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Post by DJC on Sept 29, 2009 13:01:58 GMT -5
I'll have these fixed in the next patch, thanks guys. I'm not entirely sure why the Swiftness item doesn't work, it may be a bug in the engine, but I can change a few things that are unnecessary and then it should work.
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Post by guest on Sept 30, 2009 1:30:07 GMT -5
Thank you DJC for all Everlongs.I have been playing Everlong since around 2006 and have been enjoying it immensely.There are few large free games such as Everlong and it is one of my favorites. I was rush on other topic and probably should have never posted anything.
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Post by guest on Sept 30, 2009 3:08:35 GMT -5
Also how about putting floating continent inside game (like final fantasy 6), underworld (like FF4), underwater world and the moon (like FF4) it could be for plenty of side quests each on separate world map. Paying 17 000 GP for one rest at inn isn't that too much? Speed source at battle arena cost 70 000 BP for +1 speed.
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Post by guest on Sept 30, 2009 7:11:47 GMT -5
After exiting mount Asper Glen walks through cliff and disappears.
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Post by guest on Oct 1, 2009 3:19:06 GMT -5
At red carpet square in Cirigon characters fail to line up with other soldiers.
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Post by guest on Oct 1, 2009 9:47:26 GMT -5
DJC I have found some software. RMTool -Scans your RPG Maker 2000 project resources to see if any of them are missing or if any of them are not needed. If any of the resources are missing RM Tool can import them for you automatically. crankeye.com/index.php?page=downloadsI have already scanned Everlong v3.20 Beta an here are results: Battle animations: 345 (341 used, 1 missing) Panoramas: 86 (70 used, 2 missing) Sound files: 805 (747 used, 1 missing) Systems: 62 (62 used, 0 missing) Tile sets: 214 (212 used, 0 missing) Final result: 4272 files total (4009 used, 4 missing) Backdrop "Vanguard_03" exists in the project folder but was not referenced. Battle animation "strike" was referenced by the database (Animation 136) but does not exist. Monster "Zombone" exists in the project folder but was not referenced. Panorama "ime so it's best to be on edge." was referenced by map PUB but does not exist. Panorama "eal curious what you" was referenced by map PUB but does not exist. Sound file "punch1" was referenced by the database (Animation 136) but does not exist.
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Post by ljspence on Oct 1, 2009 9:47:43 GMT -5
I had the problem of Glen moving out of step with the rest of the party on exiting Mount Asper as well. This continued through the second cut scene and now my character is completely incorrect passability - he walks through every type of terrain (mountains, people, etc.) It's hard to get him to interact with anything anymore since you have to catch things just right.
Edit: This was true until I got to Tenebreus Specious (sp? I always spell that wrong) and now my character passability works again.
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Post by guest on Oct 1, 2009 10:16:47 GMT -5
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Post by DJC on Oct 1, 2009 13:04:16 GMT -5
Also how about putting floating continent inside game (like final fantasy 6), underworld (like FF4), underwater world and the moon (like FF4) it could be for plenty of side quests each on separate world map. Paying 17 000 GP for one rest at inn isn't that too much? Speed source at battle arena cost 70 000 BP for +1 speed. I can't add new things like quests or dungeons, I don't have the time, and the idea has been to try and get away from unoriginality and copying commercial games. Inns become real expensive when your MP gets high later in the game, but because skills are so powerful I intentionally made it hard/expensive to replenish MP, at least while in the middle of dungeons. Dr. Odine can give you the free heal pots and on the Aetherius are the heal machines. I probably should have done more work on the Inn cost algorithm because it does go too high to be balanced, but again no time. My original intent was to completely remove Speed Sources, but that was too much work and I wanted to keep them because they can make the game easier for players who wish to spend the time obtaining them. To prevent excessive speed boosting, however, I increased their cost everywhere and lowered their effectiveness. Remember speed is now capped at 255, you can't have it be easy to raise tha high or the battles won't be balanced.
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Post by DJC on Oct 1, 2009 13:13:22 GMT -5
At red carpet square in Cirigon characters fail to line up with other soldiers. The characters correctly line up for me when I watch the event. Can anyone else confirm this?
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Post by DJC on Oct 1, 2009 13:19:42 GMT -5
I had the problem of Glen moving out of step with the rest of the party on exiting Mount Asper as well. This continued through the second cut scene and now my character is completely incorrect passability - he walks through every type of terrain (mountains, people, etc.) It's hard to get him to interact with anything anymore since you have to catch things just right. Edit: This was true until I got to Tenebreus Specious (sp? I always spell that wrong) and now my character passability works again. I need a little more information here to be sure what's going on. At the end of the Asper plot sequence here's 4 scenes: one at the altar with the princess, one in a small room, one in another room where the heroes stop and start walking again, and then outside with no movement. In which scene does Glen start not moving properly (he goes through a wall or something). Looking at the code, even if the steps are wrong the pass ability should never get screwed up, but I can insert something to guarantee it'll be ok at the end of the last scene. Glen should also not be able to continue walking at any point (such as into the cliff) according to his programmed movements. And if the pass ability gets screwed up, so should the walking speed. It changed at Tenebrosus Specus for you because that event turned on and shut off hero phasing again (which is what should have happened at Asper originally).
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Post by DJC on Oct 1, 2009 13:22:39 GMT -5
I appreciate your help, but I already know about charas project and RM Tool and have used both and many other programs. And please remember, I don't have time to create new stuff or go nit picking for unused graphical files that contribute almost no space taken in the download size. Also RM Tool does not work properly, just look at the results you posted which have nonsensical sections. It is not accurate, and also many of the resources including that are not used are either from older versions, were for planned but cut features in the revision, or have alrady been resolved as bugs (the strike and hit animation missing file).
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Post by gust on Oct 1, 2009 13:28:40 GMT -5
I entered red carpet square few tiles to the right, maybe that is reason. When characters exit mount Asper (outside) Justin start talking about something and Glen continues walking, walks through cliff and disappears.
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Post by ljspence on Oct 1, 2009 13:43:25 GMT -5
Where you notice that Glen behaves strangely is as he is walking in the very ending pathway from the mountain. There is a path where there is a boulder "blocking" the pathway and the rest of the group comes to the rock and continues talking. Glen lags behind and if you don't wait for him to walk all the way up to the rock, he will "finish" and turn even though he is not at the top of the path (making him disappear into the rock). In the next cut scene, Glen is auto walking as if he is following the downward path of the cave pathway, but the scene is already outside. At that point the passibility continues to be wrong until Tenebrosus Specus.
Sigh I'm in the same situation again. I had Sammy, Drakeor and Julia in the jail cell of the ship and then the cut sequence started where they drag Julia off at Tiro Amicus and Sammy got really slow. Now that Drakeor, Sammy and Keen are together in their larger cell, Sammy has the passability problem. This one resolves after the fight with the guards.
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Post by guest on Oct 2, 2009 3:22:28 GMT -5
On return to northern outpost I have found only blue key, but no reachable doors have blue lock.
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