Post by Bee on Nov 5, 2006 4:56:05 GMT -5
The entire content of this is done by silvermist. He/She pm me this but I thought he/she deserves some recognition for his/her effort. I am going to add this in one my section in my final walkthrough wherever possible. Thanks again, silvermist!
The numbers start from the upper left of the library screen and continue across a row left to right before going down to the next row.
Everlong Hints from the Library
1. Search the piers of Tiro Amicus on the eastern edge of the Imperial Continent when no ships are docked for the pirate captain Jack Pidgeon. Tales say he is found of both riddles and hunting for treasure, much of which he has reburied in chests all over the world.
2. Doctor Odine conducts research at the town of Occidus, a port on the Western shore of the West Continent. He is not found of strangers, but if you are persistent he may agree to help you with his knowledge of healing chemical mixtures. If particularly impressed he may even allow you to test your knowledge of the world for rewards.
3. Smales the statician has locked himself away in the basement of Bridelveil Castle, accessible by a small inner courtyard building. He is paranoid schizophrenic, and cannot focus his statistical abilities without the comfort of a stuffed animal such as the *Raccoondog Doll.
4. Shadow is the mysterious ninja from unknown lands who is often sighted at the Narbo pub, an inland town in the kingdom of Incultus Regnum. He is a master crafter of ninja throwing stars and projectiles that have become popular with thieves, but he seldom responds except to customers.
5. Andrew Dufresne is a banker on vacation at the island of Costa del Sol off the coast of the East Continent. Although enamored with the tropical paradise as all visitors are, he may wish after a time there to continue his vacation abroad.
6. The great Kainofski is a legendary composer who lost all his masterpieces in a horrific fire. He has closed himself off from the world inside a basement in the Seraphian town of West Minster as he tries to re-write his compositions. With a *Lunar Harp, however, he could easily replay all his works and recreate the sheet music.
7. Zephyrs is an immortal being with hair that burns like fire, last of an ancient and mystical race the world has forgotten since long ago. He was involved in the design of the Aetherius and had an interest in geology, which is why he may now live with the last of the dwarves in their hidden mountain kingdom deep in the earth.
While working on the Aetherius Zepphrys gained special expertise in the use of *Memory Beacons, which store and recreate molecular structures. Only three fully functional *Memory Beacons have survived as family heirlooms into the modern age gathering dust quietly in Portown, Silva Vicus, and Effluo Pagus. Zephyrs only seeks the *Pumice Pieces, however, hoping they can be combined back into the original *Pumice that was once his prized treasure.
Search Triangle Mountain and the Pheonix Cave to obtain these parts of the whole, and then find the man who can forge them back together.
8. The priestess Maona resides in Argentum, a large silver mining city in the heart of Seraphia. She is a keeper of healing lore and grows mushrooms within a dark musty tunnel under the hills. Maona also has knowledge of the sacred @ Holy Water that can fully restore any who drink it, though it requires rare * Moon Pearls to make.
9. Pixi the painter works all over the world, but keeps a storehouse in the East Continent desert town of Syrtis she periodically visits. Many praise her not only for her painting talent but also to design and color new graphics.
She has stopped work on major projects, however, since her creativity has dried up. The colors from a *Desert Rose would motivate her, though.
10. Mason the sculptor has learned his trade from those who still possess some of the ancient knowledge of the old north kingdom that used to exist on the West Continent. He lives in Occulus Gaza, the snowy mining city that has been ravaged by monsters and besieged by the Tyr-Anox.
11. (Tyr-Anon City) Hammond’s Sanctuary is a secret place, behind a waterfall in the city of Tyr-Anon. Use the rocks in the river as stepping stones to reach it. It is known that Hammond, a master of psycho analysis, travels a great deal in search of an elusive * Ghost in a bottle. The existence of such a thing seems absurd, but if one can be found Hammond would offer his abilities to compile a person’s histories as thanks.
12. Dr. Mazzi is a historical scholar who lives in Bridelveil Castle in one of the royal suites as an honorary guest. Those with extensive historical knowledge may impress him enough to earn his stamp of approval, which many detestable Phorestain congressmen buy and sell on the political prestige black market.
Some of the representatives in the Phorestain legislature are legitimate historians, however, and will reward you for proving your knowledge. Any historical awards received from them should definitely be shared with Dr. Mazzi to be further recognized by the historical knowledge community.
13. Shrouded in a thick forest and close to the nearby mountains the temple of Ifrit can be found. It is said that the *Inferno Stone is needed to awaken this god of fire.
14. Surrounded by a forest north of an old volcano and a great modern city the Temple of Shiva is rumored to exist. The *Ice Diamond must be obtained to gain Entrance to this ice goddess’s shrine.
15. To the west of a river in the greatest forest of the world one may discover the Temple of Titan near the coast and mountains. The volcanic rock *Obsidian is needed to calm the earth god’s fury. Look for it inside the Water Passage of Tyr-Anon.
16. North of a great desert that was once a land of bountiful life and lush forests the Temple of Ramuh stands against the mountains. The *Topaz is necessary to call down this god’s thunder. Find it within the depths of Tyr-Anon Water Passage.
17. In the northwestern corner of the world there is a forested path between the mountains that leads to the Temple of Typhoon. *Sandstone must be provided as a gift to be received by the wind god. Search the snowy peaks of Occultus Gaza the mining city, to find it.
18. On the great plains of the southern continent the Temple of Alexander stands tall over the surrounding grass lands. The perfect purity that is a *Pearl must be acquired to have the holy judgement rendered upon your souls. Scour the ground floor of the fortress Vanguard to obtain one.
19. To the east of what was before a lake of fresh water but is now an ocean bay, one may come upon the Temple of Diablos. The upper floors of the fortress Vanguard is where one can acquire the *Magic Lamp to awaken Diablos and open the path to his lair of darkness.
20. As fall approaches the running snow water that feeds the great falls south of Occulus Gaza will dwindle and reveal a hidden door. Search Golem’s Pass outside the water Caverns for a tunnel connected to the Waterfall of Seasons and the Secret entrance, which will lead you to the gates of the Temple of Leviathan. When presented the watery reflective brilliance of the *Aquamarine the water god will grant you passage. Find it high atop the East Tower.
21. South of a familiar-shaped island and east of the great mountain Periculum, the Temple of Odin looms ominously over the forest it is hidden within. *Dark Matter must be possessed to call forth from the memory of history this great warrior of old. Search the top floors of East Tower for it.
22. North of the greatest castle of the west and set against the mountains, the Temple of Auora shines like a beacon of light as dawn arrives and blazes like a star as dusk creeps into the world. The *Emerald that glitters like the night sky will allow one to open her doors and transcend both day and night. Find it hidden within the blue caverns of Aditus Grotto in the Pure Lands.
23. South of the White Tower of Dragonoir, the Temple of Carbunkle rests high atop a hill surrounded by a forest. The light of a *Ruby will attract this playful god of magic, but beware of his wrath when upset. To obtain this stone one must scour the southern flank of Viridis Mons in the Pure Lands.
24.
25.
26. Old tales tell of strange bird-like creatures that nest in forests on the Forgotten Continent. They can be ridden like horses to travel great distance at speed, or cross over terrain that no man could ever hope to navigate or pass through. It is said that there are several types of these giant birds, some of which can lead one to great treasure in secret caves in the mountains, behind waterfalls and on islands close to shore.
27.
28.
29. (Vanguard Castle) In the dark dungeons of Atlantis a creature of doom gazes forever upon the * Holy Spear. Any who attempt to remove the spear from her sight will be sentenced to death by her piercing stare. Even blindness is no protection, for her eyes can see into your soul. The only way to beat her is to destroy her before your sentence is carried out. However, those who are already dead should have no fear, although dead men are of no fighting use of course.
30.
31. (Costa del Sol) There is an island, the smallest in the world, that cannot be found on any map, and that no ship on the sea can hope to dock at. It is a lost, frozen rock covered in snow and hidden by a blizzard. Legend has it that it is merely a piece of earth that rests upon a great underwater palace built by ancient tribes that sailed away from the Pure Lands to the northwest, never to return. In this palace sleeps the greatest and most powerful monster ever given birth by the cosmos. It is peacefully awaiting judgement day while resting inside the shrine that was constructed around it. Not even the immortal heroes of ancient times were able to defeat it, so it is presumed that no living man or woman could. When Atlantis fell beneath the waves the island that housed this beast of antiquity disappeared under the ocean as well. Perhaps the fate of both are tied together, and if Atlantis should ever rise again from the depths so shall Solus Insula, the lonely island.
32. The Caeruleus Silex are mighty, sheer mountains that were focused up out of the frozen earth of the western lands by the colliding of two continental plates in the first years. Climbers have tried to conquer these cliffs for centuries, but non have reached the final summit, and many do not make it far or ever return.
Old folklore, however, indicates that the dwarves of ancient times who came to the new world from the Pure lands settled in the Caeruleus Silex. They braved the impassable icy slopes, and carved out tunnels and a city from the frozen rock inside the mountain, discovering riches and, among other things, dark secrets.
It is also said that they took with them into this place a treasure of infinite value that they would hide deep inside the mountain and guard until the end of time.
33. The tides of the world’s oceans all eventually lead to the same place, Sepulcrum Profundus. All matter of floating ship wreckage or other things lost at sea are carried here, and atoll with a strange water phenomenon in the center that pulls everything inside and lets nothing out. It is here that abandoned ships go to die and are finally laid to rest over the course of centuries.
Nothing can sail into or even near this place without also being dealt the same fate as the phantom wreckage. A dark storm cloud forever lays over the lagoon, stretching out for miles into the sky, serving as a warning sign to nearby seamen. A light fog also rests for eternity upon the sinking hulls, hovering just above the dark, murky water. Old fishermen tales say that the most strange and deadly creatures of the sea reside here, guarding fortunes of lost treasure. It is also rumored that the ship graveyard is haunted by the ghosts of sailors and pirates who died on the high seas and sunk along with their ships that are now residents at the lagoon.
34. In a valley shrouded in a mist that the eye is powerless to penetrate there is said to be a great forest where dinosaurs and other strange and powerful creatures roam. Deep in the forest where the tallest and oldest trees stand is the city of the elves, who protect a great secret. No one can reach this valley, even if they knew where it was because it is surrounded by both mountain and water.
35. The greatest volcano of the ancient world now sits quietly sleeping on an island just west of the Imperial Continent, and has since been renamed Silentium Tumulus. It used to be the largest in the world, stretching out over all the surrounding islands and onto what are now the plains north of Murus. In its last eruption, Silentium Tumulus blew its top, and most of the summit caved into the sea. Over time, as it has been inactive, the forces of nature eroded the mountain away, and its base now extends out of a lush jungle environment on the island floor below.
A race of giants were the first to discover the massive hallow caverns left over inside Silentium Tumulus. There they lived for countless years and traces of their settlements still exist. Within the last thousand years the giants disappeared, but Silentium Tumulus was soon inhabited again by the last of the ancient wingless dragons, who now makes his lair there. Inside the mountain he sleeps, guarding great treasures stolen from the kingdoms of men and obtained from unknown origins.
36. There are few who have extensive knowledge of the art of forging and synthesis, but there is rumored to be one man, a master of the craft, who still walks the earth. It is believed he has left the modern world and taken his knowledge with him, although some of his disciples still practice within civilization such as at the eastern island of Costa del Sol. He is, however, the only one with the ability to make the greatest of weapons, items, and equipment through the use of the forge. Nobody is certain where he has gone, but those who find unknown lands may discover him if they explore further into the wilderness.
It is said that forever he obsessed over the existence of the *Adamant Ore, a material of old world myths that he desired above all others. With the *Adamant Ore it is believed any weapons can be restored to former glory, such as the great *Legend sword that is now thought broken and lost within Nemus Aevum on the Forgotten Continent.
37. In Ancient times there was a great civilization built by a race that heralded from the Pure Lands. In Order to aid the settlement of the new world, they chose to build their nation in the middle of the ocean, equal distance from all continents. They built a great floating civilization and a giant fortress to protect many of the secrets of the world that had been found but were thought to be too dangerous. The tower was used to communicate with their old home, the Pure Lands, and they did much to help direct and advance the populating of the virgin lands of the outside world.
They became too greedy and arrogant of their achievements and wealth, however, and when they started to act abusively of their power the water god leviathan summoned a giant wave. He sank the city and the great tower, killing nearly all, and beginning the rift of communication and similarity between the people of the Pure Lands and those of the new world. Thus, the legend of the lost city and civilization of Atlantis came to be. It is also suggested that perhaps survivors of the tragedy went on to build the mysterious Tower of Auctus that could burrow underground. The purpose of the tower was probably to achieve communication with the Pure Lands again, but there was no one left to answer back by that time and they abandoned Auctus.
38.
39. There was once a race of sprites that valued tail collecting highly in their culture, as well as ore mining among other things. They are believed to be no longer existent, although some old sailors tell stories of a cave southwest of Revirdok on an offshore island where tiny people will barter for strange things.
40. Southeast of Revirdok is a large island that is as large as a county. There are all types of terrain in this dynamic land: forest, grasslands, plains, mountains, wastelands, and desserts. Part of the island is even covered in snow. Not a single living soul inhabits this island, for the most dangerous of monsters that still live in the modern world roam wild here. If they could be defeated the spoils would be handsome, but no expedition to bring back specimens, dead or alive has returned.
41. The Tyr-Anox are well known for building intricate fortifications with many secrets and backdoors. On the top floor of a spire of Tyr-Anon Castle towards the back of the compound there is a secret switch that will open a door to a treasure vault.
42. The secret base at Portown has a backdoor that exists out of the mountains and is hidden from view by a thin forest. It is impossible to find again once you leave, but if you are ever there search the forest on both sides of the exit door for secret treasure before departing.
43. (Snowy mining town) There is a traveling gambler and thrill-seeker named Swank. He is almost always moving around from town to town, but if you manage to follow the same path with him and talk to him every time he stops somewhere, you might just befriend him. Keep an eye out for him in Portown, Singapore, Silva Vicus, Murus, Fons Moenia, and Phorestain. You must talk to him in order, never missing him at a single town, or else he won’t remember you.
44. Inculus Regnum Castle was originally large than it is now with massive underground structures. As the region the castle was built in turned from lush forest land into desert, the entire place began to sink into the ground. To stop the sinking, Incullus Regnum engineers had to cutoff the bottom part of the castle. The plan proved a success, but a small part of the bottom that was not separated from the main structure was now rather useless since it connected with nothing. Doors and stairways now leading into the surrounding sand were bricked up.
Part of this new basement became the Incullus Regnum prison, and the other part, now infested with monsters that had burrowed in or had found another way inside, was sealed off. The area isn’t totally inaccessible today. However, and there is supposedly many treasures of ancient Incullus Regnum that lay down there with the monsters.
45. Incullus Regnum is not one of the most populous or powerful nations in the world but they have some of the most brilliant engineers, and their cities are involved in manufacturing. King Thoth himself is interested in technology and likes to keep up with the world scene. He even designed and engineered several machines, one of which, his industrial strength drill, has been a success in the world market. It can go through nearly any natural substance like butter, working both quickly and effectively. Even hard mountain rock can be tunneled through.
46. Those who save comarades in battle will be rewarded by the Valiantide for their distinguished service. Find the operative in the Triangle Island Base to collect what you have earned.
47. Inside Aditus Grotto in the Pure Lands thee is a room with many waterfalls that become small streams as they hit the floor. Search the brook with a strange blue rock in it that looks out of place. Use this as a stepping stone to reach the other side of the water and find many treasures. You will also find a room with many glowing mineral foundations, and treasures on a side you cannot seem to reach. Search the left wall just above the start of the mineral deposits to find the secret passage.
48. In the sacred forest of Nemus Aevum the woods hide several secrets from view. In the center of a room with tree stumps and paths of cracked mud is a small patch of trees. Approach from the North side of the canopy to reach hidden treasure. There is also a secret passage in a room with several wooden bridges, one of which has what seems to be an unreachable chest just below it. Search the cracked mud area at the entrance to the room to find the path to the treasure. The final secret is invisible, lost in the shadow of the dense forest canopy. To find it you must explore hidden paths of light created by breaks in the green tree tops overhead. A long straight detour to the right that seems to come to a dead end actually leads to the chest.
The numbers start from the upper left of the library screen and continue across a row left to right before going down to the next row.
Everlong Hints from the Library
1. Search the piers of Tiro Amicus on the eastern edge of the Imperial Continent when no ships are docked for the pirate captain Jack Pidgeon. Tales say he is found of both riddles and hunting for treasure, much of which he has reburied in chests all over the world.
2. Doctor Odine conducts research at the town of Occidus, a port on the Western shore of the West Continent. He is not found of strangers, but if you are persistent he may agree to help you with his knowledge of healing chemical mixtures. If particularly impressed he may even allow you to test your knowledge of the world for rewards.
3. Smales the statician has locked himself away in the basement of Bridelveil Castle, accessible by a small inner courtyard building. He is paranoid schizophrenic, and cannot focus his statistical abilities without the comfort of a stuffed animal such as the *Raccoondog Doll.
4. Shadow is the mysterious ninja from unknown lands who is often sighted at the Narbo pub, an inland town in the kingdom of Incultus Regnum. He is a master crafter of ninja throwing stars and projectiles that have become popular with thieves, but he seldom responds except to customers.
5. Andrew Dufresne is a banker on vacation at the island of Costa del Sol off the coast of the East Continent. Although enamored with the tropical paradise as all visitors are, he may wish after a time there to continue his vacation abroad.
6. The great Kainofski is a legendary composer who lost all his masterpieces in a horrific fire. He has closed himself off from the world inside a basement in the Seraphian town of West Minster as he tries to re-write his compositions. With a *Lunar Harp, however, he could easily replay all his works and recreate the sheet music.
7. Zephyrs is an immortal being with hair that burns like fire, last of an ancient and mystical race the world has forgotten since long ago. He was involved in the design of the Aetherius and had an interest in geology, which is why he may now live with the last of the dwarves in their hidden mountain kingdom deep in the earth.
While working on the Aetherius Zepphrys gained special expertise in the use of *Memory Beacons, which store and recreate molecular structures. Only three fully functional *Memory Beacons have survived as family heirlooms into the modern age gathering dust quietly in Portown, Silva Vicus, and Effluo Pagus. Zephyrs only seeks the *Pumice Pieces, however, hoping they can be combined back into the original *Pumice that was once his prized treasure.
Search Triangle Mountain and the Pheonix Cave to obtain these parts of the whole, and then find the man who can forge them back together.
8. The priestess Maona resides in Argentum, a large silver mining city in the heart of Seraphia. She is a keeper of healing lore and grows mushrooms within a dark musty tunnel under the hills. Maona also has knowledge of the sacred @ Holy Water that can fully restore any who drink it, though it requires rare * Moon Pearls to make.
9. Pixi the painter works all over the world, but keeps a storehouse in the East Continent desert town of Syrtis she periodically visits. Many praise her not only for her painting talent but also to design and color new graphics.
She has stopped work on major projects, however, since her creativity has dried up. The colors from a *Desert Rose would motivate her, though.
10. Mason the sculptor has learned his trade from those who still possess some of the ancient knowledge of the old north kingdom that used to exist on the West Continent. He lives in Occulus Gaza, the snowy mining city that has been ravaged by monsters and besieged by the Tyr-Anox.
11. (Tyr-Anon City) Hammond’s Sanctuary is a secret place, behind a waterfall in the city of Tyr-Anon. Use the rocks in the river as stepping stones to reach it. It is known that Hammond, a master of psycho analysis, travels a great deal in search of an elusive * Ghost in a bottle. The existence of such a thing seems absurd, but if one can be found Hammond would offer his abilities to compile a person’s histories as thanks.
12. Dr. Mazzi is a historical scholar who lives in Bridelveil Castle in one of the royal suites as an honorary guest. Those with extensive historical knowledge may impress him enough to earn his stamp of approval, which many detestable Phorestain congressmen buy and sell on the political prestige black market.
Some of the representatives in the Phorestain legislature are legitimate historians, however, and will reward you for proving your knowledge. Any historical awards received from them should definitely be shared with Dr. Mazzi to be further recognized by the historical knowledge community.
13. Shrouded in a thick forest and close to the nearby mountains the temple of Ifrit can be found. It is said that the *Inferno Stone is needed to awaken this god of fire.
14. Surrounded by a forest north of an old volcano and a great modern city the Temple of Shiva is rumored to exist. The *Ice Diamond must be obtained to gain Entrance to this ice goddess’s shrine.
15. To the west of a river in the greatest forest of the world one may discover the Temple of Titan near the coast and mountains. The volcanic rock *Obsidian is needed to calm the earth god’s fury. Look for it inside the Water Passage of Tyr-Anon.
16. North of a great desert that was once a land of bountiful life and lush forests the Temple of Ramuh stands against the mountains. The *Topaz is necessary to call down this god’s thunder. Find it within the depths of Tyr-Anon Water Passage.
17. In the northwestern corner of the world there is a forested path between the mountains that leads to the Temple of Typhoon. *Sandstone must be provided as a gift to be received by the wind god. Search the snowy peaks of Occultus Gaza the mining city, to find it.
18. On the great plains of the southern continent the Temple of Alexander stands tall over the surrounding grass lands. The perfect purity that is a *Pearl must be acquired to have the holy judgement rendered upon your souls. Scour the ground floor of the fortress Vanguard to obtain one.
19. To the east of what was before a lake of fresh water but is now an ocean bay, one may come upon the Temple of Diablos. The upper floors of the fortress Vanguard is where one can acquire the *Magic Lamp to awaken Diablos and open the path to his lair of darkness.
20. As fall approaches the running snow water that feeds the great falls south of Occulus Gaza will dwindle and reveal a hidden door. Search Golem’s Pass outside the water Caverns for a tunnel connected to the Waterfall of Seasons and the Secret entrance, which will lead you to the gates of the Temple of Leviathan. When presented the watery reflective brilliance of the *Aquamarine the water god will grant you passage. Find it high atop the East Tower.
21. South of a familiar-shaped island and east of the great mountain Periculum, the Temple of Odin looms ominously over the forest it is hidden within. *Dark Matter must be possessed to call forth from the memory of history this great warrior of old. Search the top floors of East Tower for it.
22. North of the greatest castle of the west and set against the mountains, the Temple of Auora shines like a beacon of light as dawn arrives and blazes like a star as dusk creeps into the world. The *Emerald that glitters like the night sky will allow one to open her doors and transcend both day and night. Find it hidden within the blue caverns of Aditus Grotto in the Pure Lands.
23. South of the White Tower of Dragonoir, the Temple of Carbunkle rests high atop a hill surrounded by a forest. The light of a *Ruby will attract this playful god of magic, but beware of his wrath when upset. To obtain this stone one must scour the southern flank of Viridis Mons in the Pure Lands.
24.
25.
26. Old tales tell of strange bird-like creatures that nest in forests on the Forgotten Continent. They can be ridden like horses to travel great distance at speed, or cross over terrain that no man could ever hope to navigate or pass through. It is said that there are several types of these giant birds, some of which can lead one to great treasure in secret caves in the mountains, behind waterfalls and on islands close to shore.
27.
28.
29. (Vanguard Castle) In the dark dungeons of Atlantis a creature of doom gazes forever upon the * Holy Spear. Any who attempt to remove the spear from her sight will be sentenced to death by her piercing stare. Even blindness is no protection, for her eyes can see into your soul. The only way to beat her is to destroy her before your sentence is carried out. However, those who are already dead should have no fear, although dead men are of no fighting use of course.
30.
31. (Costa del Sol) There is an island, the smallest in the world, that cannot be found on any map, and that no ship on the sea can hope to dock at. It is a lost, frozen rock covered in snow and hidden by a blizzard. Legend has it that it is merely a piece of earth that rests upon a great underwater palace built by ancient tribes that sailed away from the Pure Lands to the northwest, never to return. In this palace sleeps the greatest and most powerful monster ever given birth by the cosmos. It is peacefully awaiting judgement day while resting inside the shrine that was constructed around it. Not even the immortal heroes of ancient times were able to defeat it, so it is presumed that no living man or woman could. When Atlantis fell beneath the waves the island that housed this beast of antiquity disappeared under the ocean as well. Perhaps the fate of both are tied together, and if Atlantis should ever rise again from the depths so shall Solus Insula, the lonely island.
32. The Caeruleus Silex are mighty, sheer mountains that were focused up out of the frozen earth of the western lands by the colliding of two continental plates in the first years. Climbers have tried to conquer these cliffs for centuries, but non have reached the final summit, and many do not make it far or ever return.
Old folklore, however, indicates that the dwarves of ancient times who came to the new world from the Pure lands settled in the Caeruleus Silex. They braved the impassable icy slopes, and carved out tunnels and a city from the frozen rock inside the mountain, discovering riches and, among other things, dark secrets.
It is also said that they took with them into this place a treasure of infinite value that they would hide deep inside the mountain and guard until the end of time.
33. The tides of the world’s oceans all eventually lead to the same place, Sepulcrum Profundus. All matter of floating ship wreckage or other things lost at sea are carried here, and atoll with a strange water phenomenon in the center that pulls everything inside and lets nothing out. It is here that abandoned ships go to die and are finally laid to rest over the course of centuries.
Nothing can sail into or even near this place without also being dealt the same fate as the phantom wreckage. A dark storm cloud forever lays over the lagoon, stretching out for miles into the sky, serving as a warning sign to nearby seamen. A light fog also rests for eternity upon the sinking hulls, hovering just above the dark, murky water. Old fishermen tales say that the most strange and deadly creatures of the sea reside here, guarding fortunes of lost treasure. It is also rumored that the ship graveyard is haunted by the ghosts of sailors and pirates who died on the high seas and sunk along with their ships that are now residents at the lagoon.
34. In a valley shrouded in a mist that the eye is powerless to penetrate there is said to be a great forest where dinosaurs and other strange and powerful creatures roam. Deep in the forest where the tallest and oldest trees stand is the city of the elves, who protect a great secret. No one can reach this valley, even if they knew where it was because it is surrounded by both mountain and water.
35. The greatest volcano of the ancient world now sits quietly sleeping on an island just west of the Imperial Continent, and has since been renamed Silentium Tumulus. It used to be the largest in the world, stretching out over all the surrounding islands and onto what are now the plains north of Murus. In its last eruption, Silentium Tumulus blew its top, and most of the summit caved into the sea. Over time, as it has been inactive, the forces of nature eroded the mountain away, and its base now extends out of a lush jungle environment on the island floor below.
A race of giants were the first to discover the massive hallow caverns left over inside Silentium Tumulus. There they lived for countless years and traces of their settlements still exist. Within the last thousand years the giants disappeared, but Silentium Tumulus was soon inhabited again by the last of the ancient wingless dragons, who now makes his lair there. Inside the mountain he sleeps, guarding great treasures stolen from the kingdoms of men and obtained from unknown origins.
36. There are few who have extensive knowledge of the art of forging and synthesis, but there is rumored to be one man, a master of the craft, who still walks the earth. It is believed he has left the modern world and taken his knowledge with him, although some of his disciples still practice within civilization such as at the eastern island of Costa del Sol. He is, however, the only one with the ability to make the greatest of weapons, items, and equipment through the use of the forge. Nobody is certain where he has gone, but those who find unknown lands may discover him if they explore further into the wilderness.
It is said that forever he obsessed over the existence of the *Adamant Ore, a material of old world myths that he desired above all others. With the *Adamant Ore it is believed any weapons can be restored to former glory, such as the great *Legend sword that is now thought broken and lost within Nemus Aevum on the Forgotten Continent.
37. In Ancient times there was a great civilization built by a race that heralded from the Pure Lands. In Order to aid the settlement of the new world, they chose to build their nation in the middle of the ocean, equal distance from all continents. They built a great floating civilization and a giant fortress to protect many of the secrets of the world that had been found but were thought to be too dangerous. The tower was used to communicate with their old home, the Pure Lands, and they did much to help direct and advance the populating of the virgin lands of the outside world.
They became too greedy and arrogant of their achievements and wealth, however, and when they started to act abusively of their power the water god leviathan summoned a giant wave. He sank the city and the great tower, killing nearly all, and beginning the rift of communication and similarity between the people of the Pure Lands and those of the new world. Thus, the legend of the lost city and civilization of Atlantis came to be. It is also suggested that perhaps survivors of the tragedy went on to build the mysterious Tower of Auctus that could burrow underground. The purpose of the tower was probably to achieve communication with the Pure Lands again, but there was no one left to answer back by that time and they abandoned Auctus.
38.
39. There was once a race of sprites that valued tail collecting highly in their culture, as well as ore mining among other things. They are believed to be no longer existent, although some old sailors tell stories of a cave southwest of Revirdok on an offshore island where tiny people will barter for strange things.
40. Southeast of Revirdok is a large island that is as large as a county. There are all types of terrain in this dynamic land: forest, grasslands, plains, mountains, wastelands, and desserts. Part of the island is even covered in snow. Not a single living soul inhabits this island, for the most dangerous of monsters that still live in the modern world roam wild here. If they could be defeated the spoils would be handsome, but no expedition to bring back specimens, dead or alive has returned.
41. The Tyr-Anox are well known for building intricate fortifications with many secrets and backdoors. On the top floor of a spire of Tyr-Anon Castle towards the back of the compound there is a secret switch that will open a door to a treasure vault.
42. The secret base at Portown has a backdoor that exists out of the mountains and is hidden from view by a thin forest. It is impossible to find again once you leave, but if you are ever there search the forest on both sides of the exit door for secret treasure before departing.
43. (Snowy mining town) There is a traveling gambler and thrill-seeker named Swank. He is almost always moving around from town to town, but if you manage to follow the same path with him and talk to him every time he stops somewhere, you might just befriend him. Keep an eye out for him in Portown, Singapore, Silva Vicus, Murus, Fons Moenia, and Phorestain. You must talk to him in order, never missing him at a single town, or else he won’t remember you.
44. Inculus Regnum Castle was originally large than it is now with massive underground structures. As the region the castle was built in turned from lush forest land into desert, the entire place began to sink into the ground. To stop the sinking, Incullus Regnum engineers had to cutoff the bottom part of the castle. The plan proved a success, but a small part of the bottom that was not separated from the main structure was now rather useless since it connected with nothing. Doors and stairways now leading into the surrounding sand were bricked up.
Part of this new basement became the Incullus Regnum prison, and the other part, now infested with monsters that had burrowed in or had found another way inside, was sealed off. The area isn’t totally inaccessible today. However, and there is supposedly many treasures of ancient Incullus Regnum that lay down there with the monsters.
45. Incullus Regnum is not one of the most populous or powerful nations in the world but they have some of the most brilliant engineers, and their cities are involved in manufacturing. King Thoth himself is interested in technology and likes to keep up with the world scene. He even designed and engineered several machines, one of which, his industrial strength drill, has been a success in the world market. It can go through nearly any natural substance like butter, working both quickly and effectively. Even hard mountain rock can be tunneled through.
46. Those who save comarades in battle will be rewarded by the Valiantide for their distinguished service. Find the operative in the Triangle Island Base to collect what you have earned.
47. Inside Aditus Grotto in the Pure Lands thee is a room with many waterfalls that become small streams as they hit the floor. Search the brook with a strange blue rock in it that looks out of place. Use this as a stepping stone to reach the other side of the water and find many treasures. You will also find a room with many glowing mineral foundations, and treasures on a side you cannot seem to reach. Search the left wall just above the start of the mineral deposits to find the secret passage.
48. In the sacred forest of Nemus Aevum the woods hide several secrets from view. In the center of a room with tree stumps and paths of cracked mud is a small patch of trees. Approach from the North side of the canopy to reach hidden treasure. There is also a secret passage in a room with several wooden bridges, one of which has what seems to be an unreachable chest just below it. Search the cracked mud area at the entrance to the room to find the path to the treasure. The final secret is invisible, lost in the shadow of the dense forest canopy. To find it you must explore hidden paths of light created by breaks in the green tree tops overhead. A long straight detour to the right that seems to come to a dead end actually leads to the chest.