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Post by guest on Oct 2, 2009 5:50:15 GMT -5
On new game plus, battle arena prize list page 2, 3 cannot be accessed. Walls around entrance to battle arena fighting area are passable.
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Post by guest on Oct 2, 2009 9:00:44 GMT -5
In scene where Inceptum is first time going to forgotten continent Cid is already missing rudder (helm) from beginning.
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Post by guest on Oct 2, 2009 9:20:34 GMT -5
After using change party at Pullus unda red markers temporarily disappear from map.
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Post by guest on Oct 2, 2009 13:30:06 GMT -5
Change background at jukebox at Aetherius doesn't work.
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Post by ljspence on Oct 2, 2009 16:37:35 GMT -5
So, I have problem with the slowness of the character at Red Square. I'm fine if I let the camera move end before I start going through the dialogue, but if I flip through the text too fast, Sammy stops in the middle of the carpet and Julia turns as if she is speaking to him, but of course he is not yet there. Sammy too turns to the space next to him, but is actually talking to no one. This is all really because the lead character is simply moving too slowly. In the cut scene where they move to jump onto the train, I see this problem again in that the other three characters hop onto the train, but Sammy lags behind so that he actually makes it to the edge of the overpass after the four enemies are there and then sort of hops through the floor, rather than over the side.
I don't know why my character is running so much slower than usual, but it's really messing up the timing of things. I've had to skip several timed puzzles I was able to do in the older version because I simply can't get my sprite to move fast enough.
I also have a problem on dismount from the train. Sammy appears in mid air with the end of the train cut off over to the left. He is dropped, but ends up just facing a wall instead of the General. Once I get back on the map outside of Cirgon, the sprite does not walk any more and the passability problem is back.
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Post by DJC on Oct 2, 2009 19:17:09 GMT -5
I entered red carpet square few tiles to the right, maybe that is reason. When characters exit mount Asper (outside) Justin start talking about something and Glen continues walking, walks through cliff and disappears. Figured the red carpet square thing out, on of the four teleports went to the side not the center, so everything would be shifted one right. For the Asper thing and other events where the hero/characters are moving during dialog, wait for them to finish their movement before breezing through dialog, otherwise an error may occur. I didn't have time to go back through every event and force the correct positions like I figured out I needed to do in the new plot sequences. If you do fast forward through dialog and then get hero movement error, do not save. Instead reload and replay the event, letting movements finish.
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Post by DJC on Oct 2, 2009 19:23:35 GMT -5
On return to northern outpost I have found only blue key, but no reachable doors have blue lock. You automatically get the Red Key when you go to the top floor (only place to go) and the Tyr-Anox release the gargoyles. After defeating these soldiers they drop the Red Key. You can use the Red Key to go down to the next floor, where you can use the Blue Key on double steel doors, which starts another event battle, and afterward you can go down to the next floor. You can also get the Green Key on the top floor with the Red Key. You will need the Green Key later to reach the double doors that need the Blue Key.
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Post by DJC on Oct 2, 2009 19:30:58 GMT -5
On new game plus, battle arena prize list page 2, 3 cannot be accessed. Walls around entrance to battle arena fighting area are passable. The Battle Arena prizes limitation was deliberate, but I supposed I'll see if I can change it. There's no point really limiting the selection again on a new game+ just because of where you are in the plot. I'll take a look at the BA tileset passability, thanks.
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Post by DJC on Oct 2, 2009 20:30:40 GMT -5
In scene where Inceptum is first time going to forgotten continent Cid is already missing rudder (helm) from beginning. I don't understand this one. I'm assuming you're talking about the plot scene on the Inceptum where Dynamo shows up, you battle him, and then crash. As far as I can see, Cid never disappears, and the helm is a static graphic. What exactly is it that's missing or not appearing? By the way, the helm is where the wheel that controls the rudder is located. The rudder itself is at the other end of the ship at the bottom edge. Look closely and you'll see that the ships are always traveling in the wrong direction in every scene considering where the helm and rudder are supposed to be.
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Post by DJC on Oct 2, 2009 20:39:17 GMT -5
So, I have problem with the slowness of the character at Red Square. I'm fine if I let the camera move end before I start going through the dialogue, but if I flip through the text too fast, Sammy stops in the middle of the carpet and Julia turns as if she is speaking to him, but of course he is not yet there. Sammy too turns to the space next to him, but is actually talking to no one. This is all really because the lead character is simply moving too slowly. In the cut scene where they move to jump onto the train, I see this problem again in that the other three characters hop onto the train, but Sammy lags behind so that he actually makes it to the edge of the overpass after the four enemies are there and then sort of hops through the floor, rather than over the side. I don't know why my character is running so much slower than usual, but it's really messing up the timing of things. I've had to skip several timed puzzles I was able to do in the older version because I simply can't get my sprite to move fast enough. I also have a problem on dismount from the train. Sammy appears in mid air with the end of the train cut off over to the left. He is dropped, but ends up just facing a wall instead of the General. Once I get back on the map outside of Cirgon, the sprite does not walk any more and the passability problem is back. Stop playing and see my response in your Cirigon sewers thread. If you keep going you'll just keep creating more errors, you have to fix your hero speed first.
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Post by DJC on Oct 2, 2009 20:41:47 GMT -5
After using change party at Pullus unda red markers temporarily disappear from map. How temporary? Until you open and close the menu? Until you go to another area? I think I can see a few places where this error might occur using any of the systems like Skill Shards, Party Marker, or Purgatory, but I want to be sure I understand this correctly.
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Post by DJC on Oct 2, 2009 20:51:48 GMT -5
Change background at jukebox at Aetherius doesn't work. This was working fine for me, though a little laggy (probably because I don't have my laptop plugged into an outlet and the discrete graphics sometimes will then bug out). Remember that you have to first select the change bg option, then use the left and right arrow keys to look through the choices.
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Post by guest on Oct 3, 2009 2:16:07 GMT -5
On return to northern outpost there was no automatic event even while not in story mode and they didn't release the gargoyles, only thing I could find is blue key. On scene on Inceptum where Dynamo shows up in previous version, I think in rm2k Cid had helm from beginning then it disappears when he realised something is wrong, in new version helm is missing from beginning of scene. Using change party at Pullus unda red markers temporarily disappear from map until open and close menu and until going to another area. Change background at jukebox at Aetherius still doesn't work when I select change background nothing happenes.
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Post by guest on Oct 3, 2009 3:06:46 GMT -5
Change background at jukebox at Aetherius actually works. Didn't get any message so I thought it doesn't work, I only had to press left or right.
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Post by guest on Oct 3, 2009 5:36:34 GMT -5
On top of white shrine after fight with Brad, Marrowit and Veneficus pass under seal instead over seal.
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