you travel to south east part of a cave, the hero party will see a man in red cloak opening a secret path and disappear inside it. The party has no option but to enter the cave as all other ways are dead end ;-) …
Inside they find lavish place and it is none other than Tower of Auctus which rest of the world thinks is a mirage tower as nobody has been there or seen a way there. There are altogether 6 floors in Tower of Auctus. In each floor, you need to play with switches on the floor so that you can gain an access forward. The word of suggestion: As you move to next floor, leave your way in previous way in such a way that when you return you don’t need to look out for switches again but can go swiftly to lower floor. At the end of 6th floor, you will find the same man with red cloak in a strange looking platform. Go near him and you will get a close look of the man. He has red eyes and calls himself Dr. Ament of Cirigoth. He is a pure evil and will give quite a tough fight so beware! The party might need lot of potions to stand for the fight.
As you win the battle, the evil doctor won’t stand his defeat and hence tries to sink the tower. The party needs to run to the bottom floor within fraction of minutes given. Hence, here comes a great help of keeping your way clear as you come upwards. So simply move you character as quickly as possible downwards and if you encounter any monster on the way try to run from it. You can try saving the game as soon as the countdown begins so that if, in anyway, you don’t make it then, you can restart from that point and do not need to do the whole fight.
As the party exits the tower to the cave, a vicious blow will make the screen bright. And when party comes to consciousness, they find the cave to the tower blocked. Don’t worry though! Move your party to top right part of the cave and you will find a new cave open this time. The way ahead is pretty straight forward. Exit the cave of Terra Cavus and head towards the town of Fons Moenia. The party Drakeor suggest them to go to his homeland Draganoir. You can again have a little chat with our traveller NPC-Swank. Among 6 ports in the town, there is only one ship waiting in top right corner. Go and talk with the pirate standing on the way and you will get a free ride to the port of Ora Domus in East continent. The port is a part of Dragonoir kingdom and hence the voyage begins to Dragonoir!
Treasures: Effluo Pagus A green Book
Senium Forest Heal 6x Potion 7x Phoenix Down 7x Ether 5x Hi-Potion 6x GP- 3000 Red Chest – Charm (Shield) Elixir 1x Hi-Ether 3x Red Chest – Mist Robe Red Chest – Song Duel (Wand) Red Chest – Champion Belt
Situs A green book
Terra Cavus (1st half) Heal 1x Ether 1x Hi-Potion 1x Hi-Ether 1x Phoenix Down 1x Elixir 1x
Tower of Auctus Floor 1 Heal 1x Phoenix Down 1x Floor 2 Hi-Ether 1x Hi-Potion 1x Ether 1x Heal 1x Floor 3 Hi-Potion 1x Tent 1x Red Chest-Ogre axe Ether 1x Floor 4 Red Chest - Double Ribbon Ether 1x Phoenix Down 1x Floor 5 Red Chest – White Ring Red Chest – Prasad (Armlet) Hi Ether-1x Elixir 1x Floor 6 Heal 1x Phoenix Down 1x GP 5000 Ether 1x Hi-Potion 1x
Terra Cavus (1st half) Hi-Potion 1x
Chapter 18: Unveiling Mystery: Expirius and The Unicon War
As the ship dock on the port of Ora Domus, exit the town and head to a white tower on the map. It is a grand city of Dragonoir. As you enter the tower, you will ultimately lead to an inner room with a square slab on the floor with a sign of star in the centre. As the party step on the star sign, you will be asked if you wan to go to top floor or Dragonoir city. Yup! It is works as our modern day lift/elevator. Don’t be afraid if you want to explore around a bit. Your ultimate stop is Dragonoir city. This is an underground city build below the tower and rest of the world. As you enter the city, you will find people of town waiting for your arrival. They held a council with the elder of the city. The elder update them of the battle and tells them that Valiantide has arranged them to join the battle. A vessel will land outside the White Tower and they can join the Unicon’s airship fleet. He tells them that Altair has seized the control of Cirigoth Empire and is boarding the Imperial Flagship along with Brad. He adds that conquering Cirigon won’t bring peach to the world and doubts the unity.
As the council dismiss, you will see an enemy’s air fleet followed by Unicon force all prepared for war. In the end you will see our second hero party, Meredith, Glen, Justin and Vetu in one of the air ship of war. Eventually the war starts. The enemy decides to head on man to man combat by boarding gangplank with hero’s ship. In return, hero party decides to take this as an opportunity to head on their ship and to next enemy ship so as to penetrate their line.
You need to go from ship to ship by operating the gangplank of the ship to next. Listen to what heroes have to say as they will give you plan of actions during conversation which you can use to ease the battle. By doing what you ought to do the most, you will head the war quickly and also will save you from fighting unnecessary battle with the enemy. But if you like to enjoy battle and would see this as an opportunity to level up, then feel free to kick their butts out. You can even find treasures in some of them. For detail navigation follow the following point. For simplicity, ships are numbered with Ship 1 as the ship where the heroes are currently in: • Ship 1: Head south to an enemy ship connected by gangplank (numbered ship 2). • Ship 2: Go down on the ship base and find a gangplank operating point. Approach near it and hit action key (spacebar). Now go again to the upper deck of the ship. This time you will find another gang plank on the south east of the ship. Cross it. • Ship 3: On this ship, another gang plank is already boarded from next ship on the top right. Walk across it and you will end up to an ally’s ship. All of them are fighting vigorously. • Ship 4: It is an ally’s ship. Another gang plank is set on the north part of the ship. Go over it. Few allies are fighting with enemies here. You can choose to help them or move over to execute other important stuff. But remember! If you do save them, you will get rewarded later (refer Triangle Island). • Ship 5: As you approach another enemy ship, the hero party decides to go below deck and navigate another gangplank to Imperial Flag ship. Enemies’ encounters are more in this ship when you go downstairs to steer gangplank. You will get GR ship key here when you fight an enemy soldier on the basement. o With the key, you can choose to go back to ship 3 and obtain treasures (which are basically equipments) that are on the base of the ship which is previously locked. You can also have an access to the side room of the open deck of the ship as this door is open unlike other ships. You will also find some potions there. But of course, you need to fight all enemies on that side. Even while you get treasures from basement, more enemies will approach you. And you get back to the basement of Ship 5, you need to fight with all those enemies again in the basement. o If you don’t want to take risk, you can forget about the treasures and just continue with the war. In anyways, you can get those items to buy in equipment and item shops during later part of the game.
To continue on, you need to action the gangplank control point in the basement of the Ship 5. The previous way from where you came in will move off whist new gangplank will be connected on the north east part of the ship. This leads to Imperial Flag ship where Altair and General Aries are expected to meet. You can buy some potions from the vendor who is standing in the doorway of the side room of a deck. Lead the party to the enemy’s ship. The scene will change to other hero party on the basement of the ship.
As Glen and the party reach the main ship, you will see our first hero party, Sammy, Julia, Drakeor and Keen on the basement of the war air-ship. They have also joined the war from Dragonoir. They are planning on how to reach the main Imperial Flag ship. They choose to go from ship to ship like other hero party. To start with, their ship is under attack. You can choose to help your friends or move straight to next ship which is joined by a gangplank on the north left. Here is a navigation help for Sammy and the party. • Ship 1: Their ship which is under attack. You can choose to help your friends or move on to next ship on north. • Ship 2: Go to the basement of the ship to the gangplank operating point and hit action key. Back on the deck, you will find a new gangplank connected to the north which leads you to your ally’s ship. • Ship 3: The third ship is an ally’s ship. The main guy who is standing on a way to basement tells the party that the wind is too harsh, so they couldn’t throw gang plank to the north. He asks you to come back if you can’t find any way ahead and that they will try to throw gangplank again. For now, move ahead with another gangplank on the left side of the ship on the south. • Ship 4: The enemies on this ship are busy firing bullets. Go to the basement and activate gangplank key. This time party throws two. One in south is numbered 5 and in north is numbered 6. • Ship 5: This ship has dead end. All you can do is fight the enemies and collect some treasures from the side room of the deck. • Ship 6: From north-left gangplank of Ship 4, you can reach this ship. Head to the basement and throw another gangplank, of course. Out on the deck, you will find a way to north to Ship 7. • Ship 7: This is again your ally’s ship and is a complete dead end. The person standing on a way to basement asks you to backtrack to any previous ship that might help to get you to main Flag ship. Yup! You need to go to Ship 3. Go and talk with a guy near the way to basement. He says they are now near the main enemy flag ship. Go down to the basement and hit the gangplank key.
The scene will change to Glen and party who are approaching the main enemy flag ship. Move them ahead to enemies who are blocking your way. He is none other than General Aries. He will provoke Justin for single man to man fight. Justin agrees. The fight won’t be that difficult, in my experience, although Justin has to fight alone. Once Justin defeats him, Altair appears.
The scene will again move to Sammy and party. Lead the party to north. You will reach Ship 5 of Glen and party with vendor on the doorway of the deck. Ag ain head to the gangplank on north. They will be stopped by Fulgora, Fiend of Wind. As she vanishes after her defeat, she calls out Expirius’s name again to everybody’s surprise. As Sammy and party reaches the enemy’s ship, they find Glen and party there with Altair appeared on top of the deck. They join together and you can have a choice to make a main party of four among eight heroes. When the heroes demand answer from Altair, he vanishes and each one of Cirigoth army also fall out of the ship.
Then appears Expirius, master of all evil on this planet! He unveils his plot of ruling the world and bringing apocalypse to all man kind. As he vanishes, he brings in Brad who Expirius calls an angel of death. Although Brad has little memory of the past, he is engulfed by an evil. He asks the heroes to go away before he turns into an evil, but they are determined to make things right. There comes a manifest birth of Brad again. After a rigorous fight, he disappears again. No, it’s not over as yet! Once Brad is gone, a gateway of evils opens and the heroes have to fight with the gatekeeper. You don’t need to fight her till death though. Phew! What a relief! But you need to fight with her for at least few 4-5 rounds. She does an individual attack and that will be pretty huge too. So make sure your party is revived continuously. After a few rounds, a rift will open and she will be sucked back in. uh-eh! Don’t be so happy yet! The rift will pull the heroes too and thus they have to run away. Like in tower of Auctus, the heroes have to run away and find Unicon ship within fraction of minutes. Look out for lot of Gorgoyles encounter and patches on your way.
Once you get to the Unicon ship, the party will be safely taken back home . They are still puzzled by Expirius and his evil plan.
Treasures Ora Domus A green book Unicon Fight: Tent 1x Elixir 1x GP 5000 GR ship Key Giant Helmet 1x Giant Shield 1x Giant Armour 1x Taoist Robe 1x Zephyr Cape 1x (Item) Prasad (Armlet) Double Ribbon GP 3500 Hi-Ether 1x Mega-Phoenix 1x GP 4500 Mega-Potion 1x Hi-Potion 1x
Chapter 19: The World Tour and Triangle Island
As the world celebrates the fall of Cirigon and the victory of Unicon, the hero party finds their quest still ongoing. With the Expirius showing his image and all the turmoil of evil rising, they understand that their journey is not over yet. On next scene, all the heroes are seen on Vetu’s house in Fhorestain. Glen prepares to leave to meet Valiantide informant in a pub while rest of the party are to meet him at the port of Ianua Salum before noon. In Fhorestain, you can deposit money in the bank and withdraw it anytime you need. You can also see the congress house etc. To proceed on, go to the nearby pub. It is on the left of three flag thing in the middle of the town.
When Glen enters the pub and sits on nearby seat, he is greeted by a cowboy named Willis. He introduces himself as a Valiantide informant. He asks him to go to his small cabin hidden in a forest to northwest of Fhorestain. He tells that he has a friend and both of them are assigned to escort them to Triangle Island. Although a lot in doubt Glen agrees. In the cabin, another Glen meets Vixen. Glen refuses to see them as Valiantide member. They try hard to convince him. Vixen tells him that Willis has worked for years under him and is trustworthy. She, herself, is a summoner. Glen has suspicions that a summoner cannot be a Valiantide. He believes only few from Rivirdon family are summoner. In the end, Glen agrees to have them join the party.
Next day, head over to the port city of Ianua Salum. It is the town on the left of Fhorestein. In one of the port, rest of the heroes are waiting for Glen, Vixen and Willis. Once everyone is introduced to new members, the party plans to journey to Triangle Island. Once you are ready to sail, move Glen onboard and he will call all others. You need to choose your main combat party of four. You can alter the party whenever you like by choosing ‘Hero’s Calling’ in the item list. The ship will be seen in the world map.
You can choose to see around a bit. With a ship, you can go anywhere around the world except Forgotten Island which is blocked for now. You can choose to visit the towns where you have been before in different continent or to new places which were inaccessible previously. For now, let’s travel across different towns in East continent and collect green books. You can go back to Dragonoir and to the bottom most level which is called Nexus of Ordeals to develop dragon skill of Drakeor. You can visit the pub of Fhorestein again to meet our traveller NPC Swank. This time, he agrees to join you. You can visit a small island to the east of the continent called Costa del Sol where you can see Battle Arena, forge new equipments and meet another NPC in one of the house. You can go to the castle of Incultus Regnum and Rivirdok. Please refer to the side quests guide for more information on all these stuffs.
To move on with the game, however, your ultimate stop is Valiantide base in Triangle Island. Navigate the boat to the top of the Eastern continent. A separate island in the shape of triangle will be seen. As you approach it, hit the action key (spacebar) and the party will be seen to have landed on the coast. Walk the party to the opening of the base on the arc of the mountains. A Valiantide guard will welcome you and ask you to go see Logan. Enter the cave, follow through the corridor until you reach an open hall with four ways on each direction. To meet Logan, choose right and in next junction go up ahead to a room. Logan is standing near the desk. He will greet the party and he along with General Dianyn brief the present political situation of the world where they update them that Eastern countries are free from the fear of Cirigoth and Unicon has become now a mere tool to provide leverage in negotiations and acquire all power that is free to be seized. On the other hand western countries still aren’t fully safe. Tyr-Anon has retreated back to their original borders and General Gerovitus has fall back too. Unicon is least bothered to care about the grievances of people in West. Thus, Valiantide has considered helping these western provinces. For that, they need inside information to figure out what they must do to make their plot succeed. Logan asks heroes to infiltrate the domain of General Gerovitus who is hiding within his stone fortress in great valley on the West Continent and capture him. The heroes decide to follow the Valiantide mission and sail off to Western Continent.
On the next scene, Glen will be alone in the active party and you can choose to move around in a Valiantide base. Collect some treasures and green books. As Glen said before party dispersed, you need to go talk with Logan and he tells that Vixen wants to talk with him. You need to walk Glen to the inner part of the Valiantide base. The way that previously was blocked by Valiantide members will be open now. Vixen tells Glen that she has two rare stones to open the ancient temples where she can summon god/goddess. (Refer to Vixen skills side quest for more). You can also collect reward from one of the Valiantide officer in the topmost floor for saving number of allies so far in fights and wars. You can also invoke the drill quest by talking to workers on the back of the island. (Refer to side quests for more details).
Once talked with Vixen and shop around for upgrading equipment, you can move Glen to Logan for a final talk. They still show their doubt on Vixen and Willis being Valiantide. Logan tells Glen that Expirius and his dark armies invaded the Forgotten Continent years before but was defeated by men. He warns that Expirius may be watching them all the time and may try to stop them. Invincible Four and Altair have joined the evil too. So, Logan heeds them to be careful in their journey.
Treasures
Fhrostain Presidential Palace Green Books 4x Triangle Island Base: Hi-Ether 1x Mega-Potion 1x GP 7500 Tent 1x Mega-Ether 1x Green books-2x
Alchiba A green book
Revirdok A green book
Cruor Pistris A green book
Leotini A green book
Draganoir Green books 3x
Treasury of Incultus Regnum Castle Ether 5x Hi-Potion 4x Phoenix Down 3x Hi-Ether 4x Tent 1x GP 8000 Heal 1x Elixir 1x
Costa del Sol A green book
|
|
|
Post by Bee on Oct 30, 2006 13:05:16 GMT -5
I have tried to make a seperate side quest guide which will be added to next section in walkthrough... As of now, it looks like this. (Please note that the points are often incomplete and I will add up/modify as I play the game. Some of them are written and contributed by 6 and bradasticfan. Thanks for their efforts!)
NPCs •Swank: You can meet Swank in inns of Port town, Singapore, Silva Vicus, Murus and Fons Moenia around the world. Finally, you can meet him in a pub of Fhorestein from where you can hire him. You can’t hire him first time when you go to the pub after Unicon war as the sequence of the game introduces Willis, the game character and they left the pub immediately. But later, when you come to the pub and talks with him, he agrees to join your team. On board, he helps you earn money by inviting you for a card game.
•Cirus, the last knight of Eridwell: first meet in Eridwell’s refuge’s valiantide’s base. Cirus is a non- hireable and non playable character (NPC) who will come across once in awhile in the game in future too.
•Kainofski, Piano player: He lives in his room on the basement of a house in West Minister. He agrees to join the party if you bring him a lunar harp.
•Maona: A nun who lives in a cave of a town in Seraphia, Argentum. Once you bring her back a moon pearl, she will agrees to join you on board. She provides you with holy water that heals the whole party by full HP and MP. However, it is for one time use only and you need to go back to her each time to refill it once you use it.
•Smales: A statistican who is in a small room of Bridelveil castle. He will join you when you bring him raccoondog Doll after you get your airship.
•Dr. Mazzi: A brilliant scholar, who lives in a room next to main audition room of the King of Bridelveil Castle. He will provide you with Rat Tail as a reward if you show him the presidential award.
•Painter… She lives in a house in Syrtis. She will come and join you if you bring her Desert Rose from Battle Arena of Costa del Sol.
•Doctor Odine: You will find him in Occiddus in Western Continent. If you go talk with him after you get your ship, he will readily join you. He will provide with a jar each for HP and MP recovery each whilst you have Inception. Once you get the air ship, he will ask you to talk to him after you accomplish something great. When you finish playing Evelong for the first time and repeat the game, you can meet him again once you get your ship. This time he will quizzes you and in return provide you with spell book.
•Statuemaker: Rescue him from Gaza.
•Zephyr: Get him two pieces of pumice stone.
•Banker: You can meet him in a house of Costa del Sol as soon as you get your ship. But he won’t join you right away. He tells that he has just return from a voyage and will join you later. When you get an airship after you return from Forgotten Island, go and talk with him again. He will join you right away. He eases the game by providing banking service in an airship itself. You don’t need to go to the bank in Fhorestain each time you need to withdraw money if he is with you.
•Watts the Smithy: He is a forger in an island of Costa del Sol. He forges various new equipments from old unused equipments you have. Once you give him the stuff, don’t forget to recollect the equipments before you go to forgotten island or he will be gone when you return and you will be in loss.
•Hammonds: He lives behind the waterfall in the back of the Tyr Anon city. He will join your party if you bring him ghost locked in a bottle which you can obtain from Phoenix Cave.
Ray-Natalie Side Quest
The quest triggers when the hero party checks in first half of Border town on their way to Eridwell’s Refuge. Ray is standing near the round table showing his rear on the top-left corner of the house on right of staircase when you enter the town. After the attack on Valiantide base and the party mishap while crossing the river, Sammy will be seen on the other side of the river alone. He will later find Logan and Julia with sick Brad in an inn in nearby town of West Minister. You need to give letter to a girl who is in a house in the bottom part of the in same corner facing the wall. If you talk with her again she will actually read her letter to you too.
To complete this quest, you need to deliver yet another letter from Ray. This time, it will be Glen and Meredith who will wake up to the other side of the Border town after party mishap. Ray had sneaked past the bridge and is in one of the house. When your party talk with him, he will ask you to deliver yet another letter to Natalie. Once you go past the Vanguard, don’t forget to pop in West Minister before you go to Seraphia Castle. Otherwise, the story of the game won’t let you go to West Minister and you will lose a chance to complete the quest. And of course! You won’t get reward for the job half done.
After the war when you return to the land in later part of the game, a reward will be waiting for you in the same house in a treasure chest. And the reward is none other than:
Incultus Regnum Castle:
•Osama Fight: As you enter the castle, the first two stairs downstairs will take you to prison. There, you can fight with Osama to get Pink tail.
•King Thoth and Technology Monthly Magazine. On the topmost floor, King Thoth will be in his study room. If you go talk with him he tells you that he loves machines and always keeps up on the latest. He is looking for his Technology Monthly which is misplaced by his maid while cleaning. You can get the magazine in exchange of battle points in an island of Costa Del Sol. If you bring him the magazine, he can offer you drill machine when you need it later.
•Treasures: It is located at right hand side of the castle. If you talk with King Thoth, he allows you to take any treasures from the castle’s treasury. Here is the list of treasures that you can obtain. Ether 5x Hi-Potion 4x Phoenix Down 3x Hi-Ether 4x Tent 1x GP 8000 Heal 1x Elixir 1x
•Basement: In your first visit, the basement will be closed. Not until you return from the Forgotten Island, can you enter the basement. Once you had the King Technology Monthly magazine and ask for the entrance to basement, this time he will agree.
Battle Arena: Here you can battle in various regions given and earn battle points. Those points can be exchanged for the various items from the. You can also gamble here and play Black Jack as well.
Reward in Triangle Island for saving allies:
A Valiantide in the topmost floor of the Triangle Island base who is in the first left room keeps track of casualties and statistics of total number of allied troops who the heroes has saved during fights. As per se, he categorised you and provide you the reward.
At the most you can get the following reward for saving 54 allies. Ribbon (Item) Tough Ring (Item) Rabbit’s Foot (Item) Golden Apple Silver Apple Miracle Mega-Elixer GP 5000
If you have saved less no. of allies, you will get lower rewards.
Triangle Island Drill Quest:
During your visit to Triangle Island, talk with the drill workers on the back of the base where they are working to make extended rooms. Their drill is broken and they are looking for new one. If you complete the technology monthly magazine quest for King Thoth of Incultus Regnum, he will agree to ship a drilling machine to Triangle Island.
Tail Collector Cave:
Two tail collectors live in this cave which is located in one of a small island just south of Eastern Continent. Once you have a ship, you can reach there. They give you ores in exchange of any strange tails you give them. Those ores can be moulded to make weapons in the forgery of Forgotten Island. Here is the list of things that you can obtain for different types of tail.
•Rat Tail-Adamant Ore •Pink Tail- Titanium
Rat Tail: You need to obtain presidential award from Fhorestein Congressional Meeting House. Travel to Bridelveil castle and meet Dr. Mazzi. He lives in a room next to throne room where king and queen are. When you show him the award, he will give you the tail.
Pink Tail In a prison of Incultus Regnum castle in Eastern Continent, a prisoner Osama bin Laden is kept. You can go there and talk to a sentry outside his room. He provokes you for a fight, choose yes. Beware! The fight will be really tough one. So you need to level up quite well before fighting with Osama. Fighting after you return from forgotten island will have a better chance of winning. Once he is defeated, the guard will offer you pink tail to keep the matter quiet.
Presidential Award:
Answer the name of 10 presidents to one of the congressman in Fhorestein. He is in the top floor of inner chambers of Congressional Meeting House. He is sixth from left in a horizontal row. Don’t worry! You will get countless attempts even if you go wrong the first time.
Vixen Skills:
After Unicon war, once the heroes get Vixen and Willis in the team and reach Triangle Island, they are briefed by General Dianyn and Logan of Valiantide for their next mission to capture General Gerovitus of Tyr Anox. After mission briefings, when Glen is alone in the active party, Vixen tells him that she has two rare stones given by her father to open ancient temples in Fhorestain and Rivirdok. To win Glen’s trust, she hands over the stones; Ice Diamond and Inferno Stone, to Glen.
From then on, party will be able to get rare stones from the treasures around the world during their journey. You need to go to right temple with the stone with Vixen in the active party. You will be able to summon god/goddess and if able to defeat them, Vixen can learn to summon them during battles later. Here is a complete list of the skills that vixen can learn and list of required stone to open associated temple.
Summon Skills Stone Required Stones Obtained from Location of Temple Place Continent Ifrit Inferno Stone Already Possessed Fhorestain East Continent Shiva Ice Diamond Already Possessed Rivirdok East Continent Titan Ramuh Typhoon Diablos Alexander Odin Carbunkle Leviathan Aurora Phoenix Bahamut
Battle Strategies (Contributed by bradasticfan) Cracken : Have Brad attack and cast heal blade when someone is low on HP Have Glen cast Braver on the cracken Use potions when Brad runs out of MP to use Heal Blade Use ethers when Brad/Glen runs out of MP
Veneficious :
Have Glen use any Ice/Fire/Lightning Slash spell (Elemental)
Have Meredith use Slow on her and when its enough fast everyone and cure when neccessary, revive characters too. Have Osmose on Veneficius if Meredith is running low on MP
Have Justin use his Dynamite more effective than Sword Beam Why? Swordbeam 22MP - Damage 300 at Veneficius Dynamite 11 MP - Damage 200 at Veneficius Have Vetu cast Aero 2 I think It dealt her 400 Damage.
Beware of her MP Buster. Save Elixers or Ethers when she use it, she wont use it again. Beware of her Whirlwind attack, giving 100+ damage to all enemies, Have Meredith cast Cure 2 When needed
Water Fiend
Have Glen use Thunder Slash
Have Meredith Cure as neccessary
Have Justin use Dynamite
Have Vetu cast your highest bolt spell..
Note : The water fiend cast its tsunami every 10x5 turns and after the tsunami a glacier spell will come up. Time your attacks carefully and youll win...
Side Quests :
Ifrit (God of Fire for Vixen)
Have Vixen cast Malboro or Fenrir Have Justin Sword Shower Have Glen cast Ice Slash Have Meredith and Julia heal when necessary Have Vetu cast his highest Ice Spell Have Drakeor cast Ice Dragon Have Sammy cast Suplex and Mantra Have Keen cast Shooting Star Have Willis cast Desperado
Ifrit the god of fire uses Armaggedon that lowers everyones fire resistance and can deal a nasty damage ranging from 100 - 200.
Shiva (Goddess of Ice) for Vixen
Have Vixen cast Ifrit Have Justin use Sword Shower Have Glen cast Fire Slash Have Meredith and Julia slow/fast and cure when necessary Have Vetu cast your highest fire spell Have Drakeor cast Fire Dragon Have Sammy cast Flare Dance Have Keen cast Shooting Star Have Willis cast Desperado
Shiva the Goddess of Ice uses a skill that lower all character's ice resistance, and deals a mean damage of 100 - 200.
-------------------- Invincible Four 1/4
Sakhmet, Sakhmet appears to have no weakness, so you have to plunder all your attacks on her. Strongest attacks.
-------------------
Dragons
Apparently the Dragons are really easy... For the first two the Wind and Water Dragon have Drakeor attack normally and use chakra when neccessary, You should have the damage of 800 - 999 when you do a critical damage.
Well, thats all I have. and may I remind you that before boss fights there are jars. Jars replenish your hp and mp.
Captain Jack’s Treasure Hunt (Contributed by "6"):
•" It be buried outside the opening to a dark cave, a monster infested lair that is the gateway to the forested valley above"
A: Bridelveil Mountains (West Continent)
•“To obtain this plunder ye are going to have to explore the ground near a well, which be in a town that be built completely on a rock uprising."
A: Effluo Pagus (Imperial Continent)
•"Find the town where a little girl talks to her pet bush. She says it talks to her , but it hasn't seemed to have told her of a treasure buried nearby."
A: Ianum Salum (A neighboring town of Fhorestain in the East Continent)
•"Find the forest where a great fortress sticks out above the trees. Inside there be two paths run side by side but are divided, and on the left be the treasure."
A : Vanguard Forest (search the forest leading to the right side of the castle)
•“This chest be in the ground of a sandy beach, in the town closest to the east in the world, but ain't so itself."
A: Occidus (West Continent)
•"There be a castle that once stood in a lush forest, but now the area be a bit more desolate. In the shadow of the stone walls when the sun shines upon the north face, the treasure lay"
A: Incultus Regnum Castle ( circle the castle and you will find an X mark behind)
•"It be buried in a town with three ways in and three ways out, next to a single barrel near a doorstep. Just remember that X marks the spot"
A: Reus Proditor is at the Imperial Continent
|
|
|
Post by dinkateur on Nov 1, 2006 6:18:28 GMT -5
Hi Bee, Just expressing admiration for the work you've done so far. Fantastic! Keep up the good work, because once in a while it's extremely helpful.
|
|
|
Post by bradasticfan on Nov 2, 2006 0:53:18 GMT -5
If you dont mind Beee, I made an item list to add to your walkthrough Item List and uses ============================================== Usables - Potion = Recovers 50 Health of one ally - Hi - Potion = Recovers 150 Health of one ally - X - Potion = Recovers all Health of one ally - Mega Potion = Recovers 500 Health for the whole party - Ether = Recovers 50 MP of one ally - Hi - Ether = Recovers 150 MP of one ally - X - Ether = Recovers all MP of one ally - Mega Ether = Recovers 500 MP for the whole party - Phoenix Down = Revives an ally with 50 Health - Mega - Phoenix = Revives all allies with 50 Health - Elixir = Recovers all HP, MP and status effects of one ally - Mega - Elixir = Recovers all HP, MP and status effects of the whole party - Heal - Cures Status Effects - Tent - Replenishes HP, MP, Status effects, revives dead party members - Mind Source = Raises a characters main Mind Attribute by 3 - Speed Source = Raises a character's main Agility Attribute by 3 - Power Source = Raises a character's main Strength Attribute by 3 - Vitality Source = Raises a character's main Vitality Attribute by 3 - Miracle = Sorry, Effect isnt allowed, its a surprise - Hero Drink = Raises all attributes of a selected character - Spirit Resists = Raises the defense of a selected character - Time Tear = Raises the mind of a selected character ============================================== Bulleted Important Items - Map = Usable in the world map, lists the whole word of Everlong, includes the regions and also indicates where to go next.
- Skill Trainer = Opens the Skill Shard System, allows players to train skills to their characters using shards.
This is all that Ive done so far.
|
|
|
Post by Bee on Nov 2, 2006 4:00:31 GMT -5
dinkateur: Thanks for the compliments. bradasticfan: Absolutely no problem! As long as you are posting things that will be helpful for players, I don't mind at all. Cheers!
|
|
|
Post by bradasticfan on Nov 3, 2006 21:07:32 GMT -5
Hey Beee! I just got a Mummy Tail and gave it to the sprites..
Mummy Tail from Choco Bomb get a Rainbow Rock.
|
|
|
Post by Bee on Nov 4, 2006 3:41:42 GMT -5
@bradastic: ok..will cover in that side quest guide too. thanks
|
|